Here is a series of articles walking through the character
creation process of Characters in the Fantasy Flight Games
(FFG) Star Wars system. It will contain notes about why certain
choices were made for the campaign it was built for as well as
a complete stat block that can be used to run the character in
a game session.
Character Overviews
Character Stat Block - B1-337 - David [PC]
Codename - Hey Droid, for the love of... not that droid
Abilities -
Droid Brain Upgrade,
Droid Hidden Storage (up to enc 1),
Imperial Guide - Guide to Astrogating in the Outer Rim,
Imperial Guide - Guide to Maintenance and Repair of an Imperial Light Cruiser,
Encumbered - n/a setback dice to Brawn and Agility,
with no free maneuvre. (2x setback for every point
over carrying capacity. enc - = 0.1 weight).
Carrying Capacity - 5 + Brawn (1) = Total of 6.
Astromech Aspect – Upgrade all Mechanic
checks once. When making a Computer – Hacking
check, add a Boost (Blue) dice.
Guardian Aspect – Upgrade all checks to hit a
target your guarding, if you have the Bodyguard
talent, adds one rank in addition of your learnt ranks.
Add a Boost (Blue) dice to checks against
opponents targeting what your guarding.
Medical Aspect – Upgrade all Medicine
checks once. When working on a familiar organic
creature, add a Boost (Blue) dice.
Power Aspect – When connected to a hand held
energy weapon, add 1 to the damage, when connected to
hand held scanner or tool with range, add one range
band. Energy weapons are immune to the out of ammo
effect while you charge them. Add a Boost (Blue) dice
to anything your enhancing.
Protocol Aspect – Upgrade all Diplomacy
checks once. When in a social encounter with an organic
creature, add a blue dice.
Tactical Aspect – Upgrade all Leadership
checks once. When making Leadership or
Warfare checks add a Boost (Blue) dice.
Drawback – Despair can shut down active
aspect, that will not work until the droid shuts down
an resets, making the associated skills unavailable as
well.
Talents
Special Weapon Qualities
Sourcebooks
(ee-cr) – Edge of the Empire – Core Rules (sw-ffg-ee-cr)
Season Three:
Now a celebrity on Elrood sector TV
he has his own "Leet" program where he captures bail jumpers
and returns them to the empire. "Leet" The Bounty Hunter.
Season Two:
After meeting Guri has chosen to sign on as an operative
for Black Sun with the undercover role as watcher of the
empire in the Elrood Sector. If he does well he is
promised more upgrades.
Season One:
Reconditioned to work within the “Star
Wing” clan of Mandalore, this droid was programmed to assist
the family of Piper and became their last hope for release
from prison. He ended up stranded in space for 8 years and
after some time has managed to track him down to the planet
Elrood in the Elrood Sector of the Outer Rim Territories.
Background – Middle-Class Struggles – A Higher Purpose
Motivation – Parents (The character has close ties
with Pipers parents (or a single parent) and sees their
constant approval. This may or may not be a healthy or
supportive situation.) / Crime (The character supports
the idea of black markets, mercenaries, and other groups
that fall outside of the law. The character need not be a
criminal himself, but may give aid to other criminals,
especially if they are family members, childhood friends,
or if corruption is deeply imbedded in the character’s
originating culture)
Obligation - Family 10 (Your last memory wipe had you
awake in service of the clan “Star Wing” and especially to
a family known for their natural skills behind the
controls of starships)
Duty - Blacksun - Covert Operations 1 (To spy and report
on the empire in the Elrood sector.)
XP Total – 330 (Total) – Starting (190) – Spent (140) – Remaining (0)
The droid previously operated under these rules before being
upgraded by Black Sun.
Special Rules -
6 connected Droid Braing.
Nanny guardian clan assistant personality.
Emergency Dr Supplemental, not intended for extended use.
Power Droid (Gonk) which is in a low power state.
Protocol Droid unable to access language libraries.
Astromech who beeps all his words.
Assassin droid sent by the empire to kill Clan Star Wing.
(currently removed)
Notes -
The player/GM may spend any advantages on
rolls to move one step upwards towards the nanny guardian
personality. The player/GM may spend any disadvantages
(Threats) to move one set downwards towards the assassin
droid. A Triumph can be used to return to Nanny bot, a
Despair can be used to activate Assassin droid mode (or
another personality).
Character Updates
Session 32 - Droid Tech/Medic/Slicer (Season 3)
Gained 40 XP to spend on upgrades.
Specialisation – Slicer – 20 xp
Gained Education Skill Rank 1 – 5 xp
Tier 1 Talents – Codebreaker – 15 xp
Tier 2 Talents - Speaks Binarry - 10 xp
Session 27 - Droid Tech/Medic
Upgrades provided by Guri for associated work. Merging of droid brains.
Session 24 - Droid Tech/Medic
Changes of Obligation based on playstyle
Family 10 (Dedicated to saving Piper’s family.)
Gift of Imperial Operations Manual for two Activities of
his choice – Adds +1 Boost (Blue) Dice to checks for the
activity
Guide to Astrogating in the Outer Rim
Guide to Maintenance and Repair of an Imperial Light Cruiser
Upgraded Astrogation to Rank 1
Session 20 - Droid Tech/Medic
For the 8th February 2022
Character Gains at least 10 XP +5 XP (Pipers Family)
+5 XP (Crime) - total 60
Medic Specialisation added to character from backstory
elements and gains the Surgeon talent. +35 (total 95)
Session 12 - Droid Tech (Season 2)
Gained 10 XP (Total 40 xp) – How was Motivation Family +
Crime achieved? 5 XP
40 left to spend - spent 35
Questions and Answers as the Start of the session.
Who are you
– Less Murdery, Isolate more violent aspects. To be a service character.
What do you want
– Sentience.
Whom do your serve
– No-One.
Where do your loyalties lie
– No-One.
What was your last bounty – collected Solo that granted
you the right to become a member of the Elrood Bounty Hunters Guild
– Computer hacker, discovered via remote collection. Alive.
What was your defining moment is the last six months
away from your clan
– Procuring a hacker to create firewalls in personality to
isolate murder stabby personality..
What Upgrades have you selected
– Medicine Rank 2 (15 XP), Ranged Light Rank 1 (10 XP), Machine
Mender (talent), Speaks Binary (talent)
What are you Accredited for with the Empire?
– Self-Owned.
Do you keep your Bounty Hunter licence
– yes.
How much money do you send to your family
– 50%. Gained 1,000 cr and removed 10 points of family obligation.
Session 9 - Droid Tech
Gained 20 XP (Total 20)
Character Creation
Step 1 - Background
For this character the selected background elements were
Middle-Class Struggles where they were from a family of Armourers,
without their tools, equipment or materials to conduct their
craft. Thanks to the family of the Survivalist in the group
failing to get all of that to a transport off Mandalore during
the clan’s evacuation during the reign of the Jedi terrorist Maul.
The other aspect was Opportunity Knocks having made a windfall
and investing it in himself to get ahead in the world.
Note:
Normally additional obligation and experience is not
gained in this step, as part of the narrative for the storyline,
characters have gained these optional boosts with the backstory.
Step 2 - Obligation
All characters start with two base obligations for their
characters. This is setting the scene and tone for the campaign.
Campaign Starting Obligation - Starts at 5 each
Family (starts at 5) Your last memory wipe
had you awake in service of the clan “Star Wing” and
especially to a family known for their natural skills
behind the controls of starships.
Increase by 5 for +5 XP
Increase by 10 for +10 XP
Step 3 - Species
All orignial characters are part of the Mandalorian race.
New characters are based on where the story is and what is
suitable to be brought in.
This was limited for story reasons having the group being
formed from those who show promise in the clan, but are not
their best and brightest.
Step 4 - Career
For this storyline, the orignial characters are all
bounty hunters.
Each of the characters has one motivation to choose and
gains an additional motivation as a campaign motivation.
Motivations are sorted out at the end of each part of a
story chapter. This could be 1 to 5 sessions.
Note – New characters do not benefit from
the teamwork option unless they are pre approved as
members of the clan joining the team and then must
adhere to the strict build requirements
Players Choice
Parents – The character has close ties with
Pipers parents (or a single parent) and sees their
constant approval. This may or may not be a healthy or
supportive situation.
Crime - The character supports the idea of
black markets, mercenaries, and other groups that fall
outside of the law. The character need not be a
criminal himself, but may give aid to other criminals,
especially if they are family members, childhood
friends, or if corruption is deeply imbedded in the
character’s originating culture.
Step 9 - Gear and Appearance
Starting Credits – 500
Spent – 500 – All spent
Hand Scanner (medical) 100 cr, Medpac 400 cr
Weight – 2 – Fraction Items for
every 10 items it adds an additional 1 encumbrance
Fraction Items (1) – inbuilt Hand Scanner (Medical)
Enc 2 items (1) inbuilt Medpac
GM Section
Be advised this section contains spoilers for the character and cannot
be used in play by the character until revealed by the games master.
Hunted -
There is a private bounty out for b1 droids by a Rodian gang. They are
systematically chasing down all left over droids across the Elrood region.
They have put in a request to have B1-337's status as a free droid revoked.
Content Updates
2023-01-01 - Added in a GM Section.
2022-09-14 - Finished migration to new site.
2022-09-13 - Moved to new site away from wordpress, with old page linked
to this new one.
2022-04-05 – Updated for Session 24.
2022-01-30 – Updated for session 20.
2021-09-21 – Update for End of Season One, Session 12.