Shadowrun RPG Location - Storage - The banshee

The Banshee is a brick facade and completely unremarkable, with a broken neon sign announcing the "Ba sh e" is open for business. A heavy steel door pulls open, a common feature for establishments more interested in exiting clients than antering ones. There are no windows. Muffled music seeps from under the door.

As you endter the bar, you are slightly more impressed. Although last year's favourite tunes blast from a pair of decaying speakers, the music is clear and loud. The door opens into a narrow hall with a single low window to your left. At the far end of the hall, perhaps four metres away, is a steel and wire mesh gate, with a single crossbar that can only be operated from the other side. A single human bouncer tells you to check your hardware with the Dwarf behind the window. The man in unarmed, unless you count the cybereyes and matching set of razors protruding from the back of his hands. As you move to comply, a gritty Dwarf muscles your heavier equipment into rusty metal containers. You are, of course, allowed to keep your hand guns. the Dwarf flips a thumbs-up sign to the bouncer, who opens the gate.

The Bashee is obviously a meeting place. There is no dance floor to speak of, and there is no room for any type of stage. The music is canned, piped into the bar to cover the inhvitants conversations. There are several large tables in the centre of the room, surrounded by deeply padded viny chairs. The only bar is directly in front of you. As you look in, you see severally scantly clad waitresses moving slowly through the thin crowd.

The Banshee Overview

    Building Layout
  • 2050 - Notes on how this building is different in 2050
  • Basic Map - Basic floor of the building uses these notes.
  • GM Section - The notes are for the GM only.
  • SR1E Rules - Rules specific to Shadowrun 1st Edition.

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