Shadowrun Player Character Page - Floggar (Josh)

Shadowrun Pages The Character GM Section Updates

This is the character sheet and notes about the character in the Shadowrun 2050 campaign.

The Character - Floggar (Troll)

Overview Base Talents Magic Equipment Stat Block Specialisations Character Notes Character Build Upgrades

Player Character - Overview

This is the character "Floggar" who started as an Troll Bounty Hunter who specialised as an assassin.

Floggar does not know what he did, where he did it, or who he did it to. Must have something to do with Icecream and Doors.

Player Character - Base Character


Equipment Log Credits Remaining:
    Personal Gear
  • 3 snap locks
  • Utility Belt (+2 Enc)

Obligation

Character Description

Player Character - Talents


Player Character - Magic


Player Character - Equipment

    Weapon Qualities

Player Character - Stat Block

Character Stat Block - Floggar the Criminal (PC - Josh)

  • Smuggler Tier 1
  • Br 5 (Brawn) - Ag 2 (Agility) - Int 1 (Intellect) - Cun 2 (Cunning) - Will 2 (Willpower) - Pr 1 (Presence) -
  • Soak 7 - WT 15 (Wound Threshold) - ST 10 (Strain Threshold) - Defence 0 - BM 15 (Base Move)
  • Range Bands - Engaged 1 / Short 15 / Medium 30 / Long 60 / Extreme 120 (Running)
  • Range Bands - Engaged 1 / Short 6 / Medium 12 / Long 24 / Extreme 48 (Shooting)
  • Range Bands - Engaged 1 / Short 3 / Medium 6 / Long 12 / Extreme 24 (Notice)
  • Skills -
    • General Skills - Athletics 1 (Br), Driving 1 (Ag), Resilience 1 (Br), Skulduggery 1 (Cun), Streetwise 1 (Cun),
    • Combat Skills - Brawl 3 (Br), Melee 2 (Br), Ranged - Heavy 1 (Ag),
    • Social Skills -
  • Abilities - Large - Silhouette 2 instead of 1, Encumbrance increase by 2, then doubled. Regeneration - Regain an additional wound from natural rest, can regrow limbs in a month. When making a recovery check at the end of an encounter, after recovery applied may take two strain to reduce a wound by 1. As an action on your turn in combat, may take 2 strain to heal 1 wound.
  • Talents - Dodge (Active, Rank 1) When targeted by a combat check, pay perform a Dodge incidental to suffer a number of strain no greater. Grit (Passive, Rank 1) Increase Strain Threshold by 1 per rank. Lethal Blows (Passive, Rank 1) When scoring a critical hit against an opponent, add +10 per rank to result. Stalker (Passive, Rank 1) Add Blue (Boost) per rank of Stalker to all Stealth and Coordination checks.
  • Main Equipment (Enc 9/28) - Stun Baton (Flog Stick, Enc 1), 2x Glop Grenades (Enc 1), Bass Knuckles (Flog Fist, Enc 1), Body Armour (+2 soak), 3 snap locks, Utility Belt (+2 Enc), Plasma Cutter (Flog bright, Enc 5)
  • Weapons - Flog Fist (Brawl, Dam 6, Crit 4, Range Engaged, Disorient 3), Flog Stick (Melee, Dam 7, Crit 5, Range Engaged, Disorient 3, Stun Damage) Glop Grenade (Ranged – Light, Dam 1, Crit 6, Range Short, Blast 1, Ensnare 4, Limited Ammo 1) Plasma Cutter (Melee, Dam 12, Crit 3, Range Engaged, Burn 1, Prepare 1, Sunder, Unwieldy 2)
  • Player Character - Specialisations

    Player Character - Notes

      General Notes:
    • Career Skills
    • 2050 Run 1
    • 2050 Run 2
    • 2050 Run 3
    • 2050 Run 4

    Background notes

    Season One:

    • Advancement - The Steps taken to advance a Character.
    • Creating a Character - The Steps to Building a Character.
    • Specialisation - Specialisation Tree's associated with the character.
    • GM Section - Secrets associated with the character.
      Notes
    • Race/Career/Specialisations – Average Troll/Bounty Hunter – Assassin Tier 1 (A) / Marauder (M)
    • Career Skills – Brawl (Br), Coercion (Will), Discipline (Will)), Driving (Ag), Melee (Br), Ranged – Heavy (Ag), Resilience (Br), Skulduggery (Cun), Stealth (Ag), Streetwise (Cun)
    • Talents Tier 1 (4) – Dodge (A), Grit (A), Lethal Blows (A/M), Stalker (A)
    • Experience – Total (130), Starting (70), Earnt (60), Spent (45), Unspent (15)
    • Affiliation – Aztechnology (12), Knight Errant (5), Redmond Gangs (6), Shadowrunners (4)
    • Favours – Mr Floggar (Major)
    • Credits – 161,048cr (Lost in rentals 1,500 cr) +100 cr per month Assassin
      Experience Earned
    • Completed Session 20 - 5 XP (60 total)
    • Completed Session 19 - 5 XP (55 total)
    • Completed Session 15 - 5 XP (50 total)
    • Completed Session 12 - 5 XP (45 total)
      Add 2nd Specialisation Marauder 10 xp
    • Completed Session 11 - 5 XP (40 total) + Affiliation – Shadowrunners +4 +160kcr
    • Completed Session 10 - 5 XP (35 total) + Affiliation – Aztechnology +5
      Upgrade Brawl from 2 to 3 (15 xp)
    • Completed Session 9 - 5 XP (30 total) + Affiliation – Redmond Gangs +5
    • Completed Session 8 - 5 XP (25 total) + Affiliation – Redmond Gangs +1 + 100cr
    • Completed Session 7 - 5 XP (20 total) + Affiliation – Knight Errant +5 + 470cr
      Upgrade with Talents Dodge (5xp) and Stalker (5xp) Gained Assassin Tier 1
    • Completed Session 4 - 5 XP (15 total) + Affiliation – Aztechnology +1 + 50cr
    • Completed Session 3 - 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
      Upgrade Talents (Lethal Blows (5 xp), Grit (5 xp))
    • Completed Session 1 - 5 XP + Affiliation – Aztechnology +1 + 100cr

    Player Character - Build

    Character Creation

    Here is a walk through of the character creation process of Characters in the Genesys system. It will contain notes about why certain choices were made for the campaign it was built for as well as a complete stat block that can be used to run the character in a game session.

    Step 1

    Background

    Criminal

    Step 2

    Obligation

    All characters start with two base obligations for their characters. This is setting the scene and tone for the campaign.

    Campaign Starting Obligation - Starts at 5 each

    Step 3

    Species

    • Characters is part of the Troll race.
    • Skill Selected – tba
    • This was limited for story reasons having the group being formed from those who show promise in the clan, but are not their best and brightest.
    Step 4

    Career

    • Bounty Hunter Career Skills Selected – Brawl, Driving, Melee, Ranged - Heavy
    • Bounty Hunter Story to be selected as after starting with the character.
    Step 5

    Specialisation

    • Assassin Career Skills Selected – Melee, Skulduggery
    Step 6

    Attributes

    Brawl to 5 (50 xp), Brawling Rank 2 (10 xp), Resilience (5 xp), Streetwise (5 xp)

    Step 7

    Derived Attributes

      WT (21), ST (8), Defence (0), Soak (5), Enc (12), Base Move (15).
    • Wound Threshold - 10+ Starting Brawn + talents
    • Strain Threshold - 10+ Starting Willpower + talents
    • Defence - Ranged Defence 0 / Melee Defence 0
    • Soak Value - Starting Brawn + Talant + Gear
    Step 8

    Motivations

    Each of the characters has one motivation to choose and gains an additional motivation as a campaign motivation. Motivations are sorted out at the end of each part of a story chapter. This could be 1 to 5 sessions.

    • Starting Motivation (unique to this campaign)
    • Motivation of the players choice.
    Step 9

    Gear and Appearance

    • Starting Credits – 500

    Player Character - Upgrades and Advancement

    References

    Sourcebooks Genesys Rulebook and Advanced Players Book
    Session 34
      (20 xp unspent)
    Session 34
      (110 xp / 170 xp)
    • Assassin (Tier 1) with 110 xp to spend
    • Martial Artist (10 xp / 90 xp)
    • Marauder (20 xp / 60 xp)
    • Marauder to Tier 1 (20 xp / 40 xp)
    • Marauder to Tier 2 (40 xp/ 0 left)
    • Attribute (Brawn / Agility)
    • Brawl 4 (20 xp leaving 5
    • Stealth 1 (5 xp all spent)
    • Gained Awakened Specialisation

    Games Master Section of Star Wars Character

    Overview References Notes

    Star Wars Character - GM Section

    Be advised this section contains spoilers for the character and cannot be used in play by the character until revealed by the games master.

    Wanted - Running away from a crime, he made his way into the Redmond Barrens and changed his name, not even sure if he remembers what he did or who he used to be, but it has something to do with doors.

    Infected - During his time away (2050), he has picked up a magical parasite that is slowly making him magically active.

    Star Wars Character - References

    References still to come

    Star Wars Character - Notes

    Work In Progress Information

    Content Updates

    • 2023-12-04 - Automated weapons into character sheet.
    • 2023-11-30 - Updated floggar for season 2 of the campaign (session 43).
    • 2023-11-25 - Added in Magic Tab.
    • 2023-10-18 - Added in the iframe Shadowrun menu system.
    • 2023-07-18 - Migrated to the new layout.
    • 2022-12-30 - Page created and migration started finished and updated.
    • 2022-08-25 – Updated character after session 15.
    • 2022-07-27 – Updated character after session 12.
    • 2022-07-18 – Updated character after session 11.
    • 2022-07-09 – Updated after session 10.
    • 2022-07-07 – Updated after session 9.
    • 2022-06-24 – Updated after session 7.
    • 2022-06-15 – Updated the character based on playtime.
    • 2022-06-08 - Published on WordPress.
    • 2022-06-01 – Created this page.