Shadowrun RPG Character - Josh

This is the character "Jaoh" who started as an Human Mage who specialised as a Arcanist spellcaster. He fired from his corporate sponsored university course due to taking to many selfies instead of doing the work and study he was being paid for.

Overview of Characters for Shadowrun

Character Rules Overview

    Josh the unremarkable (PC - Chris)
  • Br 1 (Brawn) - Ag 2 (Agility) - Int 5 (Intellect) - Cun 2 (Cunning) - Will 2 (Willpower) - Pr 2 (Presence) -
  • Soak 2 - WT 9 (Wound Threshold) - ST 12 (Strain Threshold) - Defence 0 - BM 6 (Base Move)
  • Range Bands - Engaged 1 / Short 6 / Medium 12 / Long 24 / Extreme 48 (Running, Shooting, Notice)
  • Range Bands - Engaged 1 / Short 15 / Medium 30 / Long 60 / Extreme 120 (Magic)
  • Skills -
    • General Skills - Discipline 1 (Will), Perception 1 (Cun),
    • Combat Skills -
    • Social Skills -
    • Knowledge Skills (Int) - Lore 2,
    • Magic Skills - Arcana 2 (Int),
  • Abilities - Brilliant - once per session can spend a story point to allow their next check to use Intellect for the ranks in the skill. Magic Rating - 2. Can add magic rating in force dice to magic checks. Note: Sustaining or Astral perceiving characters must roll the force dice when using magic.
  • Talents -
  • Spells - Attack Easy, This spell is used to attack another target. Make a tradition roll vs Target within Close but not Engaged range, difficulty of Easy (one purple). This spell can only crit on a Triumph. It deals damage equal to the Attribute of the skill. A caster can use any number of upgrades they have learnt. . Barrier Easy, This spell is used to protect the target. Casting this spell requires an Easy (one purple) check targeting within engaged range. If successful, reduce all damage to the target by 1 plus an additional 1 for every two net successes and remains active until the end of the casters next turn. Utility Simple, This spell does mundane things not covered in other spells. Levitating a book or small object, making special effects of sound, sight or smell, or anything else you might imagine. Casting this spell is an Simple (no purple) or Easy (one purple) check, with upgrades depending on the complexity of the effects desired.
  • Main Equipment (Enc 9/22) - Wand (Lightning), heavy clothing, a personal comlink, a slap-patch, 1d100 credits
  • Weapons - Wand Spell Attack (Arcana (Easy), Dam 8, Crit Triumph, Range Close, can't target engaged)
  • Advancement - The Steps taken to advance a Character.
  • Creating a Character - The Steps to Building a Character.
  • Specialisation - Specialisation Tree's associated with the character.
  • GM Section - Secrets associated with the character.

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