Mystara of the Five Spheres RPG - Weapons Mastery Martial Two-Handed - Bardiche Page
Mystara Pages
Page Content
GM Section
Updates
|
This is the section of my website dedicated to the Mystara setting weapons. Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers. |
Mystara of the Five Spheres - Weapons Mastery - Bardiche
Mystara of the Five Spheres - Bardiche
Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview
Mystara of the Five Spheres - Weapons Mastery Weapon Abilities
Mystara of the Five Spheres - Weapons Mastery Weapon Options
Games Master Section of Mystara of the Five Spheres
Mystara of the Five Spheres - GM Section
Mystara of the Five Spheres - References
References still to come
Mystara of the Five Spheres - Notes
- 5E Stats Two-Handed Martial Weapon, Cost 20 gp and a weight of 6 lb
- Weapon Options (Available to learn) - Arcing Slash, Grinding Halt, Phalanx, Rebuff, Unmount, Vault.
Weapons Mastery Rank Details
- (Non-Proficient) Bardiche
- Bardiche Attack +Str to hit target
- Basic Hit - Half Standard Damage
- Weapon Abilities – Heavy, Two Handed
- (Proficient) Bardiche
- Bardiche Attack +Prof +Str to hit target, Reach (10 ft)
- Basic Hit - Standard Damage (1d10+Mod Slashing)
- Weapon Abilities – Charge, Heavy, Reach, Set, Two Handed
- (Skilled) Bardiche
- Bardiche Attack +Prof +Str to hit target, Reach (10 ft)
- Basic Hit - Standard Damage (+1 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
- (Expert) Bardiche
- Bardiche Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
- Basic Hit - Standard Damage (+2 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
- Weapon Options – Arcing Slash, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
- (Master) Bardiche
- Bardiche Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
- Basic Hit - Standard Damage (+3 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
- Weapon Options – Arcing Slash, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
- (Grand Master) Bardiche
- Bardiche Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
- Basic Hit - Standard Damage (+4 Dice)
- Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
- Weapon Options – Arcing Slash, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
- (Beyond Grand Master) Bardiche
- Basic Hit - Add an exta dice of damage
Weapons Mastery Design Details
I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.
Weapons Mastery Version 1.0
Bardiche Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod slashing damage.
Bardiche Attack: (Proficient) + to hit, Charge, Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d6+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) Hook (Base DC) Str save or opponent falls prone if you struck them this round.
Bardiche Attack: (Skilled) + to hit, Charge, Heavy, Reach,
Set, Two-Handed, one target,
Hit: 3d6+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC
(B) Hook (Base DC) Str save or opponent falls prone if you struck them this
round.
Bardiche Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d8+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC
Bardiche Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d10+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC
Bardiche Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach,
Set, Two-Handed, one target,
Hit: 2d12+mod slashing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits
are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double
damage
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of
attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several
attacks instead using your attack roll instead of your AC.
Content Updates
- 2023-08-31 - Updated to the improved layout with dynamic linking.
- 2023-04-10 - Page created on Site.
- 2022-05-04 – Converted over to version 2.0 of my weapon mastery rules.
- 2021-08-26 – Update to the layout and menu.
- 2020-09-26 - Published on WordPress.