Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Greataxe Page
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This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
Mystara of the Five Spheres - Weapons Mastery - Greataxe
Mystara of the Five Spheres - Greataxe
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes
A greataxe is a military two-handed melee weapon in the axe weapon group. The greataxe was a large, heavy battleaxe with a double-bladed head. The shaft was usually constructed of stout wood and longer than even a dwarven waraxe, with about half that length being just the grip alone.
- 5E Stats Two-Handed Martial Weapon, Cost 30 gp and a weight of 7 lb
- Weapon Options (Available to learn) - Arcing Slash, Crushing Blow, Disarming Parry, Hurling Impact, Sundering Strike.
Weapons Mastery Rank Details
- (Non-Proficient) Greataxe
- Greataxe Attack +Str to hit target
- Basic Hit - Half Standard Damage
- Weapon Abilities – Heavy, Two Handed
- (Proficient) Greataxe
- Greataxe Attack +Prof +Str to hit target, Reach (10 ft)
- Basic Hit - Standard Damage (2d6+Mod Bludgeoning)
- Weapon Abilities – Heavy, Two Handed
- (Skilled) Greataxe
- Greataxe Attack +Prof +Str to hit target, Reach (10 ft)
- Basic Hit - Standard Damage (+2 Dice)
- Weapon Abilities – Defensive, Deflect, Heavy, Two Handed
- (Expert) Greataxe
- Greataxe Attack +Prof +Prof +Str to hit target, Crit (19-20)
- Basic Hit - Standard Damage (+4 Dice)
- Weapon Abilities – Defensive, Deflect, Heavy, Two Handed
- Weapon Options – Arcing Slash, Crushing Blow, Disarming Parry, Hurling Impact, Sundering Strike
- (Master) Greataxe
- Greataxe Attack +Prof +Prof +Str to hit target, Crit (19-20)
- Basic Hit - Standard Damage (+6 Dice)
- Weapon Abilities – Defensive, Deflect, Heavy, Two Handed
- Weapon Options – Arcing Slash, Crushing Blow, Disarming Parry, Hurling Impact, Sundering Strike
- (Grand Master) Greataxe
- Greataxe Attack +Prof +Prof +Str to hit target, Crit (1-2 and 19-20)
- Basic Hit - Standard Damage (+8 Dice)
- Weapon Abilities – Defensive, Deflect, Heavy, Two Handed
- Weapon Options – Arcing Slash, Crushing Blow, Disarming Parry, Hurling Impact, Sundering Strike
- (Beyond Grand Master) Greataxe
- Greataxe Attack Thrown range (+5 ft/+5 ft)
- Basic Hit - Add an exta two dice of damage
Weapons Mastery Design Details
I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.
Weapons Mastery Version 1.0
Greataxe Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod piercing damage.
Greataxe Attack: (Proficient) + to hit, Charge, Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d6+mod piercing damage + Charge.
Greataxe Attack: (Skilled) + to hit, Charge, Heavy, Reach,
Set, Two-Handed, one target,
Hit: 3d6+mod piercing damage + Charge.
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC.
Greataxe Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d8+mod piercing damage + Charge.
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC.
Greataxe Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d10+mod piercing damage + Charge.
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (3) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC.
Greataxe Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d12+mod piercing damage + Charge.
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (4) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC.
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-10 - Page created on Site.
- 2022-05-04 – Converted over to version 2.0 of my weapon mastery rules.
- 2021-08-26 – Update to the layout and menu.
- 2020-09-29 - Published on WordPress.