Star Wars RPG Bounty Hunter Career Page

All Careers

Career Role

The name says it all, this is a hunter who seeks to collect bounties for his work. Bounty Hunters tend to be feared, reviled, looked down upon – and in great demand throughout the galaxy. they are expert trackers, brutal combatants, and effective investigators. They tend to prefer skulduggery, stealth and traps over frontal assaults, but the most respected Bounty Hunters will do whatever it takes to catch their quarries and collect their fees.

Bounty Hunters generally fall within three categories, Imperial Bounty Hunters, Guild Bounty Hunters or Independents.

Player Characters are almost certainly going to be either Guild or Independent Hunters. However, regardless of what type of Bounty Hunter is played, the character will need to have a current and legitimate Imperial Peace-Keeping Certificate (IPKC). This is the specific licence that all Bounty Hunters are required to have on file with the Empire in order to operate as professionals. Without such documentation and status, a Bounty Hunter is little more than a kidnapper and possibly, a murderer. Any character with the Bounty Hunter carer automatically gains an IPKC – unless the player would prefer their character not start with one. Although this may seem like an odd choice, it could make for a particularly compelling story or character background.

Career Stories

The average, sane person does not become a Bounty Hunter. Each Bounty Hunter has his own reason to embark on his chosen career, and these reason may have rich story potential. Here are a few starting options for why your character started out as a bounty hunter:

Bounty Hunter Creed

  1. People Don’t Have Bounties; Only Acquisitions have Bounties – Anyone with a bounty on his head isn’t a person anymore, he’s an “acquisition”.
  2. Capture By Design; Kill By Necessity – A bounty hunter should at least try to bring his target in alive.
  3. No Hunter Shall Slay Another Hunter – This rule, and the next, may be “creatively interpreted”, and sometimes the cause of death can be hard to prove.
  4. No Hunter Shall Interfere With Another’s Hunt – In general, Hunters leave one another alone.
  5. In the Hunt, One Captures or Kills, Never Both – Once an acquisition has been captured alive, the bounty hunter is obligated to keep him that way until the bounty is claimed.
  6. No Hunter Shall Refuse Aid to Another Hunter – Bounty hunters take care of their own. But there’s nothing wrong with negotiation a fee.

Career Specialisations

Fantasty Flight Games Rules

Content Updates