Shadowrun Player Character Page - Womp (Ross)

Shadowrun Pages The Character GM Section Updates

This is the character sheet and notes about the character in the Shadowrun 2050 campaign.

The Character - Womp (Troll)

Overview Base Talents Magic Equipment Stat Block Specialisations Character Notes Character Build Upgrades

Player Character - Overview

This is the character "Womp" who started as an Troll Diviner who specialised as a Charmer. He escaped from a research facility recently.

A proud follower of the Ekky Thump religion.

Player Character - Base Character


Equipment Log Credits Remaining:
    Personal Gear
  • Holy Icon (Enc 0, Heal spell +2 wounds)
  • Smartphone (Enc 0)

Obligation

Character Description

Critical Injuries

Vehicles

Player Character - Talents


Player Character - Magic


Player Character - Equipment

    Weapon Qualities

Player Character - Magic Progression



Player Character - Stat Block

Character Stat Block - Womp the Escaped (PC - Ross)

  • Br 4 (Brawn) - Ag 2 (Agility) - Int 1 (Intellect) - Cun 2 (Cunning) - Will 3 (Willpower) - Pr 2 (Presence) -
  • Soak 5 - WT 16 (Wound Threshold) - ST 12 (Strain Threshold) - Defence 1 - BM 12 (Base Move)
  • Range Bands - Engaged 1 / Short 12 / Medium 24 / Long 48 / Extreme 96 (Running)
  • Range Bands - Engaged 1 / Short 6 / Medium 12 / Long 24 / Extreme 48 (Shooting, Notice)
  • Range Bands - Engaged 1 / Short 9 / Medium 18 / Long 36 / Extreme 72 (Magic)
  • Skills -
    • General Skills - Athletics 1 (Br), Discipline 1 (Will),
    • Combat Skills - Melee 1 (Br), Ranged - Light 1 (Ag),
    • Social Skills - Charm 2 (Pr), Coercion 1 (Will),
    • Magic Skills - Divine 3 (Will),
  • Abilities - Large - Silhouette 2 instead of 1, Encumbrance increase by 2 total x2. Magic Rating - 2. Can add magic rating in force dice to magic checks. Note: Sustaining or Astral perceiving characters must roll the force dice when using magic. Regeneration - Regain an additional wound from natural rest, can regrow limbs in a month. When making a recovery check at the end of an encounter, after recovery applied may take two strain to reduce a wound by 1. As an action on your turn in combat, may take 2 strain to heal 1 wound.
  • Talents - Sustain (Passive, Rank 1) As a manoeuvre you can sustain up to your rank in spells each round without paying strain to keep them up. Or you can spend an action with the difficulty equal to current sustained spells. On a success you sustain them for hour, plus an hour for each net success until force to make a concentration check, loose conciousness or try and sustain more spells.
  • Spells - Attack Easy, This spell is used to attack another target. Make a tradition roll vs Target within Close but not Engaged range, difficulty of Easy (one purple). This spell can only crit on a Triumph. It deals damage equal to the Attribute of the skill. A caster can use any number of upgrades they have learnt. (Holy (+1)). Augment Average, This spell is used to enhance the target. Casting this spell requires a Average (two purple) check and targets one character they are engaged with. If successful provides an extra ability point to the targets checks until the end of the casters next turn. (Additional Targets (+2), Divine Health (+1)) Heal Easy, This spell uses magic to heal the target. Casting this spell is an Easy (one purple) check to target within engaged range and not incapacitated. Upon a success it heals 1 damage per net success, and 1 strain per advantage. (Heal Critical (+2)) Utility Simple, This spell does mundane things not covered in other spells. Levitating a book or small object, making special effects of sound, sight or smell, or anything else you might imagine. Casting this spell is an Simple (no purple) or Easy (one purple) check, with upgrades depending on the complexity of the effects desired. (See Astral (+1))
  • Main Equipment (Enc 9/22) - Baton (Enc 1), Holy Icon (Enc 0, Heal spell +2 wounds), Kevlar (+1 Soak, 1 Defence), Smartphone (Enc 0), Hand Cannon (Enc 1)
  • Weapons - Baton (Melee, Dam +2, Crit 5, Range Engaged, Disorient 3, Stun Damage), Hand Cannon (Ranged-Light, Dam 7, Crit 3, Range Medium, Inaccurate 1, Limited Ammo 4) Holy Icon Spell Attack (Divine, Dam 3, Crit Triumph, Range Close, holy, can't target engaged)
  • Player Character - Specialisations

    Player Character - Notes

      General Notes:
    • Career Skills
    • 2050 Run 1
    • 2050 Run 2
    • 2050 Run 3
    • 2050 Run 4

    Background notes

    Season One:

    • Advancement - The Steps taken to advance a Character.
    • Creating a Character - The Steps to Building a Character.
    • Specialisation - Specialisation Tree's associated with the character.
    • GM Section - Secrets associated with the character.
      Notes
    • Race/Career/Specialisations – Average Troll/Disciple – Charmer (C), Marshal (M)
    • Career Skills – Athletics (Br), Charm (Pr), Coercion (Will), Discipline (Will), Divine (Will), Knowledge – Lore (Int), Knowledge – Shadowrunners (Int), Leadership (Pr), Melee (Br), Ranged – Light (Ag), Resilience (Br), Vigilance (Will),
    • Talents Tier 1 (4) – Ensourcled (C), Grit (M), Sustain (C), Toughness (M)
    • Experience – Total (155), Starting (70), Earnt (85), Spent (55), Unspent (30)
    • Affiliation – Ares (5), Aztechnology (12), Knight Errant (10), Redmond Gangs (7),
    • Credits – 161,023cr (1,500 tied up in rental)
      Experience Earned
    • Completed Session 24 - 5 XP (85 total)
    • Completed Session 23 - 5 XP (80 total)
    • Completed Session 21 - 5 XP (75 total)
      Divine Rank 3 (15 xp)
    • Completed Session 20 - 5 XP (70 total)
    • Completed Session 17 - 5 XP (65 total)
    • Completed Session 15 - 5 XP (60 total)
    • Completed Session 14 - 5 XP (55 total)
      Upgrade Spell – Utility – See Aura (5 xp)
      Upgrade Skill – Coercion Rank 1 (5 xp)
      Upgrade Talent – Ensorcled (Tier 1) (5 xp)
    • Completed Session 12 - 5 XP (50 total)
      Upgrade Spell Augment – Additonnal Targets (5 xp) + Talent Grint (Tier 1)
    • Completed Session 10 - 5 XP (45 total) + Affiliation – Aztechnology +5
      Upgrade talent – Toughness Rank 1 (5 xp)
    • Completed Session 9 - 5 XP (40 total) + Affiliation – Redmond Gangs +5
      Spell Upgrade Augment – Divine Health (5 xp)
    • Completed Session 8 - 5 XP (35 total) + Affiliation – Redmond Gangs +1 + 100cr
      Upgrade New Specialisation Marshal (10xp), Skill Upgrade to Rank 1 Ranged – Light (5xp)
    • Completed Session 7 - 5 XP (30 total) + Affiliation – Knight Errant +10 + 380cr
    • Completed Session 6 - 5 XP (25 total) + Affiliation – Ares +5 + 50cr
      Upgrade Attack Spell with Holy (5 xp)
    • Completed Session 5 - 5 XP (20 total) + Affiliation – Redmond Gangs +1
      Hand Cannon
    • Completed Session 4 - 5 XP (15 total) + Affiliation – Aztechnology +1 + 50cr
      Upgrade Heal spell with Heal Critical (5 xp)
    • Completed Session 3 - 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
      Upgrade with Talent – Sustain Spell (5 xp)
    • Completed Session 2 - 5 XP + Affiliation – Aztechnology +1 + 100cr

    Player Character - Build

    Character Creation

    Here is a walk through of the character creation process of Characters in the Genesys system. It will contain notes about why certain choices were made for the campaign it was built for as well as a complete stat block that can be used to run the character in a game session.

    Step 1

    Background

    Escaped

    Step 2

    Obligation

    All characters start with two base obligations for their characters. This is setting the scene and tone for the campaign.

    Campaign Starting Obligation - Starts at 5 each

    Step 3

    Species

    • Characters is part of the Troll race.
    • Skill Selected – tba
    • This was limited for story reasons having the group being formed from those who show promise in the clan, but are not their best and brightest.
    Step 4

    Career

    • Disciple Career Skills Selected – Charm, Discipline, Divine, Melee
    • Disciple Story to be selected as after starting with the character.
    Step 5

    Specialisation

    • Charmer Career Skills Selected – Charm, Divine
    Step 6

    Attributes

    Willpower to 3 (30 xp), Presence to 2 (20 xp), Learn Spell Heal (5 xp), Learn Spell Attack (5 xp), Learn Spell Augment (5 xp), Spell Heal upgrade with Revive (5 xp)

    Step 7

    Derived Attributes

      WT (20), ST (9), Defence (0), Soak (4), Enc (11), Base Move (12).
    • Wound Threshold - 10+ Starting Brawn + talents
    • Strain Threshold - 10+ Starting Willpower + talents
    • Defence - Ranged Defence 0 / Melee Defence 0
    • Soak Value - Starting Brawn + Talant + Gear
    Step 8

    Motivations

    Each of the characters has one motivation to choose and gains an additional motivation as a campaign motivation. Motivations are sorted out at the end of each part of a story chapter. This could be 1 to 5 sessions.

    • Starting Motivation (unique to this campaign)
    • Motivation of the players choice.
    Step 9

    Gear and Appearance

    • Starting Credits – 500

    Player Character - Upgrades and Advancement

    References

    Sourcebooks Genesys Rulebook and Advanced Players Book
    Session 37
      (+15 xp / 175 total)
    Session 34
      (+30 xp / 160 total)
    • Healer (5 xp / 45 xp)
    • Primal Rank 1 (5 xp / 40 xp)
    • Knowlege - Lore rank 1 (5 xp / 35 xp)
    • Arcana rank 1 (5 xp / 30 xp)
    • Rune rank 1 (5 xp / 25 xp)
    • Apothecary Rank 2 (10 xp / 15 xp)
    • Toughened Rank 1 (5 xp / 10 xp)
    • Healer - Power of Light (10 xp / 0 xp)
    • Attribute (Willpower)
    Session 31
      (+15 XP / 130 total)
    • Ranged (5xp)
    • Greater Augmentation (10 xp)
    Session 26
      (+30 xp / 115 total)
    • Apothecary (5xp)
    • Proper Upbringing (5xp)
    • Verse rank 1 (5 xp)
    • Dispel (5 xp)
    • Talent - Sustain Rank 2 (10 xp)

    Games Master Section of Star Wars Character

    Overview References Notes

    Star Wars Character - GM Section

    Be advised this section contains spoilers for the character and cannot be used in play by the character until revealed by the games master.

    Wanted - His family want to get him back into the research facility as his genetics is the key to the Georgie propgram they have been cloning.

    Sister - A family rival has kidnapped Womps sister who he still gets along with and will kill her unless he delivers the paydata from a specified run.

    Star Wars Character - References

    References still to come

    Star Wars Character - Notes

    Work In Progress Information

    Content Updates

    • 2023-12-10 - Automated Armour into the character sheet.
    • 2023-12-04 - Automated weapons into character sheet.
    • 2023-11-30 - Updated womp for season 2 of the campaign (session 43).
    • 2023-11-25 - Added in Magic Tab.
    • 2023-10-18 - Added in the iframe Shadowrun menu system.
    • 2023-07-30 - Updated the character with talents and magic. Equipment still to be done.
    • 2023-07-18 - Migrated to the new layout.
    • 2022-12-31 - Page created and migration started finished and updated.
    • 2022-08-17 – Updated for session 14.
    • 2022-07-20 – Updated prior to session 12.
    • 2022-07-09 – Updated after session 10.
    • 2022-07-07 – Updated character after session 9.
    • 2022-06-29 – Updated character after session 7.
    • 2022-06-19 – Updated character after session 5.
    • 2022-06-15 – Updated the character after session 4.
    • 2022-06-08 – Created and Published this page on WordPress.