Character Notes
General Notes:
- Career Skills
(Bounty Hunter, Survivalist, Gambler) –
Athletics (Br), Brawl (Br), Coercion (Will),
Mechanics (Int), Perception (Cun),
Piloting – Planetary (Ag), Piloting – Space (Ag),
Ranged – Heavy (Ag), Ranged – Light (Ag), Streetwise (Br),
Vigilance (Will)
- Chapter 1 – 50 credits / 1,200 credits.
- Chapter 2 – NA
- Chapter 3 – NA cr
- Empire ID – None
Background notes
Season Three:
Training to infiltrate rebel cells and mandalorian coverts with the intention
of betraying them to the empire.
Season Two:
Chose to tunr against her clanmates for a profit. Was exciled from the clan
and taken in by the Empire.
Season One:
Were High and Mighty where they were from one of the ruling families of the
clan who lost their holdings and were forced to take a transport off Mandalore
during the clan’s evacuation during the reign of the Jedi terrorist Maul. T
hey helped the Operator also get off planet and witnessed their friends family
die while trying to leave the planet. Due to poor choices you have made
Enemies and Antagonists having made a trouble in the clan with poor choices
that lead to you been “asked” to join this group due to your support for the
Operator and their drinking problem.
- Mandalorian Female Bounty Hunter / Gadgeteer (G)
- Background – High and Mighty – Enemies and Antagonists
- Motivation – Team Player
- Obligation -
Family (Clan) 16 / Oath 5
- XP Total –
280 (Total) –
Starting (115) –
Earnt (165)
Spent (10) –
Remaining (155)
- Starting (105), Session 2 (15), Session 9 (15), Session 12 (15),
Session 20 (40), Session 32 (40), Session 40 (40)
Character Creation
Step 1 - Background
For this character the selected background elements were High and Mighty
where they were from one of the ruling families of the clan who lost their
holdings and were forced to take a transport off Mandalore during the clan’s
evacuation during the reign of the Jedi terrorist Maul. They helped the
Operator also get off planet and witnessed their friends family die while
trying to leave the planet.
The other aspect was Enemies and Antagonists having made a trouble in the
clan with poor choices that lead to you been “asked” to join this group due
to your support for the Operator and their drinking problem.
Note:
Normally additional obligation and experience is not
gained in this step, as part of the narrative for the storyline,
characters have gained these optional boosts with the backstory.
Step 2 - Obligation
All characters start with two base obligations for their
characters. This is setting the scene and tone for the campaign.
Campaign Starting Obligation - Starts at 5 each
Step 3 - Species
- All orignial characters are part of the Mandalorian race.
- Skill Selected – Melee
- This was limited for story reasons having the group being
formed from those who show promise in the clan, but are not
their best and brightest.
- Selected Ranged - Light
Step 4 - Career
- For this storyline, the orignial characters are all bounty hunters.
- Bounty Hunter Career Skills Selected – Athletics, Ranged - Heavy,
Streetwise, Vigilence
- Bounty Hunter Story to be selected as part of session 2.
Step 5 - Specialisation
- Gadgeteer Career Skills Selected – Coercion and Ranged - Light
Step 6 - Atrtibutes
Normally for this step characters would invest in
Attributes, Skills, Talents and the Force. But as part of
the storyline about not been the best and brightest, I am
having them start with being the Best in one attribute and
Stronger than most in another.
- Attribute Best in Intelligence - Starting Intelligence is 4 (70 xp)
- Attribute Strong in Cunning - Starting Cunning is 3 (30 xp)
Step 7 - Derived Atrtibutes
- Wound Threshold - 11+ Starting Brawn + talents
- Strain Threshold - 10+ Starting Willpower + talents
- Defence - Ranged Defence 0 / Melee Defence 0
- Soak Value - Starting Brawn + Talant + Gear
Step 8 - Motivations
Each of the characters has one motivation to choose and
gains an additional motivation as a campaign motivation.
Motivations are sorted out at the end of each part of a
story chapter. This could be 1 to 5 sessions.
- Starting Motivation (unique to this campaign)
- Team Player - To seek to expand your skills
to complement those naturally gifted in your team
strenthening you ability to work together.
- A Character earns +5 XP if their skills in their
best attribute are lower than those who are average in
that skill
- A Character earns +5 XP if their average attribute
based skills are higher rank than those who are strong
or best in those attributes.
- Plus another of the players choice.
Step 9 - Gear and Appearance
- Starting Credits – 4,000
- Spent – 3,975 – 25 cr unspent
- 50 Heavy Clothing, 400 Blaster Pistol, 25 Utility Belt, 25 Comlink = 500
- 250 Electrobinoculars, 50 Backpack, 175 Extra Reloads x7, 25 Breath Mask = 500
- 400 medpac, 100 Tent = 500
- 250 stimpack x10, 250 Holo Messenger = 500
- 350 Tool Kit, 50 Climbing Gear, 75 Datapad, 25 Binders = 500
- 300 Crash Survival Kit, 400 comm jammer, 300 Light Blaster Pistol = 1000
- 500 Slicer Gear
- Weight – 23/(21 if Armour Worn) – Fraction Items for
every 10 items it adds an additional 1 encumbrance
- Fraction Items (15) Backpack, Binders, Comlink, Holo Messenger,
Stimpack (10), Utility Belt
- Enc 1 (13) Blaster Pistol, Breath Mask, Climbing Gear, Datapad,
Electrobinoculars, Extra Reload (7), Light Blaster Pistol
- Enc 2 (2) Medpac, Slicer Gear
- Enc 4 (3) Comm Jammer, Tent, Tool Kit
- Enc 5 (1) Crash Survival Kit
- Note - Heavy Clothing has Enc 1 if not worn
GM Section
Be advised this section contains spoilers for the character and cannot
be used in play by the character until revealed by the games master.
Recruit -
Was recuited by Thrawn while making the other rangers think she had been
imprisioned. Is being trained to infiltrate and destory rebel cells, as
well as mandalorian coverts.