Shadowrun Player Character Page - Desrin Deadshot (Jeremy)

Shadowrun Pages The Character GM Section Updates

This is the character sheet and notes about the character in the Shadowrun 2050 campaign.

The Character - Desrin Deadshot (Elf)

Overview Base Talents Magic Equipment Stat Block Specialisations Character Notes Character Build Upgrades

Player Character - Overview

This is the character "Desrin" who started as an Elven Courier who specialised as a scoundrel. He believed all his family was dead and had abandoned him in Redmond barrens. With the hype about the elven go gang called the Ancients being a save haven for elves, Desrin has set his sights on joining their membership.

Desrin is a known criminal in the Barrens, having a few unsolved cases following him around from before he joined the current group after chaging his name to Desrin.

Player Character - Base Character


Equipment Log Credits Remaining:
    Personal Gear
  • smartphone (Enc 0)
  • Backpack (+5 Enc)
  • 2x Slap-Patches
  • Extra Reload (Enc 1)
  • Racing Bike
  • Tatiana Combat Bike

Obligation

Character Description

Player Character - Talents


Player Character - Magic


Player Character - Equipment

    Weapon Qualities

Player Character - Stat Block

Character Stat Block - Desrin Deadshot the Criminal (PC - Jeremy)

  • Smugger Tier 1
  • Br 2 (Brawn) - Ag 5 (Agility) - Int 2 (Intellect) - Cun 2 (Cunning) - Will 1 (Willpower) - Pr 2 (Presence) -
  • Soak 3 - WT 14 (Wound Threshold) - ST 11 (Strain Threshold) - Defence 1 - BM 15 (Base Move)
  • Range Bands - Engaged 1 / Short 15 / Medium 30 / Long 60 / Extreme 120 (Running, Shooting)
  • Range Bands - Engaged 1 / Short 6 / Medium 12 / Long 24 / Extreme 48 (Notice)
  • Skills -
    • General Skills - Cool 1 (Pr), Coordination 1 (Ag), Driving 2 (Ag), Mechanics 1 (Int), Skulduggery 1 (Cun), Stealth 1 (Ag), Streetwise 1 (Cun),
    • Combat Skills - Ranged - Light 1 (Ag),
    • Social Skills - Charm 2 (Pr), Deception 1 (Cun),
  • Abilities - Nimble - Gain a melee and ranged defence of 1.
  • Talents - Black Market Contacts (Active - Incidental, Rank 1) When looking to purchase illegal, exotic, or black market goods, the character may decrease an item’s rarity by one level per rank in Black Market Contacts. For each level an item’s rarity is decreased, its cost increases by 50% of its base cost. Convincing Demeanor (Passive, Rank 1) Remove a Setback (Black) dice per rank of Convincing Demeanour from any Deception or Skulduggery check. If there are no Setback (black) dice, then for every two you would remove, add a Boost (blue) dice. Gearhead (Passive, Rank 1) Remove a Setback (Black) dice per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50%. Quickdraw (Active - Incidental) Once per round, you can draw or holster an easily accessible weapon as an incidental instead of a manoeuvre. If an item requires more than one manoeuvre to draw or holster, reduce it by one manoeuvre. Rapid Reaction (Active - Incedental - Out of Turn, Rank 1) The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. Street Smarts (Passive, Rank 1) On Streetwise or Knowledge Shadorunners checks, remove Setback (Black) dice from check up to rank. Toughened (Passive, Rank 1) Add +2 to Wound Threshold per Rank.
  • Main Equipment (Enc 3/7) - 2x Pistol (Enc 1), Durable Clothing (+1 soak), smartphone (Enc 0), Backpack (+5 Enc), 2 Slap-Patches, Extra Reload (Enc 1)
  • Vehicles - Racing Bike (Last Gen, All driving and mechanics Checks Upgraded once, not compatible with Gridguide) – Minor damage.
  • Weapons - Pistol (Ranged-Light, Dam 6, Crit 3, Range Medium),
  • Player Character - Specialisations

    Player Character - Notes

      General Notes:
    • Career Skills
    • 2050 Run 1
    • 2050 Run 2
    • 2050 Run 3
    • 2050 Run 4

    Background notes

    Season One:

    • Advancement - The Steps taken to advance a Character.
    • Creating a Character - The Steps to Building a Character.
    • Specialisation - Specialisation Tree's associated with the character.
    • GM Section - Secrets associated with the character.
      Notes
    • Race/Career/Specialisations – City Elf/Courier – Scoundrel – Tier 1 (S), Mechanic (M)
    • Career Skills – Athletics (Br), Brawl (Br), Charm (Pr), Cool (Pr), Coordination (Ag), Deception (Will), Driving (Ag), Mechanics (Int), Operating (Int), Piloting (Ag), Ranged – Light (Ag), Skulduggery (Cun), Stealth (Ag) and Survival (Cun)
    • Talents Tier 1 (5) – Black Market Contacts (S), Convincing Demeanour (S), Rapid Reaction (S), Street Smarts (S), Toughened (M)
    • Talents Tier 2 (1) – Quickdraw (S)
    • Experience – Total (220), Starting (90+15), Earnt (105), Spent (85), Unspent (20)
    • Affiliation – Ares (5), Aztechnology (12), Knight Errant (5), Redmond Gangs (11), Shadowrunners (4)
    • Credits – 160,911cr (1,500 lost in rental) Monthly credits +100 Smuggler
      Experience Earned
    • Completed Session 24 - 5 XP (110 total)
    • Completed Session 23 - 5 XP (105 total)
    • Completed Session 22 - 5 XP (100 total)
    • Completed Session 21 - 5 XP (95 total / spent 90)
      Deception (5 xp), Charm (10 xp) and Gearhead (5 xp)
    • Completed Session 19 - 5 XP (90 total)
    • Completed Session 18 - 5 XP (85 total)
    • Completed Session 17 - 5 XP (80 total)
    • Completed Session 16 - 5 XP (75 total)
    • Completed Session 15 - 5 XP (70 total / spent 70)
      Talent – Rapid Reaction (Tier 1) xp 5
    • Completed Session 14 - XP (65 total / spent 65)
      Talent – Rapid Reaction (Tier 1) xp 5
    • Completed Session 13 - 5 XP (60 total / spent 60)
      Talents – Convincing Demeanor (Tier 1)
    • Completed Session 12 - 5 XP (55 total / spent 55)
      Talents – Black Market Contacts (Rank 1), Street Smarts (Rank 1) – 10 xp
    • Completed Session 11 - 5 XP (50 total) + Affiliation – Shadowrunners +4 +160Kcr
    • Completed Session 10 - 5 XP (45 total / spent 45) + Affiliation – Aztecnology +5
      New rank 1 Skulduggery (5 xp)
    • Completed Session 9 - 5 XP (40 total / spent 40) + Affiliation – Redmond Gangs +5
      Talent Toughened (Rank 1) 5 xp
    • Completed Session 8 - 5 XP (35 total / spend 35) + Affiliation – Redmond Gangs +1 + 100cr
      Upgrade New Specialisation Mechanic (10xp), Skill Upgrade to Rank 1 Mechanic (5xp)
    • Completed Session 7 - 5 XP (30 total) + Affiliation – Knight Errant +5 + 200cr
    • Completed Session 6 - 5 XP (25 total / spent 20) + Affiliation – Ares +5 + 50cr
      Upgrade Driving to Rank 2 (10xp)
    • Completed Session 5 - 5 XP (20 total) + Affiliation – Redmond Gangs +5
      2 Slap Patches, 1 Spare Clip, Pistol, Racing Bike (Last Gen)
    • Completed Session 4 - 5 XP (15 total / spent 10) + Affiliation – Aztechnology +1 + 100cr
      Upgrade Talent Quickdraw (10xp)
    • Completed Session 3 - 5 XP (10 total) + Affiliation – Aztechnology +5 + 300cr
    • Completed Session 2 - 5 XP + Affiliation – Aztechnology +1 + 100cr

    Player Character - Build

    Character Creation

    Here is a walk through of the character creation process of Characters in the Genesys system. It will contain notes about why certain choices were made for the campaign it was built for as well as a complete stat block that can be used to run the character in a game session.

    Step 1

    Background

    Criminal

    Step 2

    Obligation

    All characters start with two base obligations for their characters. This is setting the scene and tone for the campaign.

    Campaign Starting Obligation - Starts at 5 each

    Step 3

    Species

    • Characters is part of the City Elf race.
    • Skill Selected – tba
    • This was limited for story reasons having the group being formed from those who show promise in the clan, but are not their best and brightest.
    Step 4

    Career

    • For this storyline, the orignial characters are all bounty hunters.
    • Courier Career Skills Selected – Charm, Coordination, Driving, Stealth
    • Courier Story to be selected as after starting with the character.
    Step 5

    Specialisation

    • Scoundrel Career Skills Selected – Cool, Ranged - Light
    Step 6

    Attributes

    Agility to 5 (90 xp)

    Step 7

    Derived Attributes

      WT (13), ST (9), Defence (1), Soak (2), Enc (7), Base Move (15).
    • Wound Threshold - 10+ Starting Brawn + talents
    • Strain Threshold - 10+ Starting Willpower + talents
    • Defence - Ranged Defence 0 / Melee Defence 0
    • Soak Value - Starting Brawn + Talant + Gear
    Step 8

    Motivations

    Each of the characters has one motivation to choose and gains an additional motivation as a campaign motivation. Motivations are sorted out at the end of each part of a story chapter. This could be 1 to 5 sessions.

    • Starting Motivation (unique to this campaign)
    • Motivation of the players choice.
    Step 9

    Gear and Appearance

    • Starting Credits – 500

    Player Character - Upgrades and Advancement

    References

    Sourcebooks Genesys Rulebook and Advanced Players Book
    Session 37
      (20 xp unspent)
    Session 34
      (40 xp / 175 total)
    • Entrepenur (20 xp / 20 xp)
    • Solid Repairs (Tier 1 - 5 xp / 15 xp)
    • Knowlege - Shadowrunners Rank 1 (5 xp / 10 xp)
    • Negotiation Rank 1 (5 / 5 xp)
    • Attribute (Presence)
    Session 31
      (10 xp / 135 total)
    • Ranged Heavy (10 xp)
    Session 29
      (15 xp / 125 total)
    • Quick Strike (smuggler tier 2) 10 xp
    • Fine Tuning (Mech Tier 1) 5 xp

    Games Master Section of Star Wars Character

    Overview References Notes

    Star Wars Character - GM Section

    Be advised this section contains spoilers for the character and cannot be used in play by the character until revealed by the games master.

    Wanted - There are a few unsolved cases that are following a trail leading to the Redmond Barrens left by Desrin before he changed his name. They will popup if he is pulled over by Lone Star in the region as they have been tasked with detaining people who resemble him.

    Family - Recently (2050) heard from lawyers from Portland that his grandfather has died, and that his father is heading to Angel Grove to recover it. He also has an older sister (unknown to him currently in Seattle), and a younger sister (in Denver) and a male cousin (also in Seattle). Unknown to Desrin is that his older sister goes by the name Freya Goldenhair and is laid up in hospital in Redmond.

    Inheritance - A mysterious inheritance relating to the conspiracy theories of Angel Grove, godzilla monsters and giant mechs.

    Star Wars Character - References

    References still to come

    Star Wars Character - Notes

    Work In Progress Information

    Content Updates

    • 2023-12-04 - Automated weapons into character sheet.
    • 2023-11-30 - Updated desrin for season 2 of the campaign (session 43).
    • 2023-11-25 - Added in Magic tab.
    • 2023-10-18 - Added in the iframe Shadowrun menu system.
    • 2023-07-18 - Migrated to the new layout.
    • 2022-12-30 - Page created and migration started finished and updated.
    • 2022-08-25 – Updates from session 15.
    • 2022-08-17 – Updates from session 14.
    • 2022-08-10 – Updated character after session 12 and 13.
    • 2022-07-27 – Updated character after session 12.
    • 2022-07-18 – Updated character after session 11.
    • 2022-07-07 – Updating after session 9.
    • 2022-07-06 – Updated after session 8.
    • 2022-06-27 – Updated after session 7.
    • 2022-06-24 – Updated character after session 6.
    • 2022-06-19 – Updated character after session 5.
    • 2022-06-15 – Updated Character based on choices after session 4.
    • 2022-06-08 – Created and Published this page on WordPress.