Mystara of the Five Spheres RPG - Weapons Mastery - Simple Shield - Heavy Page
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This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
Mystara of the Five Spheres - Weapons Mastery - Shield - Heavy
Mystara of the Five Spheres - Shield - Heavy
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes
A single handed directional piece of armour used to help protect against attacks. These shields cover the entire body and reduce your Speed by 10 feet. Tower shields are bulky items, and count as such even when donned.
Shields can range from a dueler’s fencing buckler to the tower shields of mercenary armies. You may wield two shields, but only gain the defensive benefits of one shield at a time. When it is used to attack, a shield is treated as an improvised weapon that deals 1d4 bludgeoning damage.
Donning a shield grants no benefit to Armor Class if you are not proficient with shields, and you are unable to take cover behind it, plant it on the ground, or sacrifice it.
A creature one size category larger than the shield was designed for treats it as a shield that is one degree lighter, while a creature one size category smaller treats it as a shield that is one degree heavier. If that would make a light shield lighter or a heavy shield heavier, the shield cannot be used by that creature.
- 5E Stats One handed martial shield, Cost 35 gp and a weight of 20 lb
- Weapon Options (Available to learn) - tba
Weapons Mastery Rank Details
- (Non-Proficient) Shield - Heavy
- Shield - Heavy Attack +Str to hit target, Thrown (-/30)
- Basic Hit - Half damage
- Shield Bonus - None
- Weapon Abilities – Awkward
- (Proficient) Shield - Heavy
- Shield - Heavy Attack +Prof +Str to hit target
- Basic Hit - Standard damage (1d4+Str Bludgeoning)
- Shield Bonus - +2
- Weapon Abilities – Awkward, Block, Sacrifice
- (Skilled) Shield - Heavy
- Shield - Heavy Attack +Prof +Str to hit target
- Basic Hit - Adds +1 dice to attack
- Shield Bonus - +2
- Weapon Abilities – Block, Defensive, Deflect, Range, Sacrifice, Thrown
- (Expert) Shield - Heavy
- Shield - Heavy Attack +Prof +Prof (+Str or + Con) to hit target
- Basic Hit - Adds +2 dice to attack, with choice of Str or Con
- Shield Bonus - +3
- Weapon Abilities – Block, Defensive, Deflect, Range, Sacrifice, Thrown
- Weapon Options – tba
- (Master) Shield - Heavy
- Shield - Heavy Attack +Prof +Prof (+Str or + Con) to hit target
- Basic Hit - Adds +3 dice to attack, with choice of Str or Con
- Shield Bonus - +3
- Weapon Abilities – Block, Defensive, Deflect, Range, Sacrifice, Thrown
- Weapon Options – tba
- (Grand Master) Shield - Heavy
- Shield - Heavy Attack +Prof +Prof +Str+Con to hit target, Crit (1 and 20)
- Basic Hit - Adds +4 dice to attack, also Str and Con.
- Shield Bonus - +3
- Weapon Abilities – Block, Defensive, Deflect, Range, Sacrifice, Thrown
- Weapon Options – tba
- (Beyond Grand Master) Shield - Heavy
- Basic Hit - Adds a dice of damage.
Weapons Mastery Design Details
I have still to add in weapon options for magical implements.
Weapons Mastery Version 1.0
No version 1.0 of this weapon was created
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-06 - Fixed spelling mistake of lean to learn.
- 2023-03-25 - Page created on Site.
- 2022-07-25 - Published on WordPress.
- 2022-05-24 - Created at version 2.0 of my weapon mastery rules.