Player Character - Overview
This is the character "Shadowstar" who started as an Elf Con Artist who
specialised as a Shadow. She was Fired from corporate life.
Player Character - Base Character
Equipment Log |
Credits Remaining: |
Personal Gear
- 2x Happy Patches
- 2x Slap-patches
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Player Character - Talents
Player Character - Magic
Player Character - Equipment
Player Character - Stat Block
Character Stat Block - Shadowstar the Fired (PC - Ariadna)
Br 2 (Brawn) -
Ag 3 (Agility) -
Int 4 (Intellect) -
Cun 2 (Cunning) -
Will 1 (Willpower) -
Pr 2 (Presence) -
Soak 3 -
WT 10 (Wound Threshold) -
ST 12 (Strain Threshold) -
Defence 0 -
BM 9 (Base Move)
Range Bands -
Engaged 1 /
Short 9 /
Medium 18 /
Long 36 /
Extreme 72 (Running, Shooting)
Range Bands -
Engaged 1 /
Short 6 /
Medium 12 /
Long 24 /
Extreme 48 (Notice)
Skills -
- General Skills -
Skulduggery 1 (Cun),
Stealth 2 (Ag),
Streetwise 1 (Cun),
- Combat Skills -
Melee 1 (Br),
Ranged - Light 1 (Ag),
- Social Skills -
Charm 1 (Pr),
Deception 1 (Cun),
Negotiation 2 (Pr),
- Knowledge Skills (Int) -
Shadowrunners 1,
- Magic Skills -
Arcane 1 (Int),
Abilities -
Magic Rating - 2. Can add magic rating in force dice to magic
checks. Note: Sustaining or Astral perceiving characters must roll the
force dice when using magic.
Nimble - Elves have a melee and ranged defence of 1.
Talents -
Spells -
Utility Simple, This spell does mundane things not covered in other
spells. Levitating a book or small object, making special effects of
sound, sight or smell, or anything else you might imagine. Casting this
spell is an Simple (no purple) or Easy (one purple) check,
with upgrades depending on the complexity of the effects desired.
Main Equipment (Enc 1/7) -
Pistol (Enc 1),
Kevlar (Def 1, Soak +1),
2x Happy Patches,
2x Slap-patches,
Weapons -
Pistol (Ranged – Light, Dam 6, Crit 3, Range Medium)
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Player Character - Specialisations
Player Character - Notes
General Notes:
- Career Skills
- 2050 Run 1 –
- 2050 Run 2 –
- 2050 Run 3 –
- 2050 Run 4 –
Background notes
Season One:
- Advancement - The Steps taken to advance a Character.
- Creating a Character - The Steps to Building a Character.
- Specialisation - Specialisation Tree's associated with the character.
- GM Section - Secrets associated with the character.
Notes
- Race/Career/Specialisations –
Awakened Elf/Con Artist – Shadow (S)
- Career Skills – Charm (Pr), Coordination (Ag),
Deception (Cun), Knowledge – Shadowrunners (Int),
Melee (Br), Negotiation (Pr), Ranged – Light (Ag),
Skulduggery (Cun), Stealth (Ag), Streetwise (Cun),
- Talents Tier 1 (0) –
- Experience – Total (130),
Starting (90),
Earnt (45),
Spent (0),
Unspent (45)
- Affiliation –
Azterchnology (7),
Redmond Gangs (5),
- Credits – 1,745cr
Experience Earned
- Completed Session 24 -
5 XP (45 total)
- Completed Session 23 -
5 XP (40 total)
- Completed Session 22 -
5 XP (35 total)
- Completed Session 20 -
5 XP (30 total)
- Completed Session 16 -
5 XP (25 total)
- Completed Session 10 -
5 XP (20 total) + Affiliation – Aztechnology +5
- Completed Session 7 -
5 XP (15 total) + Affiliation – Redmond Gangs +5 + 1,500cr
- Completed Session 4 -
5 XP (10 total) + Affiliation – Aztechnology +1 + 100cr
- Completed Session 1 -
5 XP + Affiliation – Aztechnology +1 + 100cr
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Player Character - Build
Character Creation |
Here is a walk through of the character creation process of Characters in the
Genesys system. It will contain notes about why certain choices were made for
the campaign it was built for as well as a complete stat block that can be used
to run the character in a game session.
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Step 1 |
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Step 2 |
Obligation |
All characters start with two base obligations for their
characters. This is setting the scene and tone for the campaign.
Campaign Starting Obligation - Starts at 5 each
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Step 3 |
Species |
- Characters is part of the Elf Awakened race.
- Skill Selected – tba
- This was limited for story reasons having the group being
formed from those who show promise in the clan, but are not
their best and brightest.
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Step 4 |
Career |
- Con Artist Career Skills Selected – Negotiation, Ranged - Light,
Skulduggery, Stealth
- Con Artist Story to be selected as after starting with the character.
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Step 5 |
Specialisation |
- Shadow Career Skills Selected – (Knowledge - Shadowrunners,
Stealth)
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Step 6 |
Attributes |
Intelect to 4 (70 xp), Charm Rank 1 (5 xp),
Deception Rank 1 (5 xp)
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Step 7 |
Derived Attributes |
WT (10), ST (12), Defence (0), Soak (2),
Enc (7), Base Move (9).
- Wound Threshold - 10+ Starting Brawn + talents
- Strain Threshold - 10+ Starting Willpower + talents
- Defence - Ranged Defence 0 / Melee Defence 0
- Soak Value - Starting Brawn + Talant + Gear
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Step 8 |
Motivations |
Each of the characters has one motivation to choose and
gains an additional motivation as a campaign motivation.
Motivations are sorted out at the end of each part of a
story chapter. This could be 1 to 5 sessions.
- Starting Motivation (unique to this campaign)
- Motivation of the players choice.
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Step 9 |
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Player Character - Upgrades and Advancement
References |
Sourcebooks |
Genesys Rulebook and Advanced Players Book
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Session 39 |
(135 xp (in unspent 100) / 180 total)
- Characteristic increase - Cunning +1, Willpower +1
- Arcanist complete Tier 1 (20 xp / 115 remaining)
- Arcanist complete Tier 2 (40 xp / 75 remaining)
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Session 38 |
(85 xp (in unspent 100) / 180 total)
- Characteristic increase - ?
- Smugglers Trenchcoat 1,650 cr (soak 3)
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Session 37 |
(100 xp (in unspent 45) / 175 total)
- Shadow Tier 1 (20 xp / 80 xp)
- Characteristic increase - ?
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Session 36 |
(30 xp / 120 total)
- Adding in these specialisations: Arcanist (10 xp) and
Elementalist Air (20 xp)
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Session 29 |
(15 xp / 95 total)
- Skill Arcana 3
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Session 26 |
(35 xp / 80 total)
- Spell Attack
- Spell Barrier
- Spell Conjure
- Spell Curse
- Spell Dispel
- Spell Mask
- Spell Predict
- Skill Arcana 2
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