Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Voulge Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Vougle

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Vougle


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A voulge (occasionally called a pole cleaver; also spelled vouge) is a type of polearm that existed alongside the similar glaive in medieval Europe. Superficially, a voulge might strongly resemble a glaive, but there are some notable differences in construction. First, the attachment of the voulge blade to the shaft was usually done by binding the lower two thirds of the blade to the side of the pole; the glaive would often have a socket built into the blade itself and was mounted on top of the pole. In addition, while both had curved blades, that of the voulge was broad and meant for hacking, while that of the glaive was narrow and meant more for cutting. A voulge thus looks something like a squashed voulge, or just a meat cleaver attached to a long pole. Troops that used the weapon are called voulgiers.

There is a big discrepancy regarding the modern and historical uses of the word voulge. The weapon commonly associated in the modern day with the word voulge is actually a halberd style, common in Germany and the surrounding areas both in period illustrations and extant finds.[citation needed] Depictions of the weapon are very rare in France itself, where the word originates.

It is theorized that when the halberd above was introduced to France from Switzerland and Germany, it was also given the name “volgue” besides the already-existing voulges as the word by that point in time had become an unspecific term for all polearms.

  • 5E Stats Two-Handed Martial Weapon, Cost 45 gp and a weight of 16 lb
  • Weapon Options (Available to learn) - Arcing Slash, Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault.

Weapons Mastery Rank Details

    (Non-Proficient) Voulge
  • Voulge Attack +Str to hit target
  • Basic Hit - Half- Standard Damage
  • Weapon Abilities – Heavy, Two Handed
    (Proficient) Voulge
  • Voulge Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (1d10+Mod Slashing)
  • Weapon Abilities – Charge, Heavy, Reach, Set, Two Handed
    (Skilled) Voulge
  • Voulge Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (+1 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
    (Expert) Voulge
  • Voulge Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+2 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
  • Weapon Options – Arcing Slash, Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Master) Voulge
  • Voulge Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+3 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
  • Weapon Options – Arcing Slash, Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Grand Master) Voulge
  • Voulge Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
  • Basic Hit - Standard Damage (+4 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
  • Weapon Options – Arcing Slash, Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Beyond Grand Master) Voulge
  • Basic Hit - Add an exta dice of damage

Weapons Mastery Design Details

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0

Voulge Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod piercing damage.

Voulge Attack: (Proficient) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage

Voulge Attack: (Skilled) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 3d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC

Voulge Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d8+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC

Voulge Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d10+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC

Voulge Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d12+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-10 - Fixed Defelct spelling mistake, changed to Deflect.
  • 2023-04-09 - Page created on Site.
  • 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 – Update to the layout and menu.
  • 2020-09-30 - Published on WordPress.