Player Character - Overview
This is the character "So-Cal" who started as an Human Runner who
specialised as a Black Hat hacker. He was fired from his corporate
job due to issues with hacking..
Player Character - Base Character
Weapon | Skill (Y/G/B) | Dam | Range | Crit | Special |
TBA |
tba (0/0/0) |
tba |
tba |
tba |
tba |
Equipment Log |
Credits Remaining: |
Weapons & Armour
- Durable Clothing (Soak +1)
- Light Pistol (Enc 1)
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Personal Gear
- PAD (Battering Ram, Garrote, Gordian Blade, Enc 1, +1 prog),
- Wi-Fi extender (Enc 0),
- Datacables (Enc 1),
- Smartphone (Enc 0)
- Skillchip Rank 1 (Ranged - Light, Ranged - Heavy, Gunney, Operating, Pilot, Driving)
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Talent Pyramid |
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Note - Cannot complete a Talent Grouping unless they
have a specialisation incomplete of the same tier. |
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Completed Tier 1 |
Completed Tier 2 |
Complete Tier 3 |
Incomplete Tier 4 |
Completed Tier 1 |
Completed Tier 2 |
Complete Tier 3 |
Complete Tier 4 |
Incomplete Tier 5 |
Completed Tier 1 |
Completed Tier 2 |
Complete Tier 3 |
Complete Tier 4 |
Complete Tier 5 |
Dedication - Choice |
Dedication - Choice |
Dedication - NA |
Dedication - NA |
Dedication - NA |
Player Character - Equipment
Player Character - Stat Block
Character Stat Block - So-Cal the Ex-Corporate Drone
(PC - NPC/Jeremy)
Black Hat Tier 1
Br 1 (Brawn) -
Ag 1 (Agility) -
Int 5 (Intellect) -
Cun 3 (Cunning) -
Will 3 (Willpower) -
Pr 1 (Presence) -
Soak 2 -
WT 9 (Wound Threshold) -
ST 15 (Strain Threshold) -
Defence 0 -
BM 3 (Base Move)
Range Bands -
Engaged 1 /
Short 3 /
Medium 6 /
Long 12 /
Extreme 24 (Running, Shooting)
Range Bands -
Engaged 1 /
Short 9 /
Medium 18 /
Long 36 /
Extreme 72 (Notice)
Range Bands -
Engaged 1 /
Short 15 /
Medium 30 /
Long 60 /
Extreme 120 (Magic)
Skills -
- General Skills -
Computers - Hacking 3 (Int),
Computers - Sysop 2 (Int),
Perception 1 (Cun),
- Combat Skills -
- Social Skills -
- Knowledge Skills (Int) -
Shadowrunners 1,
The Net 1,
Abilities -
Cyborg - Start with 1,000 cr work of cybernetic enhancements that
do not count towards strain reduction.
Skilljack (Rating 1) - When connected to the Matrix, increase
Knowledge skills by 1. Can slot in skillchip to gain rank 1 in that
skill (this does not stack with training).
Talents -
Bought Info (Active - Action)
When making a knowledge check, can spend money equal to 50 x number
of difficulty dice to automatically succeed on the knowledge check.
Corporate Drone (Passive) When you take this talent, your character
gains Knowledge (Society) or Negotiation as a career skill. In addition,
once per session, your character may collect a small favor
from any other member of a single corporation (chosen
when you take this talent - Renraku), even if they do not owe your
character a favor.
Custom Code (Passive)
When your character selects this talent they
choose one icebreaker or piece of ice that they own. If they choose an
icebreaker, whenever they use that icebreaker to override
ice, they add an Advantage to the results. If they choose a piece of ice,
whenever someone else attempts to override it, they add Threat
to the results.
Custom Rig (Passive, Rank 2)
Choose one computer, the amount of ice or icebreakers that they can
have on that computer is increase by 1 per rank. Can change to a new
computer, and stops working on the old.
Know Somebody (Active - Incidental, Rank 1) Once per session, when
attempting to purchase a legally available item, your character may use
this talent to reduce its rarity by one per rank of Know Somebody.
Net Search (Active - Manoeuvre)
If you have access to a network, may use this talent to upgrade the
ability dice twice, and the difficulty once. The GM must spend any
Despair on learning something relevant and believable that turns out
to be completely (and possibly maliciously) false.
Main Equipment (Enc 9/22) -
Durable Clothing (Soak +1),
Light Pistol (Enc 1),
PAD (Battering Ram, Garrote, Gordian Blade, Enc 1, +1 prog),
Wi-Fi extender (Enc 0),
Datacables (Enc 1),
Smartphone (Enc 0)
Skillchip Rank 1 (Ranged - Light, Ranged - Heavy, Gunney, Operating,
Pilot, Driving)
Weapons -
Light Pistol (Ranged Light, Dam 5, Crit 4, Range Short)
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Player Character - Specialisations
Player Character - Notes
General Notes:
- Career Skills
- 2050 Run 1 –
- 2050 Run 2 –
- 2050 Run 3 –
- 2050 Run 4 –
Background notes
Season One:
- Advancement - The Steps taken to advance a Character.
- Creating a Character - The Steps to Building a Character.
- Specialisation - Specialisation Tree's associated with the character.
- GM Section - Secrets associated with the character.
Notes
- Race/Career/Specialisations –
Human (Custom)/Runner – Black Hat (BH), Slicer (S), White Hat (WH)
- Career Skills – Computers – Hacking (Int),
Computers – Sysop (Int), Cool (Pr), Deception (Cun),
Knowledge – Corporations (Int), Knowledge – The Net (Int),
Knowledge – Shadowrunners (Int), Knowledge – Society (Int),
Perception (Cun), Skulduggery (Cun),
Stealth (Ag), Streetwise (Cun)
- Talents Tier 1 (5) –
Bought Info (BH),
Corporate Drone (WH),
Custom Code (BH/WH),
Custom Rig (BH),
Net Search (BH/WH)
- Talents Tier 2 (1) –
Custom Rig (BH/WH),
Know Somebody (BH),
- Experience – Total (120),
Starting (100),
Earnt (95),
Spent (90),
Unspent (5)
- Affiliation –
- Favours – Major (Renraku)
- Credits – 53cr
+100cr per month Black Hat
Experience Earned
- Completed Session 24 -
5 XP (95 total)
- Completed Session 23 -
5 XP (90 total)
Specialisation - White Hat (10 xp), Slicer (20 xp)
Skills - Computers - Hacking Rank 3 (15 xp),
Talents - Custom Code (5 xp), Corporate Drone (5 xp),
Custom Rig Rank 2 (10 xp), Know Somebody (10 xp)
- Completed Session 22 -
5 XP (85 total)
- Completed Session 21 -
5 XP (80 total)
- Completed Session 20 -
5 XP (75 total)
- Completed Session 19 -
5 XP (70 total)
- Completed Session 18 -
5 XP (65 total)
- Completed Session 17 -
5 XP (60 total)
- Completed Session 16 -
5 XP (55 total)
- Completed Session 15 -
5 XP (50 total)
- Completed Session 14 -
5 XP (45 total)
- Completed Session 13 -
5 XP (40 total)
- Completed Session 12 -
5 XP (35 total)
- Completed Session 11 -
5 XP (30 total)
- Completed Session 10 -
5 XP (25 total)
- Completed Session 9 -
5 XP (20 total)
- Completed Session 8 -
5 XP (15 total)
- Completed Session 7 -
5 XP (10 total)
- Completed Session 6 -
5 XP (5 total)
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Player Character - Build
Character Creation |
Here is a walk through of the character creation process of Characters in the
Genesys system. It will contain notes about why certain choices were made for
the campaign it was built for as well as a complete stat block that can be used
to run the character in a game session.
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Step 1 |
Background |
Ex-Corporate Drone
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Step 2 |
Obligation |
All characters start with two base obligations for their
characters. This is setting the scene and tone for the campaign.
Campaign Starting Obligation - Starts at 5 each
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Step 3 |
Species |
- Characters is custom with Base, Psysiology (Body Disadvantage,
Mind Advantage), Attribute (Dedicated), Cyborg.
- Skill Selected – tba
- This was limited for story reasons having the group being
formed from those who show promise in the clan, but are not
their best and brightest.
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Step 4 |
Career |
- Runner Career Skills Selected – Computer - Hacking, Computer -
Sysops, Knowledge - The Net, Perception
- Disciple Story to be selected as after starting with the character.
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Step 5 |
Specialisation |
- Black Hat Career Skills Selected – (Computers - Hacking,
Knowledge - Shadowrunners)
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Step 6 |
Attributes |
Willpower to 3 (50 xp), Cunning to 3 (50 xp)
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Step 7 |
Derived Attributes |
WT (9), ST (15), Defence (0), Soak (1),
Enc (6), Base Move (3).
- Wound Threshold - 10+ Starting Brawn + talents
- Strain Threshold - 10+ Starting Willpower + talents
- Defence - Ranged Defence 0 / Melee Defence 0
- Soak Value - Starting Brawn + Talant + Gear
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Step 8 |
Motivations |
Each of the characters has one motivation to choose and
gains an additional motivation as a campaign motivation.
Motivations are sorted out at the end of each part of a
story chapter. This could be 1 to 5 sessions.
- Starting Motivation (unique to this campaign)
- Motivation of the players choice.
- Desires – Expertise – Your character wants to excel in a chosen
field or skill. To achieve perfection, your character prActives
constantly.
- Fear – Poverty – For your character, it’s all about wealth and
security. They fear being without, and they work hard to amass money,
supplies, and other valuable items to ensure their status.
- Strengths – Witty – Your character is extremely clever, with the
right joke for a friend and the perfect insult for a foe. Some may love
their company, while others loathe their cutting remarks, but none can
deny that your character has the sharpest tongue around.
- Flaw – Pride – Pride does not always have to be a Flaw, but it can
easily become one. Your character is arrogant, vain, or self-absorbed, or
thinks highly of themselves at the expense of others
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Step 9 |
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Step 10 |
Favours |
- Owe a Big Favour to corporation – +20XP starting
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Player Character - Upgrades and Advancement
References |
Sourcebooks |
Genesys Rulebook and Advanced Players Book
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Session TBA |
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