Shadowrun RPG Matrix Page

Seattle Matrix Locations (NAUCAS-SEA / 52)

Chiba Matrix Locations (ASIAJAP-CHI)

Hacking the Matrix

This is a conceptual post about my journey building a Shadowrun campaign using the Genesys rule systems and how I am planning on introducing it to my players. This was the sixth part of those articles I am looking at working with the Computer systems side of the game, bringing in the rules for Hacking the system and protecting against hacking.

Hacking 101

These rules are for breaking into other systems without permission, and how to stop someone from breaking into your system. This is cobbled together from the Genesys and the Android rulesets, though mostly reflects the Android version. I have added in at the end two specialisations for hacking drawing on the special talents in both these books. Wired vs Wireless – Gen 3+ but does not gain wireless until Gen 4+. Wireless connectivity add an extra dice to the difficult of checks.

Matrix Nodes and their Functions

Articles on JackPoint

Can be found on ShadowSea - Seattle's Data Haven.


- C - Cavilard System (NAUCAS-SEA LTG #5206, 5207, 8206),
- F - Federated Funds (NAUCAS-SEA LTG #7206), Foley, Max (NAUCAS-SEA LTG #9206),
- S - Soroyama (AISIAJAP-CHI LTG #2274),
- T - Taetzel Building (NAUCAS-SEA LTG #6206),
SR Barrier ICE - Fire Wall (Str 6), Great Wall (Str 6), Hadrian's Wall (Str 8), Heimdall 1.0 (R Str 7), Ice Wall (Str 5),
SR Code Gate ICE - Authenticator (Str 3), Enigma (Str 3), Syn 2.2 (Str 6), Tollbooth (Str 3), Viktor 2.0 (R Str 4)
SR Icebreakers - Athena (R Str 6), Battering Ram (Str 6), Corroder (R Str 4), Crypsis (R Str 3), Faerie (Str 5), Femme Fatale (R Str 4), Garrotte (Str 2), Gordian Blade (Str 3), Remora (R Str 0), Sagittarius A* (R Str 6), Torch (R Str 9), Yog.0 (R Str 1)
SR Sentry ICE - Archer (R Str 5), Hawk's Eye (Str 4), Janus 1.0 (R Str 9), Sentinel (Str 3), Shinobi (R Str 3)

Content Updates