Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Halberd Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Halberd

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Halberd


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A halberd (also called halbard, halbert or Swiss voulge) is a two-handed pole weapon that came to prominent use during the 14th, 15th, and 16th centuries. The word halberd is most likely equivalent to the German word Hellebarde, deriving from Middle High German halm (handle) and barte (battleaxe) joint to helmbarte. Troops that used the weapon are called halberdiers.

The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants. It is very similar to certain forms of the voulge in design and usage. The halberd was usually 1.5 to 1.8 metres (5 to 6 feet) long.

The word has also been used to describe a weapon of the Early Bronze Age in Western Europe. This consisted of a blade mounted on a pole at a right angle. The Chinese polearm known as ji is also commonly translated into English as halberd.

  • 5E Stats Two-Handed Martial Weapon, Cost 20 gp and a weight of 6 lb
  • Weapon Options (Available to learn) - Arcing Slash, Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault.

Weapons Mastery Rank Details

    (Non-Proficient) Halberd
  • Halberd Attack +Str to hit target
  • Basic Hit - Half- Standard Damage
  • Weapon Abilities – Heavy, Two Handed
    (Proficient) Halberd
  • Halberd Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (1d10+Mod Slashing)
  • Weapon Abilities – Charge, Heavy, Reach, Set, Two Handed
    (Skilled) Halberd
  • Halberd Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (+1 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Hook, Reach, Set, Two Handed
    (Expert) Halberd
  • Halberd Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+2 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Hook, Reach, Set, Two Handed
  • Weapon Options – Arcing Slash, Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Master) Halberd
  • Halberd Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+3 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Hook, Reach, Set, Two Handed
  • Weapon Options – Arcing Slash, Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Grand Master) Halberd
  • Halberd Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
  • Basic Hit - Standard Damage (+4 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Disarm, Heavy, Hook, Reach, Set, Two Handed
  • Weapon Options – Arcing Slash, Armour-Piercing Thrust, Disarming Parry, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Beyond Grand Master) Halberd
  • Basic Hit - Add an exta dice of damage

Weapons Mastery Design Details

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0

Halberd Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod slashing damage.

Halberd Attack: (Proficient) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d6+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage

Halberd Attack: (Skilled) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 3d6+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
(B) Hook (Base DC+2) Str save or opponent falls prone if you struck them this round.

Halberd Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d8+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.

Halberd Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d10+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
(B) Hook (Base DC+2) Str save or opponent falls prone if you struck them this round.

Halberd Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d12+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
(B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
(B) Hook (Base DC+2) Str save or opponent falls prone if you struck them this round.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-10 - Page created on Site.
  • 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 – Update to the layout and menu.
  • 2020-09-30 - Published on WordPress.