Mystara of the Five Spheres RPG - Weapons Mastery - Martial Ranged - Longbow Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Longbow

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Longbow


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A longbow is a type of bow that is tall – roughly equal to the height of the user – allowing the archer a fairly long draw. A longbow is not significantly recurved. Its limbs are relatively narrow so that they are circular or D-shaped in cross section.

  • 5E Stats Ranged Martial Weapon, Cost 50 gp and a weight of 2 lb
  • Weapon Options (Available to learn) - Distracting Shot, Patient Shot, Pinning Hit, Power Shot, Shrapnel Shot, Staggering Shot, Trick Shot.

Weapons Mastery Rank Details

    (Non-Proficient) Longbow
  • Longbow Attack +Dex to hit target, Ammunition Range (-/600 ft)
  • Basic Hit - Half-Damage
  • Weapon Abilities – Ammunition, Heavy, Range, Two-Handed
    (Proficient) Longbow
  • Longbow Attack +Prof +Dex to hit target, Ammunition Range (160/620 ft)
  • Basic Hit - Standard Damage (1d8+Mod Piercing)
  • Weapon Abilities – Ammunition, Heavy, Range, Two-Handed
    (Skilled) Longbow
  • Longbow Attack +Prof +Dex to hit target, Ammunition Range (170/640 ft)
  • Basic Hit - Standard Damage +1 Dice
  • Crit Hit - Delay (if within first range bracket, or not disadvantage)
  • Weapon Abilities – Ammunition, Defensive, Heavy, Range, Two-Handed
    (Expert) Longbow
  • Longbow Attack +Prof +Prof +Dex to hit target, Ammunition Range (180/660 ft)
  • Basic Hit - Standard Damage +2 Dice
  • Crit Hit - Delay (if within first range bracket, or not disadvantage)
  • Weapon Abilities – Ammunition, Defensive, Heavy, Range, Two-Handed
  • Weapon Options – Distracting Shot, Patient Shot, Pinning Hit, Power Shot, Shrapnel Shot, Staggering Shot, Trick Shot
    (Master) Longbow
  • Longbow Attack +Prof +Prof +Dex to hit target, Ammunition Range (190/680 ft)
  • Basic Hit - Standard Damage +3 Dice
  • Crit Hit - Delay (if within first range bracket, or not disadvantage)
  • Weapon Abilities – Ammunition, Defensive, Heavy, Range, Two-Handed
  • Weapon Options – Distracting Shot, Patient Shot, Pinning Hit, Power Shot, Shrapnel Shot, Staggering Shot, Trick Shot
    (Grand Master) Longbow
  • Longbow Attack +Prof +Prof +Dex to hit target, Ammunition Range (200/700 ft)
  • Basic Hit - Standard Damage +4 Dice
  • Crit Hit - Delay (if within first range bracket, or not disadvantage)
  • Weapon Abilities – Ammunition, Defensive, Heavy, Range, Two-Handed
  • Weapon Options – Distracting Shot, Patient Shot, Pinning Hit, Power Shot, Shrapnel Shot, Staggering Shot, Trick Shot
    (Beyond Grand Master) Longbow
  • Longbow Attack Ammunition Range (+10 ft/+20 ft)
  • Basic Hit - Add a dice of damage

Weapons Mastery Design Details

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0

Longbow Attack: (Non-Proficient) + to hit, Ammunition range (-/600ft), one target, Heavy, Two-Handed
Hit: 1d6+mod piercing damage.

Longbow Attack: (Proficient) + to hit, Ammunition range (160/620ft), one target, Heavy, Two-Handed
Hit: base damage (2d6 piercing).

Longbow Attack: (Skilled) + to hit, Ammunition range (170+Delay/640ft), one target, Heavy, Two-Handed
Hit: base damage (3d6 piercing).
(B) AC Defence (+1/1) – You gain an armour class bonus, for a set number of attacks each round.
Crit within 170: Delay (Base DC) Con save or opponent you have struck this round is stunned until start of their turn, or a critical fail until their next turn.

Longbow Attack: (Expert) + to hit, Ammunition range (180+Delay/660ft), one target, Heavy, Two-Handed
Hit: base damage (2d8 piercing).
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
Crit within 180: Delay (Base DC) Con save or opponent you have struck this round is stunned until start of their turn, or a critical fail until their next turn.

Longbow Attack: (Master) + to hit, Ammunition range (190+Delay/680ft), one target, Heavy, Two-Handed
Hit: base damage (2d10 piercing).
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
Crit within 190: Delay (Base DC) Con save or opponent you have struck this round is stunned until start of their turn, or a critical fail until their next turn.

Longbow Attack: (Grand Master) + to hit, Ammunition range (200+Delay/700ft), one target, Heavy, Two-Handed
Hit: base damage (2d12 piercing).
(B) AC Defence (+1/4) – You gain an armour class bonus, for a set number of attacks each round.
Crit within 200: Delay (Base DC) Con save or opponent you have struck this round is stunned until start of their turn, or a critical fail until their next turn.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-06 - Fixed spelling mistake of lean to learn and Pinning Shot to Pinning Hit.
  • 2023-04-01 - Page created on Site.
  • 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 – Update to layout and menu.
  • 2020-09-26 - Published on WordPress.