Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Partisan Page
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This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
Mystara of the Five Spheres - Weapons Mastery - Partisan
Mystara of the Five Spheres - Partisan
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes

A partisan is a type of polearm that was used in Europe in the 16th, 17th, and 18th century. It consisted of a spearhead mounted on a long shaft, usually wooden, with protrusions on the sides which aided in parrying sword thrusts.
- 5E Stats Two-Handed Martial Weapon, Cost 20 gp and a weight of 18 lb
- Weapon Options (Available to learn) - Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault.
Weapons Mastery Rank Details
- (Non-Proficient) Partisan
- Partisan Attack +Str to hit target
- Basic Hit - Half- Standard Damage
- Weapon Abilities – Heavy, Two Handed
- (Proficient) Partisan
- Partisan Attack +Prof +Str to hit target, Reach (10 ft)
- Basic Hit - Standard Damage (1d10+Mod Piercing)
- Weapon Abilities – Charge, Heavy, Reach, Set, Two Handed
- (Skilled) Partisan
- Partisan Attack +Prof +Str to hit target, Reach (10 ft)
- Basic Hit - Standard Damage (+1 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
- (Expert) Partisan
- Partisan Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
- Basic Hit - Standard Damage (+2 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
- Weapon Options – Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
- (Master) Partisan
- Partisan Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
- Basic Hit - Standard Damage (+3 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
- Weapon Options – Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
- (Grand Master) Partisan
- Partisan Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
- Basic Hit - Standard Damage (+4 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
- Weapon Options – Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
- (Beyond Grand Master) Partisan
- Basic Hit - Add an exta dice of damage
Weapons Mastery Design Details
I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.
Weapons Mastery Version 1.0
Partisan Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod piercing damage.
Partisan Attack: (Proficient) + to hit, Charge, Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
Partisan Attack: (Skilled) + to hit, Charge, Heavy, Reach,
Set, Two-Handed, one target,
Hit: 3d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced
to drop their weapon. If they roll a natural 20 you drop yours instead.
Partisan Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d8+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced
to drop their weapon. If they roll a natural 20 you drop yours instead.
Partisan Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d10+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced
to drop their weapon. If they roll a natural 20 you drop yours instead.
Partisan Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d12+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC.
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced
to drop their weapon. If they roll a natural 20 you drop yours instead.
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-10 - Page created on Site.
- 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
- 2021-08-25 – Update to the layout and menu.
- 2020-09-30 - Published on WordPress.