Mystara of the Five Spheres RPG - Weapons Mastery - Magical Implement - Holy Symbol Page
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This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
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Weapons Mastery
Mystara of the Five Spheres - Overview
Mystara of the Five Spheres - Adventures
Mystara of the Five Spheres - Artefacts
Mystara of the Five Spheres - Background
Mystara of the Five Spheres - Campaign
Mystara of the Five Spheres - Characters
Mystara of the Five Spheres - Classes
Mystara of the Five Spheres - Creatures
Mystara of the Five Spheres - Design
Mystara of the Five Spheres - Dominion
Mystara of the Five Spheres - Downtime
Mystara of the Five Spheres - Feats
Mystara of the Five Spheres - Gazetteer
Mystara of the Five Spheres - Gods
Mystara of the Five Spheres - Magic Items
Mystara of the Five Spheres - Magic Items
Mystara of the Five Spheres - Pantheon
Mystara of the Five Spheres - Organisations
Mystara of the Five Spheres - Ranks & Titles
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Mystara of the Five Spheres - Runes
Mystara of the Five Spheres - Secret Crafts
Mystara of the Five Spheres - Settlements
Mystara of the Five Spheres - Species (Races)
Mystara of the Five Spheres - Timeline
Mystara of the Five Spheres - Timeline
Mystara of the Five Spheres - Weapons Mastery
Mystara of the Five Spheres - Weapons Mastery - Holy Symbol
Overview
Weapon Mastery
Weapon Abilities
Weapon Options
Mystara of the Five Spheres - Holy Symbol
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Overview
References
Notes
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes
A skilled practitioner with a Holy Symbol may use it as an implement for helping cast a spell and to manipulate magic around them.
- 5E Stats Implement, Cost per magic item
- Weapon Options (Available to learn) - tba
Weapons Mastery Rank Details
- (Non-Proficient) Magic Implement - Holy Symbol
- Holy Symbol Cantrip Attack +Attribute to hit target
- Requirement – Holding an unattuned Magic Holy Symbol
- Cantrip Hit - can change energy damage to affinity (Halved)
- Weapon Abilities – None
- (Proficient) Magic Implement - Holy Symbol
- Holy Symbol Cantrip Attack +Attribute +Prof to hit target
- Requirement – attuned to at least a Common Magical Holy Symbol
- Cantrip Hit - can change energy damage to affinity
- Healing - add your proficieny to healing rolls
- Weapon Abilities – Base DC, Cantrip, Ceremony, Magical Battery
- (Skilled) Magic Implement - Holy Symbol
- Holy Symbol Cantrip and Magic Attack +Attribute +Prof to hit target
- Requirement – attuned to at least an Uncommon Magical Holy Symbol
- Cantrip Hit - can change energy damage to affinity, +1 to Damage Dice
- Healing - add your proficieny to healing rolls and add +1 Dice Healing
- Weapon Abilities – Base DC, Cantrip, Magical Battery
- (Expert) Magic Implement - Holy Symbol
- Holy Symbol Cantrip and Magic Attack +Attribute +Prof +Prof to hit target
- Requirement – attuned to at least a Rare Magical Holy Symbol
- Cantrip Hit - can change energy damage to affinity, +2 to Damage Dice
- Healing - add your proficieny twice to healing rolls and add +2 Dice Healing
- Weapon Abilities – Base DC, Cantrip, Ceremony, Magical Battery
- (Master) Magic Implement - Holy Symbol
- Holy Symbol Cantrip and Magic Attack +Attribute +Prof +Prof to hit target
- Requirement – attuned to at least a Very Rare Magical Holy Symbol
- Cantrip Hit - can change energy damage to affinity, +3 to Damage Dice
- Healing - add your proficieny twice to healing rolls and add +3 Dice Healing
- Weapon Abilities – Base DC, Cantrip, Ceremony, Magical Battery
- (Grand Master) Magic Implement - Holy Symbol
- Holy Symbol Cantrip and Magic Attack +Attribute +Prof +Prof to hit target, Crit (1 or 20)
- Requirement – attuned to at least a Legendary Magical Holy Symbol
- Cantrip Hit - can change energy damage to affinity, +4 to Damage Dice
- Healing - add your proficieny twice to healing rolls and add +4 Dice Healing
- Weapon Abilities – Base DC, Cantrip, Ceremony, Magical Battery
- (Beyond Grand Master) Magic Implement - Holy Symbol
- Cantrip Hit - Adds a dice of damage
- Healing - adds a dice of healing
Weapons Mastery Design Details
I have still to add in weapon options for magical implements.
Weapons Mastery Version 1.0
No version 1.0 of this weapon was created.
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-06 - Fixed spelling mistake of lean to learn.
- 2023-03-24 - Page created on Site. Added in extra healing with proficiency.
- 2022-07-29 - Published on WordPress.
- 2022-05-24 - Created at version 2.0 of my weapon mastery rules.