Mystara of the Five Spheres RPG - Weapons Mastery - Martial Ranged - Blowgun Two Handed Page
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This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
Mystara of the Five Spheres - Weapons Mastery - Blowgun Two-Handed
Mystara of the Five Spheres - Blowgun Two-Handed
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes

A blowgun is a simple ranged weapon consisting of a long narrow tube for shooting light projectiles such as darts. It operates by having the projectile placed inside the pipe and using the force created by one’s forced exhalation to pneumatically propel the projectile.
- 5E Stats Ranged Martial Weapon, Cost 20 gp and a weight of 1 lb
- Weapon Options (Available to learn) - Chuul Ichor, Deathtoad Toxin, Patient Shot, Scorpion Venom, Wooziness Tonic.
Weapons Mastery Rank Details
- (Non-Proficient) Blowgun Two Handed
- Blowgun Two Handed Attack +Dex to hit target, Ammunition Range (-/140 ft)
- Basic Hit - Half- Standard Damage, no poison added.
- Weapon Abilities – Ammunition, Loading, Range, Two-Handed
- (Proficient) Blowgun Two Handed
- Blowgun Two Handed Attack +Prof +Dex to hit target, Ammunition Range (40/150 ft)
- Basic Hit - Standard Damage (1d6+Mod Piercing) + Poison Damage (d4)
- Weapon Abilities – Ammunition, Loading, Poison, Range, Two-Handed
- (Skilled) Blowgun Two Handed
- Blowgun Two Handed Attack +Prof +Dex to hit target, Ammunition Range (45/160 ft)
- Basic Hit - Standard Damage (+1 Dice) + Poison Damage (d6)
- Weapon Abilities – Ammunition, Loading, Poison, Range, Two-Handed
- (Expert) Blowgun Two Handed
- Blowgun Two Handed Attack +Prof +Prof +Dex to hit target, Ammunition Range (50/170 ft)
- Basic Hit - Standard Damage (+2 Dice) + Poison Damage (d8)
- Crit Hit - Delay (if within first range bracket, or not disadvantage)
- Weapon Abilities – Ammunition, Loading, Poison, Range, Two-Handed
- Weapon Options – Chuul Ichor, Deathtoad Toxin, Patient Shot, Scorpion Venom, Wooziness Tonic
- (Master) Blowgun Two Handed
- Blowgun Two Handed Attack +Prof +Prof +Dex to hit target, Ammunition Range (55/180 ft)
- Basic Hit - Standard Damage (+3 Dice) + Poison Damage (d10)
- Crit Hit - Delay (if within first range bracket, or not disadvantage)
- Weapon Abilities – Ammunition, Loading, Poison, Range, Two-Handed
- Weapon Options – Chuul Ichor, Deathtoad Toxin, Patient Shot, Scorpion Venom, Wooziness Tonic
- (Grand Master) Blowgun Two Handed
- Blowgun Two Handed Attack +Prof +Prof +Dex to hit target, Ammunition Range (60/190 ft), Crit (1 or 20)
- Basic Hit - Standard Damage (+4 Dice) + Poison Damage (d12)
- Crit Hit - Delay (if within first range bracket, or not disadvantage)
- Weapon Abilities – Ammunition, Delay, Light, Loading, Poison, Range
- Weapon Options – Chuul Ichor, Deathtoad Toxin, Patient Shot, Scorpion Venom, Wooziness Tonic
- (Beyond Grand Master) Blowgun Two Handed
- Blowgun Two Handed Attack Ammunition Range (+5 ft/+10 ft)
- Basic Hit - Add an exta dice of damage to the standard damage only
Weapons Mastery Design Details
I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.
Weapons Mastery Version 1.0
Blowgun Two Handed Attack: (Non-Proficient) + to hit, Ammunition range (-/140 ft),
one target, Loading, Two Handed,
Hit: 1d2+mod piercing damage.
Base Poison: d2
Blowgun Two Handed Attack: (Proficient) + to hit, Ammunition range (40/150 ft),
one target, Loading, Two Handed,
Hit: 1d3+mod piercing damage.
Base Poison: d4
Blowgun Two Handed Attack: (Skilled) + to hit, Ammunition range (45/160 ft),
one target, Loading, Two Handed,
Hit: 1d4+mod piercing damage.
Base Poison: d6
Blowgun Two Handed Attack: (Expert) + to hit, Ammunition range (50/170 ft),
one target, Loading, Two Handed,
Hit: 2d4+mod piercing damage.
Base Poison: d8
Blowgun Two Handed Attack: (Master) + to hit, Ammunition range (55/180 ft),
one target, Loading, Two Handed,
Hit: 3d4+mod piercing damage.
Base Poison: d10
Blowgun Two Handed Attack: (Grand Master) + to hit, Ammunition range (60/190 ft),
one target, Loading, Two Handed
Hit: 2d6+mod piercing damage.
Base Poison: d12
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-08 - Page created on Site.
- 2022-05-04 – Converted over to version 2.0 of my weapon mastery rules.
- 2022-03-26 – Update to layout and menu.
- 2020-09-28 - Published on WordPress.