Mystara of the Five Spheres RPG - Weapons Mastery - Marial Shield - Horned Page
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This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
Mystara of the Five Spheres - Weapons Mastery - Shield - Horned
Mystara of the Five Spheres - Shield - Horned
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes

A Shield with a horn for use in combat.
- 5E Stats Shield Weapon, Cost 15 gp and a weight of 2 lb
- Weapon Options (Available to learn) - Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
Weapons Mastery Rank Details
- (Non-Proficient) Shield - Horned
- Shield - Horned Attack +Str to hit target
- Basic Hit - Half damage
- Shield Bonus - None
- Weapon Abilities – Awkward, Break
- (Proficient) Shield - Horned
- Shield - Horned Attack +Prof +Str to hit target
- Basic Hit - Standard damage (1d4+Str Piercing)
- Shield Bonus - +1 AC
- Weapon Abilities – Awkward, Break, Extra Attack
- (Skilled) Shield - Horned
- Shield - Horned Attack +Prof +Str to hit target
- Basic Hit - Adds +1 dice to attack
- Shield Bonus - +1 AC
- Weapon Abilities – Break, Defensive, Extra Attack, Retaliate
- (Expert) Shield - Horned
- Shield - Horned Attack +Prof +Prof (+Str or + Con) to hit target
- Basic Hit - Adds +2 dice to attack, with choice of Str or Con
- Shield Bonus - +2 AC
- Weapon Abilities – Break, Defensive, Extra Attack, Retaliate
- Weapon Options – Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
- (Master) Shield - Horned
- Shield - Horned Attack +Prof +Prof (+Str or + Con) to hit target
- Basic Hit - Adds +3 dice to attack, with choice of Str or Con
- Shield Bonus - +2 AC
- Weapon Options – Armour-Piercing Thrust, Close Quarters Combat
- Weapon Options – Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
- (Grand Master) Shield - Horned
- Shield - Horned Attack +Prof +Prof +Str +Con to hit target, Crit (1 or 20)
- Basic Hit - Adds +4 dice to attack, also Str and Con.
- Shield Bonus - +2 AC
- Weapon Abilities – Break, Defensive, Extra Attack, Retaliate
- Weapon Options – Armour-Piercing Thrust, Close Quarters Combat, Sunder Joints
- (Beyond Grand Master) Shield - Horned
- Basic Hit - Adds a dice of damage.
Weapons Mastery Design Details
I have still to add in weapon options for magical implements.
Weapons Mastery Version 1.0
Horned Shield Attack: (Non-Proficient) + to hit, Awkward, Break, one target
Hit: 1d2+mod slashing.
Horned Shield Attack: (Proficient) + to hit, Break, one target
Hit: 1d4+mod piercing.
(B) Extra Attack – Can use this attack if your attack action in the
round was a light weapon. This attack includes your mod bonus to damage.
Horned Shield Attack: (Skilled) + to hit, Break, one target
Hit: 2d4+mod piercing.
(B) AC Defence (+1/2) – You gain an AC Bonus against the next number
of attacks.
(B) Extra Attack – Can use this attack if your attack action in the
round was a light weapon. This attack includes your mod bonus to damage.
Horned Shield Attack: (Expert) + to hit, Break, one target
Hit: 3d4+mod piercing.
(B) AC Defence (+1/4) – You gain an AC Bonus against the next number
of attacks.
(B) Extra Attack – Can use this attack if your attack action in the
round was a light weapon. This attack includes your mod bonus to damage.
Horned Shield Attack: (Master) + to hit, Break, one target
Hit: 2d6+mod piercing.
(B) AC Defence (+2/6) – You gain an AC Bonus against the next number
of attacks.
(B) Extra Attack – Can use this attack if your attack action in the
round was a light weapon. This attack includes your mod bonus to damage.
Horned Shield Attack: (Grand Master) + to hit, Break, one target
Hit: 3d6+mod piercing.
(B) AC Defence (+2/All) – You gain an AC Bonus against the next number
of attacks.
(B) Extra Attack – Can use this attack if your attack action in the
round was a light weapon. This attack includes your mod bonus to damage.
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-06 - Fixed spelling mistake of lean to learn.
- 2023-03-25 - Page created on Site.
- 2022-05-05 - Converted over to version 2.0 of my weapon mastery rules.
- 2021-08-25 - Update to layout and menu.
- 2020-09-26 - Published on WordPress.