- Soak Value – 2 (4 with Armour on)
- Wound Threshold – 15 (11 + Starting Br 2 + 1x Toughened(+2))
- Strain Threshold – 16 (10 + Starting Will 4 + 2x Grit(+1))
- Defence Ranged – 0 / Melee – 0
- Range Bands - Engaged (Silhoutte), Short (x2), Medium (x4),
Long (x8), Extreme (x16)
- Skills
- General -
Athletics 1 (Br),
Cool 1 (Pr),
Coordination 1 (1B) (Ag),
Discipline 1 (Will),
Perception 1 (Cun),
Piloting – Planetary 1 (Ag),
Piloting – Space 1 (Ag),
Skulduggery 2 (Cun),
Stealth 1 (1B) (Ag),
Streetwise 1 (Cun),
Survival 1 (Cun),
Vigilance 1 (Will)
- Social -
Negotiation 1 (Pr),
- Combat -
Brawl 2 (Br),
Gunnery 1 (Ag),
Ranged – Heavy 2 (Ag),
Ranged – Light 1 (Ag)
- Knowledge (Int) -
Underworld 1
Xenology 1
- Talents -
(BGH) Big Game Hunter (T1 2/4, T2 1/4),
(MA) Martial Artist (T2 2/4),
(ST) Skip Tracer (T2 1/4),
Tier 1 (9) -
Bypass Security (ST),
Good Cop (ST),
Grit (BGH, MA),
Hard-Boiled (ST),
Iron Body (MA),
Parry (MA),
Precision Strike (MA),
Rapid Recovery (ST),
Stalker (BGH),
Tier 2 (3) -
Grit (MA),
Martial Grace (MA),
Toughened (BGH, MA, ST),
- Abilities -
Imperial Guides (Blaster maintenance and repair),
Imperial Guide (Computer search optimisation),
Encumbered - n/a setback dice to Brawn and Agility,
with no free maneuvre. (2x setback for every point
over carrying capacity. enc - = 0.1 weight)
Carrying Capacity - 5 + Brawn (2), + Backpack (4), +
Utility Belt (1) = Total of 12
- Equipment - (0.1x9 +10=5)
Backpack (enc -, carrying
Breath Mask (enc -),
Datapad (enc 1),
Stim (enc -, x4),
Sythskin (enc -, x2)
),
Blaster Pistol (enc 1, x2),
Ion Blaster (enc 3)
Padded Armour and Helmet (enc 2 if not worn),
Utility Belt (enc -, carrying
Extra Reload (enc 1, x2),
Grenade - Ion (enc 1)
),
Vibroknife (enc 1)
- Equipment in Sector Ranger AA5 Speeder Truck -
Total Encumbrance (34) -
Electronic Lock Breaker (enc 1),
Gaffi Stick (enc 3),
Heavy Blaster Rifle (enc 6),
Medpack (enc 2),
Officer Uniform with Gold Trim (enc 2 if not worn),
Rations (enc -, x9),
Riot Padded Armour with Helment and Vacuum seal (enc 2),
Slugthrower Rifle (enc 5),
Tent (enc 4),
Utility Belt (
Grenade - Ion (enc 1, x2),
Grenade - Stun (enc 1, x3),
)
Weapon Tool Kit (Enc 4),
- Weapons -
Blaster Pistol (Ranged-Light, Dam 6, Crit 3, Range Medium,
SQ Stun Setting),
Heavy Blaster Rifle (Ranged-Heavy, Dam 10, Crit 3, Range Long,
SQ Auto-fire, Cumbersome 3),
Ion Blaster (Ranged-Light, Dam 10, Crit 5, Range Short,
SQ Stun Setting (droid only), Disorient 5),
Slugthrower Rifle (Ranged-Heavy, Dam 7, Crit 5, Range Medium,
SQ Cumbersome 2),
Stun Grenade (Ranged-Light, Dam 8, Crit N/A, Range Short,
SQ Blast 8, Disorient 3, Limited Ammo 1, Stun Damage),
Ion Grenade (Ranged-Light, Dam 6, Crit 3, Range Medium,
SQ Stun Setting),
Gaffi Stick (Melee, Dam +2, Crit 3, Range Engaged,
SQ Defensive 1, Disorient 3),
Vibroknife (Melee, Dam +1, Crit 2, Range Engaged,
SQ Pierce 2, Vicious 1)
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