Mystara of the Five Spheres RPG - Weapons Mastery Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Page Navigation

Overview Adventures Artefacts Background Campaign Characters Classes Creatures Design Dominions Downtime Feats Gazetteer Gods Locations Magic Items Pantheons Organisations Ranks & Titles Rules Runes Secret Crafts Settlements Species Spells Timeline Weapons Mastery

Mystara of the Five Spheres - Overview

Mystara of the Five Spheres - Adventures

Mystara of the Five Spheres - Artefacts

Mystara of the Five Spheres - Background

Mystara of the Five Spheres - Campaign

Mystara of the Five Spheres - Characters

Mystara of the Five Spheres - Classes

Mystara of the Five Spheres - Creatures

Mystara of the Five Spheres - Design

Mystara of the Five Spheres - Dominion

Mystara of the Five Spheres - Downtime

Mystara of the Five Spheres - Feats

Mystara of the Five Spheres - Gazetteer

Mystara of the Five Spheres - Gods

Mystara of the Five Spheres - Magic Items

Mystara of the Five Spheres - Magic Items

Mystara of the Five Spheres - Pantheon

Mystara of the Five Spheres - Organisations

Mystara of the Five Spheres - Ranks & Titles

Mystara of the Five Spheres - House Rules

Mystara of the Five Spheres - Runes

Mystara of the Five Spheres - Secret Crafts

Mystara of the Five Spheres - Settlements

Mystara of the Five Spheres - Species (Races)

Mystara of the Five Spheres - Timeline

Mystara of the Five Spheres - Timeline

Mystara of the Five Spheres - Weapons Mastery

Mystara of the Five Spheres - Weapons Mastery - Ring

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Ring


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A skilled practitioner with a ring may use it as an implement for helping cast a spell and to manipulate magic around them.

  • 5E Stats Implement, Cost per magic item
  • Weapon Options (Available to learn) - tba

Weapons Mastery Rank Details

    (Non-Proficient) Magic Implement - Ring
  • Ring Cantrip Attack +Attribute to hit target
  • Requirement – Holding an unattuned Magic Ring
  • Cantrip Hit - can change energy damage to affinity (Halved)
  • Weapon Abilities – None
    (Proficient) Magic Implement - Ring
  • Ring Cantrip Attack +Attribute +Prof to hit target
  • Requirement – attuned to at least a Common Magical Ring
  • Cantrip Hit - can change energy damage to affinity
  • Weapon Abilities – Base DC, Cantrip, Counterelement (self), Magical Battery
    (Skilled) Magic Implement - Ring
  • Ring Cantrip and Magic Attack +Attribute +Prof to hit target
  • Requirement – attuned to at least an Uncommon Magical Ring
  • Cantrip Hit - can change energy damage to affinity, +1 to Damage Dice
  • Weapon Abilities – Base DC, Cantrip, Counterelement (reach), Magical Battery
    (Expert) Magic Implement - Ring
  • Ring Cantrip and Magic Attack +Attribute +Prof +Prof to hit target
  • Requirement – attuned to at least a Rare Magical Ring
  • Cantrip Hit - can change energy damage to affinity, +2 to Damage Dice
  • Weapon Abilities – Base DC, Cantrip, Counterelement (30ft), Magical Battery
    (Master) Magic Implement - Ring
  • Ring Cantrip and Magic Attack +Attribute +Prof +Prof to hit target
  • Requirement – attuned to at least a Very Rare Magical Ring
  • Cantrip Hit - can change energy damage to affinity, +3 to Damage Dice
  • Weapon Abilities – Base DC, Cantrip, Counterelement (60ft), Magical Battery
    (Grand Master) Magic Implement - Ring
  • Ring Cantrip and Magic Attack +Attribute +Prof +Prof to hit target, Crit (1 or 20)
  • Requirement – attuned to at least a Legendary Magical Ring
  • Cantrip Hit - can change energy damage to affinity, +4 to Damage Dice
  • Weapon Abilities – Base DC, Cantrip, Counterelement (120ft), Magical Battery
    (Beyond Grand Master) Magic Implement - Ring
  • Cantrip Hit - Adds a dice of damage

Weapons Mastery Design Details

I have still to add in weapon options for magical implements.

Weapons Mastery Version 1.0

No version 1.0 of this weapon was created.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-06 - Fixed spelling mistake of lean to learn.
  • 2023-03-24 - Page created on Site.
  • 2022-07-27 - Published on WordPress.
  • 2022-05-24 - Created at version 2.0 of my weapon mastery rules.