Star Wars Player Character Page - Thaya Truestriker (Ariadna)

The Character GM Section Updates

This is the character sheet and note about the character in the Star Wars Mandalorean campaign.

The Character - Theya Truestriker

Overview Base Stat Block Specialisations Character Notes Character Build Upgrades

Player Character - Overview

Player Character - Base Character

Character Name Theya TrueStryker
Species Mandalorian (Human)
Career The Bounty Hunter
Specialisations (ST) Skip Tracer / (BGH) Big Game Hunter / (MA) Martial Artist / (FA) Force Emergent
Player Ariadna
Total XP
Available XP

Soak Value
4
Wounds
15
Threshold Current
Strain
16
ThresholdCurrent
Defence
11
RangedMelee

CHARACTERISTICS
BRAWN
2
AGILITY
2
INTELLECT
2
CUNNING
2
WILLPOWER
4
PRESENCE
3

SKILLS
CGeneral SkillsDice (Y/G/B)
(Int) Astrogation 0(0/2/0)
X(Br) Athletics 1(1/1/0)
(Int) Computers 0(0/2/0)
X(Pr) Cool 1(1/2/0)
X(Ag) Coordination 1(1/1/1) Stalker
X(Will) Discipline 1(1/3/0)
(Int) Mechanics 0(0/2/0)
X(Int) Medicine 0(0/2/0)
X(Cun) Perception 1(1/1/0)
X(Ag) Piloting - Planetary 1(1/1/0)
X(Ag) Piloting - Space 1(1/1/0)
(Br) Resilience 0(0/2/0)
X(Cun) Skulduggery 2(2/1/0)
X(Ag) Stealth 2(0/2/1) Stalker
X(Cun) Streetwise 1(1/1/0)
X(Cun) Survival 1(1/1/0)
X(Will) Vigilence 1(1/3/0)

CForce SkillsDice (Y/G/B)
(Int) Alchemy 0(0/2/0)
(Pr) Alter 0(0/3/0)
(Will) Control 0(0/4/0)
(Cun) Sense 0(0/2/0)
CCombat SkillsDice (Y/G/B)
X(Br) Brawl 2(2/0/0)
(Ag) Gunnery 1(1/1/0)
(Br) Lightsaber 0(0/2/0)
(Ag) Melee 0(0/2/0)
(Ag) Ranged - Light 1(1/1/0)
X(Ag) Ranged - Heavy 2(2/0/0)

CKnowledge SkillsDice (Y/G/B)
(Int) Core Worlds 0(0/2/0)
(Int) Education 0(0/2/0)
(Int) Lore 0(0/2/0)
(Int) Outer Rim 0(0/2/0)
X(Int) Underworld 1(1/1/0)
X(Int) Xenology 1(1/1/0)
(Int) Warfare 0(0/2/0)

CSocial SkillsDice (Y/G/B)
(Pr) Charm 0(0/3/0)
(Will) Coercion 0(0/4/0)
(Cun) Decepion 0(0/2/0)
(Pr) Leadership 0(0/3/0)
X(Pr) Negotiation 0(0/3/0)

WeaponSkill (Y/G/B)DamRangeCritSpecial
Blaster - Ionisation Ranged - Light (1/1/0) 10 Short 5 Disorient 5, Stun Damage (Droid)
Blaster Pistol - Light Ranged - Light (1/1/0) 5 Medium 5 Stun Setting
Grenade - Stun Ranged - Light (1/1/0) 8 Short - Blast 8, Disorient 3, Limited Ammo, Stun Damage
Shock Gloves Brawl (2/0/0) +0 (2) Engaged 4 Stun 3
Slicewire Brawl (2/0/0) +2 (4) Engaged 1 Pierce 2, Vicious 3
Vamblades (2x) Brawl (2/0/0) +1 (3) Engaged 2 Defensive 1 (or 2 out add Accurate 1, Sunder)
Vibrosword Melee (0/2/0) +2 (4) Engaged 2 Defensive 1, Pierce 2, Vicious 1

    Weapon Qualities

Talents and Special Abilities
    Tier 1
    Tier 2

Equipment Log Credits Remaining:
    Weapons & Armour
  • Mandalorian Armour
  • Blaster - Ion
  • Blaster Pistol - Light
  • Grenade - Stun x2
  • Shock Gloves
  • Slicewire
  • Vamblades x2
  • Vibrosword
    Personal Gear
  • Binders
  • Datapad
  • Growrod x2
  • Gravity Belt
  • Modular Backpack (with 3 pouches)
  • Rations
  • Rocket Boots
  • Scanner - Combat
  • Slicer Gear
  • Simpack x2
  • Surveilance Tagger
  • Thermal Cloak
  • Trancever - Long Range
  • Utility Belt

Obligation

Character Description

Crticial Injuries

Talent Pyramid
Incomplete Tier 1
Need Forager and Outdoorsman
Note - Cannot complete a Talent Grouping unless they have a specialisation incomplete of the same tier.
Completed Tier 1 Earns 100 cr per month Incomplete Tier 2 Need Bought Info, Expert Tracker and Street Smarts
Completed Tier 1 Earns 100 cr per month Completed Tier 2 Earns 200 cr per month Incomplete Tier 3 Need Grapple, Iron Body, Parry Unarmed and Precision Strike Improved
Completed Tier 1 Completed Tier 2 Complete Tier 3 Incomplete Tier 4
Completed Tier 1 Completed Tier 2 Complete Tier 3 Complete Tier 4 Incomplete Tier 5
Completed Tier 1 Completed Tier 2 Complete Tier 3 Complete Tier 4 Complete Tier 5

Vehicles

Player Character - Stat Block

Character Stat Block - Theyanae TrueStryker - Ariadna [PC]

Codename - Octus Zayin

Former Sector Ranger - Skip Tracer (T1)

(Br)awn 2 – (Ag)ility 2 – (Int)ellect 2 – (Cun)ning 2 – (Will)power 4 – (Pr)esence 3

  • Soak Value – 2 (4 with Armour on)
  • Wound Threshold – 15 (11 + Starting Br 2 + 1x Toughened(+2))
  • Strain Threshold – 16 (10 + Starting Will 4 + 2x Grit(+1))
  • Defence Ranged – 0 / Melee – 0
  • Range Bands - Engaged (Silhoutte), Short (x2), Medium (x4), Long (x8), Extreme (x16)
  • Skills
    • General - Athletics 1 (Br), Cool 1 (Pr), Coordination 1 (1B) (Ag), Discipline 1 (Will), Perception 1 (Cun), Piloting – Planetary 1 (Ag), Piloting – Space 1 (Ag), Skulduggery 2 (Cun), Stealth 1 (1B) (Ag), Streetwise 1 (Cun), Survival 1 (Cun), Vigilance 1 (Will)
    • Social - Negotiation 1 (Pr),
    • Combat - Brawl 2 (Br), Gunnery 1 (Ag), Ranged – Heavy 2 (Ag), Ranged – Light 1 (Ag)
    • Knowledge (Int) - Underworld 1
    • Xenology 1
  • Talents - (BGH) Big Game Hunter (T1 2/4, T2 1/4), (MA) Martial Artist (T2 2/4), (ST) Skip Tracer (T2 1/4),
    Tier 1 (9) - Bypass Security (ST), Good Cop (ST), Grit (BGH, MA), Hard-Boiled (ST), Iron Body (MA), Parry (MA), Precision Strike (MA), Rapid Recovery (ST), Stalker (BGH),
    Tier 2 (3) - Grit (MA), Martial Grace (MA), Toughened (BGH, MA, ST),
  • Abilities - Imperial Guides (Blaster maintenance and repair), Imperial Guide (Computer search optimisation), Encumbered - n/a setback dice to Brawn and Agility, with no free maneuvre. (2x setback for every point over carrying capacity. enc - = 0.1 weight) Carrying Capacity - 5 + Brawn (2), + Backpack (4), + Utility Belt (1) = Total of 12
  • Equipment - (0.1x9 +10=5) Backpack (enc -, carrying Breath Mask (enc -), Datapad (enc 1), Stim (enc -, x4), Sythskin (enc -, x2) ), Blaster Pistol (enc 1, x2), Ion Blaster (enc 3) Padded Armour and Helmet (enc 2 if not worn), Utility Belt (enc -, carrying Extra Reload (enc 1, x2), Grenade - Ion (enc 1) ), Vibroknife (enc 1)
  • Equipment in Sector Ranger AA5 Speeder Truck - Total Encumbrance (34) - Electronic Lock Breaker (enc 1), Gaffi Stick (enc 3), Heavy Blaster Rifle (enc 6), Medpack (enc 2), Officer Uniform with Gold Trim (enc 2 if not worn), Rations (enc -, x9), Riot Padded Armour with Helment and Vacuum seal (enc 2), Slugthrower Rifle (enc 5), Tent (enc 4), Utility Belt ( Grenade - Ion (enc 1, x2), Grenade - Stun (enc 1, x3), ) Weapon Tool Kit (Enc 4),
  • Weapons - Blaster Pistol (Ranged-Light, Dam 6, Crit 3, Range Medium, SQ Stun Setting), Heavy Blaster Rifle (Ranged-Heavy, Dam 10, Crit 3, Range Long, SQ Auto-fire, Cumbersome 3), Ion Blaster (Ranged-Light, Dam 10, Crit 5, Range Short, SQ Stun Setting (droid only), Disorient 5), Slugthrower Rifle (Ranged-Heavy, Dam 7, Crit 5, Range Medium, SQ Cumbersome 2), Stun Grenade (Ranged-Light, Dam 8, Crit N/A, Range Short, SQ Blast 8, Disorient 3, Limited Ammo 1, Stun Damage), Ion Grenade (Ranged-Light, Dam 6, Crit 3, Range Medium, SQ Stun Setting), Gaffi Stick (Melee, Dam +2, Crit 3, Range Engaged, SQ Defensive 1, Disorient 3), Vibroknife (Melee, Dam +1, Crit 2, Range Engaged, SQ Pierce 2, Vicious 1)

Player Character - Specialisations




Player Character - Notes

    General Notes:
  • Career Skills (Bounty Hunter, Skip Tracer, Big Game Hunter, Martial Artist) – Athletics (Br), Brawl (Br), Cool (Pr), Coordination (Ag), Discipline (Will), Knowledge – Underworld (Int), Knowledge – Xenology (Int), Negotiation (Pr), Perception (Cun), Piloting – Planetary (Ag), Piloting – Space (Ag), Ranged – Heavy (Ag), Skulduggery (Cun), Stealth (Ag), Streetwise (Cun), Survival (Cun), Vigilance (Will)
  • Chapter 1 – 50 credits / 100 credits.
  • Chapter 2 – 500 cr (sesison 20)
  • Chapter 3 – 3,000 cr (monthly allowance of 500 Sector Ranger +100 Skip tracer) - 1,000 spent
  • Empire ID – Bounty Hunter, Vehicles, Spacecraft, Brawl, Light Ranged Weapons, Heavy Ranged Weapons, Ranger ID

Background notes

Season Four - On the run from the Empire after making a prison break Theya finds herself the new leader of the group.

Season Three - Now she is a Sector Ranger, she has 10 staff under her command and the option to take responibility for others and situation. As long as she can justify her actions afterwards.

Season Two - One of the new Rangers out of the Academy, has proven herslef to be up to the task, and determined to succeed.

Season One - Middle-Class Struggles where the family capture and train animals as mounts and were offworld when the clan was exiled from Mandalore. Also Thrill of the Hunt and they want to help their family by learning how to hunt and track anything.

  • Mandalorian Male Bounty Hunter / Tier 1 Skip Tracer (ST) / Big Game Hunter (BGH) / Martial Artist (MA)
  • Background – Middle-Class Struggles – Thrill of the Hunt
  • Motivation – Quiet Professional
  • Obligation - Oath 5 / Dutybound 5
  • XP Total – 235 (Total) – Starting (110) – Spent (115) – Remaining (10)
  • Starting (110), Session 2 (15), Session 9 (15), Session 12 (15), Session 20 (40), Session 32 (40)

Player Character - Build

Character Creation

Here is a walk through of the character creation process of Characters in the Fantasy Flight Games (FFG) Star Wars system. It will contain notes about why certain choices were made for the campaign it was built for as well as a complete stat block that can be used to run the character in a game session.

Step 1

Background

For this character the selected background elements were Middle-Class Struggles where they were from a family of Armourers, without their tools, equipment or materials to conduct their craft. Thanks to the family of the Survivalist in the group failing to get all of that to a transport off Mandalore during the clan’s evacuation during the reign of the Jedi terrorist Maul.

The other aspect was Opportunity Knocks having made a windfall and investing it in himself to get ahead in the world.

Note: Normally additional obligation and experience is not gained in this step, as part of the narrative for the storyline, characters have gained these optional boosts with the backstory.

Step 2

Obligation

All characters start with two base obligations for their characters. This is setting the scene and tone for the campaign.

Campaign Starting Obligation - Starts at 5 each

Step 3

Species

  • All orignial characters are part of the Mandalorian race.
  • Skill Selected – Ranged - Light (Ag)
  • This was limited for story reasons having the group being formed from those who show promise in the clan, but are not their best and brightest.
Step 4

Career

  • For this storyline, the orignial characters are all bounty hunters.
  • Bounty Hunter Career Skills Selected – Athletics (Br), Brawl (Br), Ranged – Heavy (Ag), Streetwise (Cun),
  • Bounty Hunter Story to be selected as part of session 2.
Step 5

Specialisation

  • Assassin Career Skills Selected – Knowledge (Int) – Underworld, Skulduggery (Cun)
Step 6

Attributes

Normally for this step characters would invest in Attributes, Skills, Talents and the Force. But as part of the storyline about not been the best and brightest, I am having them start with being the Best in one attribute and Stronger than most in another.

  • Attribute Best in Willpower - Starting Willpower is 4 (70 xp)
  • Attribute Strong in Presence - Starting Presence is 3 (30 xp)
Step 7

Derived Attributes

  • Wound Threshold - 11+ Starting Brawn + talents
  • Strain Threshold - 10+ Starting Willpower + talents
  • Defence - Ranged Defence 0 / Melee Defence 0
  • Soak Value - Starting Brawn + Talant + Gear
Step 8

Motivations

Each of the characters has one motivation to choose and gains an additional motivation as a campaign motivation. Motivations are sorted out at the end of each part of a story chapter. This could be 1 to 5 sessions.

  • Starting Motivation (unique to this campaign)
  • Team Player - To seek to expand your skills to complement those naturally gifted in your team strenthening you ability to work together.
    • A Character earns +5 XP if their skills in their best attribute are lower than those who are average in that skill
    • A Character earns +5 XP if their average attribute based skills are higher rank than those who are strong or best in those attributes.
  • Plus another of the players choice.
Step 9

Gear and Appearance

  • Starting Credits – 1,500
  • Spent – 1,450 – All spent except 50 lost
    • 500 Padded Armour
    • 400 Blaster Pistol, 75 Datapad, 25 Comlink = 500
    • 25 Binders, 45 Rations x9, 25 Breath Mask, 30 Synthskin x3, 25 Utility Belt, 50 Biinders 2x = 150
    • 250 slugthrower rifle, 50 Backpack = 300
  • Weight – 11/(13 if Armour carried) – Fraction Items for every 10 items it adds an additional 1 encumbrance
    • Fraction Items (18) Backpack, Binders (3), Comlink, Rations (9), Synthskin (2), Utility Belt
    • Enc 1 items (5) Blaster Pistol, Breath Mask, Datapad, Extra Reload (2)
    • Enc 5 items (1) Slugthrower Rifle
    • Note Padded Armour has Enc 2 if not worn

Player Character - Upgrades and Advancement

References

Sourcebooks (ee-cr) – Edge of the Empire – Core Rules (sw-ffg-ee-cr)
Session 51
    Skip Tracer/Big Game Hunter/Martial Artist/Force Emergent (Season 5)
  • Gained 40 XP
  • Gained Force Empergent Specialisation
  • Dedication for completing First Tier 1
  • Dedication for completing First Tier 2
  • Must complete Either Force Empergent or Big Game Hunter Tier 1 before taking and further Tier 2 talents.
Session 41
    Skip Tracer/Big Game Hunter/Martial Artist (Season 3)
  • Spent XP on the following Skills (Rank 1) - Cool, Coordination, Knowledge - Xenology, Stealth, Survival
  • Spent XP on the following Talents (Tier 1) - Grit, Iron Body, Parry, Precision Strike
  • Spent XP on the following Talents (Tier 2) - Grit, Toughened
Session 40
    Skip Tracer/Big Game Hunter/Martial Artist (Season 3)
  • Gained 40 XP to spend on upgrades. (Total 165)
Session 32
    Skip Tracer/Big Game Hunter/Martial Artist (Season 3)
  • Gained 40 XP to spend on upgrades. (Total 125)
  • Gained Specialisation Martial Artist (20 xp)
  • Brawl upgrade to Rank 2 (10 xp)
  • Vigilance upgrade to Rank 1 (5 xp)
  • Discipline upgrade to Rank 1 (5 xp)
Session 24
    Skip Tracer/Big Game Hunter
  • Changes of Obligation based on playstyle
    • Oath 5 (Links to clan and having to serve the clan.) Note – Important to keep.
    • Dutybound 5 (With being a better bounty hunter.)
  • Gift of Imperial Operations Manual for two Activities of his choice – Adds +1 Boost (Blue) Dice to checks for the activity
    • Guide to tba
    • Guide to tba
  • Upgrades Skills – Gunnery to Rank 1 (10 xp), Skulduggery to Rank 2 (10 xp), Negotiation to Rank 1 (5 xp)
Session 20
    Skip Tracer/Big Game Hunter
  • For the 8th February 2022
  • Gained 15 xp (Total 60) Character Gains at 10 XP +5 XP (Quiet Professional motivation)
  • Bought talents – Good Cop, Hard-Boiled, Rapid Recovery
  • 500 credits
  • Big Game Hunter Specialisation added to character from backstory elements and the Stalker talent. (+25 xp) – total xp 85
Session 12
    Skip Tracer (Season 2)
  • Gained 15 XP (Total 45 xp) – How was Motivation Quiet Professional achieved? 5 XP, Family Team Member Bonus – 10 XP
    1. Questions and Answers as the Start of the session.
    2. Who are you – A mandalorian who belongs to the Star Wing Clan.
    3. What do you want – To restore the family name and status, eventually owning beska and excel at being a bounty hunter.
    4. Whom do your serve – Clan and fellow Mandalorians, helping those in need.
    5. Where do your loyalties lie – To the Clan.
    6. What was your last bounty – collected Solo that granted you the right to become a member of the Elrood Bounty Hunters Guild – Defeated a local gang leader extorting from business in the area, restoring order. Leaf Skullblight
    7. What was your defining moment is the last six months away from your clan – Defeating a gang by herself.
    8. What Upgrades have you selected – Skullduggery Rank 2 (10 XP), Ranged – Light Rank 1 (10 XP), Negotiation Rank 1 (5 XP).
    9. What are you Accredited for with the Empire? – Bounty Hunting, Brawl, Heavy Ranged Weapons, Light Ranged Weapons, Vehicles, Starships.
    10. Do you keep your Bounty Hunter licence – yes.
    11. How much money do you send to your family – 100% given to family, gains no money but clears up the family debt. Remove Family obligation.
Session 9
    Skip Tracer
  • Gained 15 XP (Total 30)
  • Piloting Planetary to Rank 1 (5 XP), and Piloting Space to Rank 1 (5 XP)
Session 2

Choose reason for accepting the bounty hunter story.

    Skip Tracer
  • Remaining Credits from Character Creation – 350
  • GM Added Slughthrower Rifle, Backpack and two extra sets of binders
  • Credits Earned during mission 50 - credits spent
  • Starting Credits d100 = 130 cr
  • Character Bounty Hunter Story – honour
  • Character Chosen Motivation – Quite Professional
  • Family Codename – Octus Zayin
  • XP Available 20 (+15 bonus xp for storyline)
    • Skills rank 1 – Perception (C) 1 (5xp each)
    • Skills rank2 - Ranged (A) – Heavy 2 (10xp each)
    • Talents – Bypass Security (Tier 1, 5xp)

Games Master Section of Star Wars Character

Overview References Notes

Star Wars Character - GM Section

Be advised this section contains spoilers for the character and cannot be used in play by the character until revealed by the games master.

TrueStryker Plans - The TrueStrykers are planing on a coup within the StarWing clan with the help of the Coyn's to bring glory and honour back to the clan. They have started building an army disguised as "hunters" finding animals all over the sector as an excuse to hide their numbers.

Star Wars Character - References

References still to come

Star Wars Character - Notes

Work In Progress Information

Content Updates

  • 2023-06-16 - Update to layout and content to update to latest version of the character.
  • 2023-01-01 - Added in a GM Section.
  • 2022-09-10 - Moved to new site away from wordpress, with old page linked to this new one.
  • 2022-08-25 – Updated after session 32. Fixed up the xp tracking so it is now up to date.
  • 2022-08-23 – Updated prior to session 32.
  • 2022-04-05 – Updated for Session 24.
  • 2022-01-30 – Updated for session 20.
  • 2021-09-22 – Updated after the session with results.
  • 2021-09-21 – Update for End of Season One, Session 12.
  • 2021-04-23 – Added in some information for characters to complete before session 3.
  • 2021-04-18 - Page published on Wordpress. Updated the equipment and the Session 2 information.