When runners get up to their nefarious deeds, it is the security forces of
the sixthed world's job to stop them. Their job is not an easy one, as runners
are generally more skilled, and better equipped. This section provides
information about the security techniques you can throw at your players to
keep them on their toes.
Countering Physical Threats -
When a front-line security force knows that the HTR team is on its way, thier
job is to delay the runner team as long as possible. These front line guards
know they are outmatched and, barring having a death wish, will not engage in
a stand-up fight against a group of professional runners. They will use a
series of tactics to put the odds more in their favour, with the objective of
delaying runners as long as they can until their backup or High Threat
Response team arrives. Even HTR team members will employ these tactics to gain
every advantage they can get.
Security for Shadowrun
Matrix Security Overview
Ambush - Using the terrain of a site to advantage agaisnt runners.
Cover - Using the terrain avoid being a target.
Supression - Making your opponents seek cover.
Traps - Devices designed to alert, slow, capture or harm.
Shadowrun - Physical Security - Ambush
Local guards know the terrain or layout of the place they are guarding. There
may even be specific “chokepoints” or designated ambush points. These will be
area where indruders are “forced” to go, and give the defenders a massaive
advantage in cover and firing positions. Whenever possible, a security team
will use the ambush or chokepoints that are in their area. These may be area
specifically designed to provide an advantage to the defenders, constructed
for security reasons, or they could by areas that, due to their layout, make
natural ambush sites, Whether “natural” or specifically constructed, an ambush
site is any place that gives a distinct advantage to defenders that hold the
position, while putting the attackers in a disadvantageous position. This
includes area where the defenders have good cover while the attackers have
none, or where the defenders are in an elevated position relative to the
attackers.
Aside from position, the other key element in ambushes is surprise. A defender
that is not aware of an attack is unable to effectively defend against it. While
runners use ambushes and suprise more often than security forces, the defenders
will look for any opportunity to use the same tacticts against intruders.
Shadowrun - Physical Security - Cover
Standing out in the open proves nothing except that a person is stupid enough to
get themselves killed. The best body armour of all s not getting shot. To this
end, security personnel should never be standing out in the open in a gunfight
unless they are caught by surprise. If they know that shooting is about to
start, the first thing that any security guard will do is find some cover. If
there is none available, they will withdraw from that location to a place where
there is some cover. Cover has significant effect on the accuracy of shots
during a fight.
If combat must take place in a area where there is no cover, there are some
options to create it. Anything that obscures visibility in some form generates
the same sort of effect as having cover: attacking shots miss. Creating cover
can come from smoke grenages, flash bangs , or with magical effects. Often
security personnel will have control over the environment around them. With
this control, cover could be created simply by turning off the lights in select
portions of the building. This can be used as part of an attack or part of a
retreat, as needed. If the security force has some form of vision enhancement
or modification to compensate for vision conditions, this technique will be
readily employed. Of course the intruders may also have those vision
modifications, but the defenders don’t know that for sure and are willing to
try.
Shadowrun - Physical Security - Suppression
When engaging a group of enemies, security teams will work in coordination to
gain better positions on the enemy. While moving (advancing or retreating), a
team will employ cover fire. This is a tactic where one member of the team fires
at the enemy in order to keep them from making effective attacks while other
members of their team change their position(s). When providing covering fire, a
team member will be firing a suppression attack.
Shadowrun - Physical Security - Traps
Corporations are always looking for the most cost effective way to defend their
property. Security guards are expensive, while inanimate or automated objects
are much more cost efficient. If an intruder can be stopped without having to
put any expensive personnel in danger, all the better. Traps can take almost any
shape or form, and can be intended to slow, capture, or kill intruders that
trigger them. The two essential elements of a trap are the trigger and the
response.
The trigger element of a trap is the action or event that activates it. Traps
need to be tied to some sort of sensor designed to detect the desired conditions.
The sesnor can be something as simple as a trip line or pressure plate, or it
can be as complex as an electronic sensor keyed to a biometric database or RFID
scanner. When designing a trigger, the defenders need to think not just about
when the trap should be triggered, but when it shouldn’t be triggered as well.
So, unless the trap is set up to protect an area that no one is ever expected to
go, it will need some sort of method to avoid triggering the trap for authorised
personnel. This could mean some sophisticated system where the trap’s sensor
identifies friend from foe, or that the trap is just not set up when authorised
personnel are in the area. The various sensory devices that can be used as part
of a trigger are listed under security devices.
The second part of the trap is the response to the trigger event. This is the
business end of the trap, where things happen. A trap response all depends on
what the owner of the trap wants it to accomplish. The owner may want to merely
delay an enemy or may want to eliminate them. The desired outcome completely
dictates the design of the trap, but the possibilities are essentally limitless.
Traps can close doors to lock intruders in a certain area, or they can release
gas or some other kind of chemical agent. More lethal traps can deploy
monofilament trip lines, or activate automated gun drones. Devices that can be
used as part of a trap reponse are listed under security devices.
Content Updates
2022-12-17 - Page created and content migrated and updated.
2021-01-01 - Countering Matrix Threats published on WordPress.