Player Character - Overview
This is the character "Floggar" who started as an Troll Bounty Hunter who
specialised as an assassin.
Floggar does not know what he did, where he did it, or who he did it to.
Must have something to do with Icecream and Doors.
Player Character - Base Character
Equipment Log |
Credits Remaining: |
Personal Gear
- 3 snap locks
- Utility Belt (+2 Enc)
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Player Character - Talents
Player Character - Magic
Player Character - Equipment
Player Character - Stat Block
Character Stat Block - Floggar the Criminal (PC - Josh)
Smuggler Tier 1
Br 5 (Brawn) -
Ag 2 (Agility) -
Int 1 (Intellect) -
Cun 2 (Cunning) -
Will 2 (Willpower) -
Pr 1 (Presence) -
Soak 7 -
WT 15 (Wound Threshold) -
ST 10 (Strain Threshold) -
Defence 0 -
BM 15 (Base Move)
Range Bands -
Engaged 1 /
Short 15 /
Medium 30 /
Long 60 /
Extreme 120 (Running)
Range Bands -
Engaged 1 /
Short 6 /
Medium 12 /
Long 24 /
Extreme 48 (Shooting)
Range Bands -
Engaged 1 /
Short 3 /
Medium 6 /
Long 12 /
Extreme 24 (Notice)
Skills -
- General Skills -
Athletics 1 (Br),
Driving 1 (Ag),
Resilience 1 (Br),
Skulduggery 1 (Cun),
Streetwise 1 (Cun),
- Combat Skills -
Brawl 3 (Br),
Melee 2 (Br),
Ranged - Heavy 1 (Ag),
- Social Skills -
Abilities -
Large - Silhouette 2 instead of 1, Encumbrance increase by 2, then
doubled.
Regeneration - Regain an additional wound from natural rest, can
regrow limbs in a month. When making a recovery check at the end of
an encounter, after recovery applied may take two strain to reduce a
wound by 1. As an action on your turn in combat, may take 2 strain to
heal 1 wound.
Talents -
Dodge (Active, Rank 1) When targeted by a combat check, pay perform
a Dodge incidental to suffer a number of strain no greater.
Grit (Passive, Rank 1) Increase Strain Threshold by 1 per rank.
Lethal Blows (Passive, Rank 1) When scoring a critical hit against
an opponent, add +10 per rank to result.
Stalker (Passive, Rank 1) Add Blue (Boost) per rank of Stalker to
all Stealth and Coordination checks.
Main Equipment (Enc 9/28) -
Stun Baton (Flog Stick, Enc 1),
2x Glop Grenades (Enc 1),
Bass Knuckles (Flog Fist, Enc 1),
Body Armour (+2 soak),
3 snap locks,
Utility Belt (+2 Enc),
Plasma Cutter (Flog bright, Enc 5)
Weapons -
Flog Fist (Brawl, Dam 6, Crit 4, Range Engaged, Disorient 3),
Flog Stick (Melee, Dam 7, Crit 5, Range Engaged, Disorient 3, Stun
Damage)
Glop Grenade (Ranged – Light, Dam 1, Crit 6, Range Short, Blast 1,
Ensnare 4, Limited Ammo 1)
Plasma Cutter (Melee, Dam 12, Crit 3, Range Engaged, Burn 1, Prepare 1,
Sunder, Unwieldy 2)
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Player Character - Specialisations
Player Character - Notes
General Notes:
- Career Skills
- 2050 Run 1 –
- 2050 Run 2 –
- 2050 Run 3 –
- 2050 Run 4 –
Background notes
Season One:
- Advancement - The Steps taken to advance a Character.
- Creating a Character - The Steps to Building a Character.
- Specialisation - Specialisation Tree's associated with the character.
- GM Section - Secrets associated with the character.
Notes
- Race/Career/Specialisations –
Average Troll/Bounty Hunter – Assassin Tier 1 (A) / Marauder (M)
- Career Skills – Brawl (Br), Coercion (Will),
Discipline (Will)), Driving (Ag), Melee (Br),
Ranged – Heavy (Ag), Resilience (Br), Skulduggery (Cun),
Stealth (Ag), Streetwise (Cun)
- Talents Tier 1 (4) – Dodge (A), Grit (A), Lethal Blows (A/M),
Stalker (A)
- Experience – Total (130),
Starting (70),
Earnt (60),
Spent (45),
Unspent (15)
- Affiliation –
Aztechnology (12),
Knight Errant (5),
Redmond Gangs (6),
Shadowrunners (4)
- Favours – Mr Floggar (Major)
- Credits – 161,048cr (Lost in rentals 1,500 cr)
+100 cr per month Assassin
Experience Earned
- Completed Session 20 -
5 XP (60 total)
- Completed Session 19 -
5 XP (55 total)
- Completed Session 15 -
5 XP (50 total)
- Completed Session 12 -
5 XP (45 total)
Add 2nd Specialisation Marauder 10 xp
- Completed Session 11 -
5 XP (40 total) + Affiliation – Shadowrunners +4 +160kcr
- Completed Session 10 -
5 XP (35 total) + Affiliation – Aztechnology +5
Upgrade Brawl from 2 to 3 (15 xp)
- Completed Session 9 -
5 XP (30 total) + Affiliation – Redmond Gangs +5
- Completed Session 8 -
5 XP (25 total) + Affiliation – Redmond Gangs +1 + 100cr
- Completed Session 7 -
5 XP (20 total) + Affiliation – Knight Errant +5 + 470cr
Upgrade with Talents Dodge (5xp) and Stalker (5xp) Gained Assassin Tier 1
- Completed Session 4 -
5 XP (15 total) + Affiliation – Aztechnology +1 + 50cr
- Completed Session 3 -
5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
Upgrade Talents (Lethal Blows (5 xp), Grit (5 xp))
- Completed Session 1 -
5 XP + Affiliation – Aztechnology +1 + 100cr
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Player Character - Build
Character Creation |
Here is a walk through of the character creation process of Characters in the
Genesys system. It will contain notes about why certain choices were made for
the campaign it was built for as well as a complete stat block that can be used
to run the character in a game session.
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Step 1 |
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Step 2 |
Obligation |
All characters start with two base obligations for their
characters. This is setting the scene and tone for the campaign.
Campaign Starting Obligation - Starts at 5 each
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Step 3 |
Species |
- Characters is part of the Troll race.
- Skill Selected – tba
- This was limited for story reasons having the group being
formed from those who show promise in the clan, but are not
their best and brightest.
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Step 4 |
Career |
- Bounty Hunter Career Skills Selected – Brawl, Driving, Melee,
Ranged - Heavy
- Bounty Hunter Story to be selected as after starting with the character.
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Step 5 |
Specialisation |
- Assassin Career Skills Selected – Melee, Skulduggery
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Step 6 |
Attributes |
Brawl to 5 (50 xp),
Brawling Rank 2 (10 xp), Resilience (5 xp), Streetwise (5 xp)
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Step 7 |
Derived Attributes |
WT (21), ST (8), Defence (0), Soak (5),
Enc (12), Base Move (15).
- Wound Threshold - 10+ Starting Brawn + talents
- Strain Threshold - 10+ Starting Willpower + talents
- Defence - Ranged Defence 0 / Melee Defence 0
- Soak Value - Starting Brawn + Talant + Gear
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Step 8 |
Motivations |
Each of the characters has one motivation to choose and
gains an additional motivation as a campaign motivation.
Motivations are sorted out at the end of each part of a
story chapter. This could be 1 to 5 sessions.
- Starting Motivation (unique to this campaign)
- Motivation of the players choice.
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Step 9 |
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Player Character - Upgrades and Advancement
References |
Sourcebooks |
Genesys Rulebook and Advanced Players Book
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Session 34 |
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Session 34 |
(110 xp / 170 xp)
- Assassin (Tier 1) with 110 xp to spend
- Martial Artist (10 xp / 90 xp)
- Marauder (20 xp / 60 xp)
- Marauder to Tier 1 (20 xp / 40 xp)
- Marauder to Tier 2 (40 xp/ 0 left)
- Attribute (Brawn / Agility)
- Brawl 4 (20 xp leaving 5
- Stealth 1 (5 xp all spent)
- Gained Awakened Specialisation
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