Character Notes
General Notes:
- Career Skills
(Bounty Hunter, Survivalist, Gambler) –
Athletics (Br), Brawl (Br), Computers (Int),
Cool (Pr), Knowledge – Xenology (Int), Perception (Cun),
Piloting – Planetary (Ag), Piloting – Space (Ag),
Ranged – Heavy (Ag), Resilience (Br), Skulduggery (Cun),
Streetwise (Cun), Survival (Cun), Vigilance (Will)
- Chapter 1 – 50 credits / 450 credits.
- Chapter 2 – 100 cr (sesison 20)
- Chapter 3 – NA cr
- Empire ID – Imperial ID, Bounty Hunter ID, Ranger ID, Heavy Ranged
Weapons, Vehicles, Spacecraft
Background notes
Season Three:
Missing in action after the death of Captain Fabio Hansom.
Season Two:
Became a Ranger as part of the new Sector Ranger task force and working to
bring peace to the empire in Elrood.
Season One:
Were Down and Out and his family promised to get out the Armourer tools,
products and materials but failed to make it to a transport off Mandalore
during the clan’s evacuation during the reign of the Jedi terrorist Maul.
In It For the Money as their family had lost so much face, with being unable
to fulfill its promise, they have been working to restore the family name
and the lost wealth of the clan
- Mandalorian Female Bounty Hunter / Survivalist (S) / Gambler (G)
- Background – Down and Out – In It For The Money
- Motivation – Greed
- Obligation -
Family (Clan) 7 / Oath 10
- XP Total –
280 (Total) –
Starting (115) –
Earnt (165)
Spent (35) –
Remaining (130)
- Starting (105), Session 2 (15), Session 9 (15), Session 12 (15),
Session 20 (40), Session 32 (40), Session 40 (40)
Character Creation
Step 1 - Background
For this character the selected background elements were Down and Out and
his family promised to get out the Armourer tools, products and materials but
failed to make it to a transport off Mandalore during the clan’s evacuation
during the reign of the Jedi terrorist Maul.
The other aspect was In It For the Money as their family had lost so much
face, with being unable to fulfill its promise, they have been working to
restore the family name and the lost wealth of the clan.
Note:
Normally additional obligation and experience is not
gained in this step, as part of the narrative for the storyline,
characters have gained these optional boosts with the backstory.
Step 2 - Obligation
All characters start with two base obligations for their
characters. This is setting the scene and tone for the campaign.
Campaign Starting Obligation - Starts at 5 each
Step 3 - Species
- All orignial characters are part of the Mandalorian race.
- Skill Selected – Melee
- This was limited for story reasons having the group being
formed from those who show promise in the clan, but are not
their best and brightest.
- Selected Ranged - Light
Step 4 - Career
- For this storyline, the orignial characters are all bounty hunters.
- Bounty Hunter Career Skills Selected – Athletics (Br), Brawl (Br),
Piloting - Planetary (Ag), Piloting - Space (Ag),
- Bounty Hunter Story to be selected as part of session 2.
Step 5 - Specialisation
- Survivalist Career Skills Selected – Knowledge - Xenology (Int),
Resilience (Br)
Step 6 - Atrtibutes
Normally for this step characters would invest in
Attributes, Skills, Talents and the Force. But as part of
the storyline about not been the best and brightest, I am
having them start with being the Best in one attribute and
Stronger than most in another.
- Attribute Best in Cunning - Starting Cunning is 4 (70 xp)
- Attribute Strong in Willpower - Starting Willpower is 3 (30 xp)
Step 7 - Derived Atrtibutes
- Wound Threshold - 11+ Starting Brawn + talents
- Strain Threshold - 10+ Starting Willpower + talents
- Defence - Ranged Defence 0 / Melee Defence 0
- Soak Value - Starting Brawn + Talant + Gear
Step 8 - Motivations
Each of the characters has one motivation to choose and
gains an additional motivation as a campaign motivation.
Motivations are sorted out at the end of each part of a
story chapter. This could be 1 to 5 sessions.
- Starting Motivation (unique to this campaign)
- Team Player - To seek to expand your skills
to complement those naturally gifted in your team
strenthening you ability to work together.
- A Character earns +5 XP if their skills in their
best attribute are lower than those who are average in
that skill
- A Character earns +5 XP if their average attribute
based skills are higher rank than those who are strong
or best in those attributes.
- Plus another of the players choice.
Step 9 - Gear and Appearance
- Starting Credits – 500
- Spent – 500 – All spent
- 25 Binders, 25 Breath Mask, 25 Combat Knife, 25 Stimpack = 100
- 50 Backpack, 50 Heavy Clothing = 100
- 75 Datapad, 25 Utility Belt = 100
- 100 Hand Sensor
- 35 Restraining Bolt, 40 Sabacc, 25 binders = 100
- Weight – 23/(21 if Armour Worn) – Fraction Items for
every 10 items it adds an additional 1 encumbrance
- Fraction Items (8) Backpack, Binders (2), Hand Scanner,
Restraining Bolt, Sabacc, Stimpack, Utility Belt
- Enc 1 (4) Breath Mask, Combat Knife, Datapad
- Note - Heavy Clothing has Enc 1 if not worn
GM Section
Be advised this section contains spoilers for the character and cannot
be used in play by the character until revealed by the games master.
Rebel -
Disappeared with a Rebel Cell that was working with Captain Fabio and the
Gungan Maverick. This rebel cell was destroyed by the empire after the
gungan was turned into an enemy of the state by the sector rangers.