Mystara of the Five Spheres RPG - Weapons Mastery - Marial Shield - Horned Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Shield - Horned

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Shield - Horned


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A Shield with a horn for use in combat.

  • 5E Stats Shield Weapon, Cost 15 gp and a weight of 2 lb
  • Weapon Options (Available to learn) - Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints

Weapons Mastery Rank Details

    (Non-Proficient) Shield - Horned
  • Shield - Horned Attack +Str to hit target
  • Basic Hit - Half damage
  • Shield Bonus - None
  • Weapon Abilities – Awkward, Break
    (Proficient) Shield - Horned
  • Shield - Horned Attack +Prof +Str to hit target
  • Basic Hit - Standard damage (1d4+Str Piercing)
  • Shield Bonus - +1 AC
  • Weapon Abilities – Awkward, Break, Extra Attack
    (Skilled) Shield - Horned
  • Shield - Horned Attack +Prof +Str to hit target
  • Basic Hit - Adds +1 dice to attack
  • Shield Bonus - +1 AC
  • Weapon Abilities – Break, Defensive, Extra Attack, Retaliate
    (Expert) Shield - Horned
  • Shield - Horned Attack +Prof +Prof (+Str or + Con) to hit target
  • Basic Hit - Adds +2 dice to attack, with choice of Str or Con
  • Shield Bonus - +2 AC
  • Weapon Abilities – Break, Defensive, Extra Attack, Retaliate
  • Weapon Options – Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
    (Master) Shield - Horned
  • Shield - Horned Attack +Prof +Prof (+Str or + Con) to hit target
  • Basic Hit - Adds +3 dice to attack, with choice of Str or Con
  • Shield Bonus - +2 AC
  • Weapon Options – Armour-Piercing Thrust, Close Quarters Combat
  • Weapon Options – Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
    (Grand Master) Shield - Horned
  • Shield - Horned Attack +Prof +Prof +Str +Con to hit target, Crit (1 or 20)
  • Basic Hit - Adds +4 dice to attack, also Str and Con.
  • Shield Bonus - +2 AC
  • Weapon Abilities – Break, Defensive, Extra Attack, Retaliate
  • Weapon Options – Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
    (Beyond Grand Master) Shield - Horned
  • Basic Hit - Adds a dice of damage.

Weapons Mastery Design Details

I have still to add in weapon options for magical implements.

Weapons Mastery Version 1.0

Horned Shield Attack: (Non-Proficient) + to hit, Awkward, Break, one target
Hit: 1d2+mod slashing.

Horned Shield Attack: (Proficient) + to hit, Break, one target
Hit: 1d4+mod piercing.
(B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.

Horned Shield Attack: (Skilled) + to hit, Break, one target
Hit: 2d4+mod piercing.
(B) AC Defence (+1/2) – You gain an AC Bonus against the next number of attacks.
(B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.

Horned Shield Attack: (Expert) + to hit, Break, one target
Hit: 3d4+mod piercing.
(B) AC Defence (+1/4) – You gain an AC Bonus against the next number of attacks.
(B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.

Horned Shield Attack: (Master) + to hit, Break, one target
Hit: 2d6+mod piercing.
(B) AC Defence (+2/6) – You gain an AC Bonus against the next number of attacks.
(B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.

Horned Shield Attack: (Grand Master) + to hit, Break, one target
Hit: 3d6+mod piercing.
(B) AC Defence (+2/All) – You gain an AC Bonus against the next number of attacks.
(B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-06 - Fixed spelling mistake of lean to learn.
  • 2023-03-25 - Page created on Site.
  • 2022-05-05 - Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 - Update to layout and menu.
  • 2020-09-26 - Published on WordPress.