Star Wars RPG Scholar Entrepreneur Page
The Burden of Vision
All Star Wars Specialisations
All Shadowrun Specialisations
Specialisations Notes
This specialisation can be found as part of the following careers: Colonist (sw-ffg-ee-cr)
The Entrepreneur’s motivations and strengths are both monetary. A player must be prepared to play a little ruthlessly to gain credits, but also spread the wealth since this character won’t do his own dirty work. What he lacks in combat skills, he makes up for in contacts, knowledge, and the ability to buy himself out of trouble. There are many opportunities out on the fringe and the Entrepreneur willingly has a finger in every pie, though he often risks losing his whole arm to do so. He brings wealth to the group, along with all the resources and shortcuts that credits can buy. The Entrepreneur also has a unique attitude towards Obligation, since he has unique talents for dealing with it.
An Entrepreneur cannot resist traveling to the far side of the galaxy if he perceives an opportunity there. Perhaps he has heard that it is easier to make a quick credit out on the Outer Rim. The lawlessness, while adding to the danger, can also suit him if his business ventures are less than legal. Or he might make his living surreptitiously among the Core Worlds, employing the likes of scoundrels and thieves to line his pockets.
Entrepreneurs know that there is only one thing worth investing in—the future. Entrepreneurs are not unlike explorers in the world of business; they want to be the first to open up new markets, to revolutionize industrial practices, or to create new service industries people hadn’t realized they needed, but once sampled, cannot live without.
Entrepreneurs receive Discipline, Knowledge (Education), Knowledge (Underworld), and Negotiation as additional career skills. If this is the character’s starting specialization, he gains one free rank in each of two of these skills of his choice, without spending experience. While the Entrepreneur is willing to bully, charm, or mislead others to achieve his ends, he prefers to rely on negotiations, bringing to bear facts, graphs, and projections for the future. In this way the Entrepreneur is similar to the Scholar. However, unlike Scholars, the Entrepreneur operates under the assumption that every problem can be overcome with a big enough credit stick.
Entrepreneurs may be free with their money, but they are never wasteful, and they are always looking for ways to cut costs, even if it skirts regulations. Most savvy businesspeople know that if one only plays by the rules, then one can only ever be as success ful as the rules allow. Since the rules are usually written by the established corporations the Entrepreneur competes against, he believes the rules exist solely as a means to restrict progress, stifle innovation, and suppress competition. In short, rules were made to be broken. Even the most upstanding businessperson occasionally contracts operatives for industrial espionage or corporate intelligence gathering, and even if he morally objects to that behavior, he needs to know how to defend against it.
It is said that a sucker is born every second, and the Entrepreneur takes great pains to make certain he is never one of them. In all of his dealings, the Entrepreneur must remain vigilant against conversational traps laid by opponents during delicate negotiations. Preparedness is always a part of the plan, so that risk is mitigated and no circumstances result in absolute failure.
Every group can benefit from counting an Entrepreneur among its number. Their ability to negotiate a favorable deal in any number of circumstances, and the resources at their disposal, make Entrepreneurs invaluable members of the team. They make excellent leaders, and any party who allows an Entrepreneur to negotiate on its behalf will be pleased with the results. The Entrepreneur can also act as team quartermaster, outfitting the group with specialized, hard-to-find equipment with little notice, and both his pool of contacts and credit pouch are deep enough to keep the party informed on almost any subject.
A | B | C | D | ||||
Tier 1 | Sound Investments | Plausable Deniability | Rapid Recovery | Grit | |||
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Tier 2 | Rapid Recovery | --- | Wheel and Deal | Sound Investments | --- | Plausible Deniablity | |
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Tier 3 | Greased Palms | --- | Throwing Credits | Bought Info | --- | Sound Investements | |
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Tier 4 | Sound Investments | --- | Toughened | Wheel and Deal | --- | Know Somebody | |
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Tier 5 | Natural Merchant | --- | Intense Focus | --- | Master Merchant | --- | Sound Investments |
| | | | | | | | Tier 6 | Dedications | ||
P – Passive Talent - Always on, and applies when it states. A – Active Talent - Requires an Action, Manoeuvre or an Incidental which sometimes comes with a Wound, Strain or Destiny requirement. R – Ranked Talent - The more of these talents you aquire the greater the effect of the talent. Ranked talents start from Teir 1 to 4 and can only be increased up to Tier 5 allowing for some to have four upgrades and some to have one upgrade.
Upon Completing the Specialisation Tree – gain the Dedication talent.
House Rule Changes
Made Dedication the reward for completing a Specialisation Tree instead of a Tier 5 Item. Replaced Dedication with a 5th Tier Master Mechant from Tier 4 in fitting with the Entrepreneur. The 2nd Wheel and Deal from Tier 2 is then moved to where Master Merchant was on Tier 4. And where Wheel and Deal came from at Tier 2 becomes Plausable Deniability.
For Shadowrun I have replaces Knowledge - Education with Knowledge - Lore and Knowledge - Underworld with Knowledge - Shadowrunners.
Fantasy Flight Rules
Star Wars Rules
Part of the Colonist Career. I have moved away from tree link progression and gone for Tier progression. A character must have another incomplete specialisation of the same tier before completing a tier row. This has casued a few adjustments in trees.
Content Updates
- 2022-09-16 - Created Page.