Shadowrun RPG Seattle - Redmond Page
Redmond Overviews
2050 Details
- Businesses
- Taetzel Building (Office Building)
- Emergency Services
- Dr Bob's Quickstitch Clinic (StreetDoc)
- Food and Drink
- The Banshee (Bar)
2072 Details
- JackPoint Comment
- So here the Living Planet™ Guide had little to say (surprise, surprise). I’ve lifted some bits and pieces here and there, but mostly I’ve called upon our own Kat o’ Nine Tales, who did such a nice survey of Seattle a while back, to dig down and give us the details on the Barrens districts of the ‘plex: Redmond and Puyallup. This is the real Seattle, people, the part you’re not going to find in the guidebooks or talked about anywhere but sites like ours.
- FastJack
Life on the Wild Side - Looking for something a little different from your Seattle experience? Head down the 405 and get off the exit at Redmond for a walk on the wild side. While local authorities and UCAS travel advisories warn against going too far off the beaten track in this district of the metroplex, along the 405 bordering Bellevue you can find some of the most exciting nightspots in Seattle, and other cooperative businesses run by local residents, some dating back thirty years. Just be sure to check in with Knight Errant traffic and activity updates on KnightWatch before you make your plans.
- JackPoint Comment
- Of course, the Guide is talking about what most Seattleites refer to as “Touristville,” the only part of Redmond outsiders generally get to see, the place to go for a taste of “life on the wild side” without getting too wild or too real. For the actual scoop on the Redmond Barrens, check out the details added to this document.
- Butch
- JackPoint Comment
- That “dating back thirty years” figure? That’s the Guide’s way of mentioning the displacement of metahumans during the Night of Rage without, you know, actually mentioning it in such a fashion as to upset or remind anyone. Redmond has a pretty big population of orks and trolls, and some dwarfs, who provide a lot of those “quaint local crafts.”
- Sounder
Redmond used to be one of the wealthiest and most successful communities of greater Seattle. In the 20th century, it was a major center for the burgeoning computer industry. Huge office complexes and skyscrapers sprang up along with suburban homes as businesses expanded and moved into the area.
In 2013, a partial meltdown of the Trojan-Satsop nuclear plant contaminated Beaver Lake and the surrounding area for several kilometers, creating what would come to be known as “Glow City.” A lot of Redmond residents began leaving the area for greener (and less glow-in-the-dark) pastures as property values plummeted. Then came the Crash of 2029. Redmond’s primary industry vanished overnight. Some eighty percent of local businesses collapsed. A large number of residents simply left, leaving behind defaulted and foreclosed homes and businesses. Lured by the abandoned apartment buildings and condoplexes, numerous war refugees and Seattle’s homeless began moving into Redmond. This led to further violence, more flight, and more empty buildings, repeating and reinforcing the cycle. In the space of a few years, Redmond became a virtual ghost town, inhabited by criminals, transients, refugees, and those unable or unwilling to get out. The metroplex government shifted focus away from shoring up Redmond to “containing” it, effectively walling it off (literally, in some spots) to keep it from “infecting” the rest of Seattle.
The Redmond Barrens are practically lawless, where possession of the smallest amount of food or the least valuable trinket can be a reason for someone to kill you. Weekly convoys of armed trucks deliver food to the district’s few stores and charitable shelters, frequently attacked by roving bands of squatters and gangs looking to steal the shipments.
Around half a million live in Redmond today. The actual number is difficult to determine, since most of the population is SINless and it’s impossible to do an official census. Backgrounds are diverse, but the percentage of metahumans is relatively low, owing to violence from the Night of Rage and similar incidents, and metahuman flight to Puyallup. Orks make up the majority of metahumans in the district, followed by various changelings, still a relatively new phenomenon, and somewhat more evenly spread throughout the metroplex.
The Mafia and the Yakuza run Redmond far more than the local government. Since even legal goods are difficult to get, the black market is massive, including daily necessities like food and medical supplies, followed by entertainment ranging from pirated trid, simchips, and BTLs to booze, porn and similar money-makers. Arms sales tend to be small unless the mobs are arming their own gangers and soldiers for some kind of war, which they do frequently. Neo-feudal allegiances to the syndicates are a common way for people to survive, so long as they don’t draw too much attention from the other side.
Yakuza and Mafia recruiters keep their eyes out for promising new talent in Redmond, especially from the local gangs. Working with the syndicates is one way out of the gangs and offers the promise of wealth, respect, and hitting “the big time,” although most prospective “made men” get nothing but a body bag at the end of the day.
Redmond’s terrain is mostly flat, with a few hills in the southern part of the district. The winding path of the Snoqualmie River dominates almost a third of the district. The river is filthy, choked with toxic sludge and other refuse (including the occasional bloated corpse). Packs of devil rats hunt all along the shoreline, some of them further mutated by whatever is in the water.
Apart from kilometers of abandoned buildings, the cracked and deteriorating streets, and the vast slums and squatter “towns,” the most distinctive features of the Redmond landscape are the “toxic castles,” the various factories and corporate manufacturing plants. Plenty of them do look like techno-Gothic structures of rusting metal and soot-covered brick, surrounded by high walls topped with razorwire and moats of their own poisonous filth. Armed guards patrol the ramparts to keep the facilities safe from squatters and roving gangs while most plants ship materials in and out via helicopter or tilt-rotor these days, to avoid having to bring trucks through the streets.
- JackPoint Comment
- The Matrix in Redmond is spotty almost to the point of non-existence in many places. Static rules supreme pretty much everywhere but Touristville, which is mostly one big spam zone. The only tags you’ll find beyond Touristville are either corporate castles or gangs marking their territory. There are a few pirate jackpoints scattered around the district but a lot of them are so old and out-of-date that they’re more likely to fry your wetware than anything you’ll meet in VR.
- Glitch
- JackPoint Comment
- The ethereal plane of the Redmond Barrens is in a similar sorry state. The radioactive and chemical contamination, coupled with generations of crushing hopelessness and violence, have combined to make the astral atmosphere positively toxic.
- Ethernaut
Reference - tba
Content Updates
- 2022-12-18 - Adding in 2072 content.
- 2022-12-02 - Added in Tab sections.
- 2022-11-03 - Page created.