Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Maul Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Maul

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Maul


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A maul is a long-handled hammer with a heavy head, of wood, lead, or iron. Similar in appearance and function to a modern sledgehammer, it is sometimes shown as having a spear-like spike on the fore-end of the haft. The use of the maul as a weapon seems to date from the later 14th century.

  • 5E Stats Two-Handed Martial Weapon, Cost 10 gp and a weight of 10 lb
  • Weapon Options (Available to learn) - Bruising Blow, Crushing Blow, Dazing Blow, Hurling Impact, Ribshatter, Sundering Strike.

Weapons Mastery Rank Details

    (Non-Proficient) Maul
  • Maul Attack +Str to hit target
  • Basic Hit - Half- Standard Damage
  • Weapon Abilities – Heavy, Two Handed
    (Proficient) Maul
  • Maul Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (2d6+Mod Bludgeoning)
  • Weapon Abilities – Heavy, Reach, Two Handed
    (Skilled) Maul
  • Maul Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (+2 Dice)
  • Weapon Abilities – Heavy, Reach, Stun, Two Handed
    (Expert) Maul
  • Maul Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+4 Dice)
  • Weapon Abilities – Heavy, Reach, Stun, Two Handed
  • Weapon Options – Bruising Blow, Crushing Blow, Dazing Blow, Hurling Impact, Ribshatter, Sundering Strike
    (Master) Maul
  • Maul Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+6 Dice)
  • Weapon Abilities – Heavy, Reach, Stun, Two Handed
  • Weapon Options – Bruising Blow, Crushing Blow, Dazing Blow, Hurling Impact, Ribshatter, Sundering Strike
    (Grand Master) Maul
  • Maul Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
  • Basic Hit - Standard Damage (+8 Dice)
  • Weapon Abilities – Heavy, Reach, Stun, Two Handed
  • Weapon Options – Bruising Blow, Crushing Blow, Dazing Blow, Hurling Impact, Ribshatter, Sundering Strike
    (Beyond Grand Master) Maul
  • Basic Hit - Add an exta two dice of damage

Weapons Mastery Design Details

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0

Maul Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod piercing damage.

Maul Attack: (Proficient) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d6+mod piercing damage + Charge.
Crit: Stun (Base DC) Con save or stunned for 1 round/per 5 under the check

Maul Attack: (Skilled) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 3d6+mod piercing damage + Charge.
Crit: Stun (Base DC+1) Con save or stunned for 1 round/per 5 under the check

Maul Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d8+mod piercing damage + Charge.
Crit: Stun (Base DC+2) Con save or stunned for 1 round/per 5 under the check

Maul Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d10+mod piercing damage + Charge.
Crit: Stun (Base DC+3) Con save or stunned for 1 round/per 5 under the check

Maul Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d12+mod piercing damage + Charge.
Crit: Stun (Base DC+4) Con save or stunned for 1 round/per 5 under the check

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-10 - Page created on Site.
  • 2022-05-04 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-26 – Update to the layout and menu.
  • 2020-09-29 - Published on WordPress.