Shadowrun RPG Rules - Physical Security

When runners get up to their nefarious deeds, it is the security forces of the sixthed world's job to stop them. Their job is not an easy one, as runners are generally more skilled, and better equipped. This section provides information about the security techniques you can throw at your players to keep them on their toes.​

Countering Physical Threats - When a front-line security force knows that the HTR team is on its way, thier job is to delay the runner team as long as possible. These front line guards know they are outmatched and, barring having a death wish, will not engage in a stand-up fight against a group of professional runners. They will use a series of tactics to put the odds more in their favour, with the objective of delaying runners as long as they can until their backup or High Threat Response team arrives. Even HTR team members will employ these tactics to gain every advantage they can get.​

Security for Shadowrun

Matrix Security Overview

  • Ambush - Using the terrain of a site to advantage agaisnt runners.
  • Cover - Using the terrain avoid being a target.
  • Supression - Making your opponents seek cover.
  • Traps - Devices designed to alert, slow, capture or harm.

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