Star Wars RPG Marshal Specialisation Page

The Burden of Peace

All Star Wars Specialisations

All Shadowrun Specialisations

Specialisations Notes

This specialisation can be found as part of the following careers: Colonist (sw-ffg-ee-cr)

of the galaxy, some people do whatever it takes to keep order. The Marshal is a good option if the group is weak on combat capability, since this specialization offers a tougher Colonist than most. His very presence can boost the social checks of an ally and he is vigilant and hard to fool. If the group needs information, he gets it one way or another.

Criminals might run and criminals might hide, but the Marshal won’t rest until he drags them back to town in binders. The presence of a strong Marshal is often the only thing keeping a colony from plunging into chaos. The Marshal has a gift for extracting information from witnesses and confessions from criminals, and separating lies and irrelevant information from the truth. Should suspects turn violent, the Marhal is equally adept at talking criminals into a pair of binders or blasting them into oblivion.

The Marshal is the sort of character who goes where the need is greatest, and he thrives on a challenge. The fringe is on the edge of civilization, where civilized laws mean the least. It is the perfect place for him to make a difference. Wherever he ends up, the Marshal is likely to find trouble. He just can’t help himself. A Marshal probably gets involved in situations involving injustice or corruption, and likely drags the rest of his group along.

Marshals receive Coercion, Knowledge (Underworld), Ranged (Light), and Vigilance as additional career skills. If this is the character’s starting specialization, he gains one free rank in each of two of these skills of his choice, without spending experience. Where most Colonists are forced to rely on talking their way out of trouble, the Marshal finds that his blaster speaks almost as well as he does. Most law officers know that holding the weight of the law over a potential witness is the quickest way to modify his attitude. Marshals can throw the weight of their authority around to get answers. There is little government oversight on the fringe, and often a Marshal’s word is the law.

Equally as important is the Marshal’s knowledge of crime and criminal elements, especially those operating within his jurisdiction. A Marshal who doesn’t take the time to familiarize himself with the local malcontents isn’t going to be very good at his job. And when it comes time to go toe to toe with those criminals, the Marshal is ready. Most Marshals know how to use the blasters at their hips.

The Marshal makes for a great leader in combat-oriented groups, or can provide some muscle to non-combat groups while still participating in social and investigative encounters. Marshals strike a great balance between social skills and combat, allowing them to speak on behalf of combat-oriented parties without being a liability when blaster bolts start flying. Their ability to sort fact from fiction makes them l difficult to manipulate, and their gritty determination can carry an entire group that would have otherwise given up hope of success.

A B C D
Tier 1 Hard Headed Grit Street Smarts Toughened
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Tier 2 Durable --- Good Cop --- Bad Cop --- Quick Draw
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Tier 3 Hard Headed Grit --- Good Cop Point Blank
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Tier 4 Durable --- Unrelentic Skeptic Bad Cop --- Point Blank
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Tier 5 Hard Headed - Improved Unrelenting Skeptic --- Good Cop Natural Marksman
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Tier 6 Dedications

P – Passive Talent - Always on, and applies when it states. A – Active Talent - Requires an Action, Manoeuvre or an Incidental which sometimes comes with a Wound, Strain or Destiny requirement. R – Ranked Talent - The more of these talents you aquire the greater the effect of the talent. Ranked talents start from Teir 1 to 4 and can only be increased up to Tier 5 allowing for some to have four upgrades and some to have one upgrade.

Upon Completing the Specialisation Tree – gain the Dedication talent.

House Rule Changes

Made Dedication the reward for completing a Specialisation Tree instead of a Tier 5 Item. Replaced Dedication with a 5th Tier Good Cop in fitting with the Marshal.

For Shadowrun I have replaces Knowledge - Core Worlds with Knowledge - Corporations.

Fantasy Flight Rules

Star Wars Rules

Part of the Colonist Career. I have moved away from tree link progression and gone for Tier progression. A character must have another incomplete specialisation of the same tier before completing a tier row. This has casued a few adjustments in trees.

Content Updates

  • 2022-09-16 - Re-Created Page.
  • 2022-06-27 – Created a linked content section for the talent tree.
  • 2022-05-16 - Created on WordPress.