Pathfinder RPG TRAP Design Page

Thassilonian Resurgence Adventure Path (TRAP): is an adventure path based on a combination of 1st edition storylines set in the nation of Varisia such Rise of the Runelords, Shattered Star and Return of the Runelords. I am also incorporating the storylines from Curse of the Crimson Throne, Second Darkness and the start of Jade Regent. Lastly I am including information from the seasons of Pathfinder society. This storyline spans ten years in game, with level progression every six months and each character has a home, a family, and a secret to keep. They will also be interacting with the Pathfinder Society, with the expectation they become members.

This is my design for a campaign I am calling the Thassilonian Resurgence Adventure Path. This has recently been cleaned up after I have written the following articles on the campaign, so I hope it makes more sense now. This design description goes into my choices with the campaign, the history of the setting, the structure, cities, languages, religions and character advancement.

Campaign Design

Design Overview

  • Part 1 – The Concept - What i am trying to do for the overall campaign.
  • Part 2 – Main Cities - The cities of the campaign that players are expected to know about.
  • Part 3 – The Adventure Path - Going through all the resources I am using to build this new adventure path based on the existing ones. This also talks about incorporating Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, Shattered Star, Return of the Runelords, Jade Regent. Incorporating Pathfinder Society senarios and published modules.
  • Part 4 – House Rules - The changes I have made to the core rules for my home games.
  • Part 5 – Thassilonia - This talks about the 10,000 years gone civilisation of Thassilonia that the ruins of in Varisia come from.
  • Part 6 – Factions and Characters - This lists all the factions going around the setting, and includes what my players have chosen to play.
  • Part 7 – Pathfinder Factions - This details all the pathfinder factions as of year 1 of the campaign set in 4708 AR the first year of the Pathfinder society. (ongoing information being moved to own faction pages)
  • Part 8 – Learning from Conversion - things I have learnt while working on this project.
  • Part 9 – Half-Breed - Here are detailed rules on how I am dealing with Half-Breed being the ability for any player race to have offspring from any other player race with the mother being a critical part of the outcome.
  • Part 10 – Using Renown - Here are my base rules for the spending of renown in my campaign.
  • Part 11 – Gaining Renown and Fame - Here are my base rules for gaining renown in my campaign.
  • Part 12 – Location Feats - How the new location feats work in the campaign with two new rituals about using Portal Travel.
  • Part 13 – Adventures - How do the adventures fit together.
  • Part 14 – Faction Points - How characters have earnt and spent faction points over the campaign.
  • Part 15 – Update AR 4709 - A letter from Shelia Hindmarsh to the members of her branch.

Content Updates