Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Partisan Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Partisan

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Partisan


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A partisan is a type of polearm that was used in Europe in the 16th, 17th, and 18th century. It consisted of a spearhead mounted on a long shaft, usually wooden, with protrusions on the sides which aided in parrying sword thrusts.

  • 5E Stats Two-Handed Martial Weapon, Cost 20 gp and a weight of 18 lb
  • Weapon Options (Available to learn) - Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault.

Weapons Mastery Rank Details

    (Non-Proficient) Partisan
  • Partisan Attack +Str to hit target
  • Basic Hit - Half- Standard Damage
  • Weapon Abilities – Heavy, Two Handed
    (Proficient) Partisan
  • Partisan Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (1d10+Mod Piercing)
  • Weapon Abilities – Charge, Heavy, Reach, Set, Two Handed
    (Skilled) Partisan
  • Partisan Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (+1 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
    (Expert) Partisan
  • Partisan Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+2 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
  • Weapon Options – Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Master) Partisan
  • Partisan Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+3 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
  • Weapon Options – Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Grand Master) Partisan
  • Partisan Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
  • Basic Hit - Standard Damage (+4 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Reach, Set, Two Handed
  • Weapon Options – Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Beyond Grand Master) Partisan
  • Basic Hit - Add an exta dice of damage

Weapons Mastery Design Details

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0

Partisan Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod piercing damage.

Partisan Attack: (Proficient) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage

Partisan Attack: (Skilled) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 3d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.

Partisan Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d8+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.

Partisan Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d10+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.

Partisan Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d12+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-10 - Page created on Site.
  • 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 – Update to the layout and menu.
  • 2020-09-30 - Published on WordPress.