Mystara Spells - Level 5 - Arcane Hand
Description - You create a hand of magic able to various actions.
Spells - Level 5 - Arcane Hand
Mystara of the Five Spheres Spells
Level 5 Spell - Arcane Hand
- Evocation 5th Level (Arcane, Attack, Protection)
- Classes - Sorcerer, Wizard
- Secret Crafts - Dragon, Protect, Rad, War
- Casting time - 1 action
- Range - Long (120ft)
- Area - Uncoccupied space that you can see
- Components - V, S, M (gauntlet inlaid with copper tracery or an egshell and a snakeskin glove)
- Duration - Concentration (1 minute)
- You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand.
- The hand doesn’t fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points.
- When you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60ft and then choose one of the following.
- Shove (Forceful Hand): The hand makes a Strength saving throw against the maneuver DC of a creature within 5ft of it, with advantage if the creature is Medium or smaller. On a success, the hand pushes the creature in a direction of your choosing for up to 5ft plus a number of feet equal to 5 times your spellcasting ability modifier, and remains within 5ft of it.
- Smash (Clenched Fist): Make a melee spell attack against a creature or object within 5ft of the hand. On a hit, the hand deals 4d8 force damage.
- Snatch (Grasping Hand): The hand makes a Strength saving throw against the maneuver DC of a creature within 5ft of it, with advantage if the creature is Medium or smaller. On a success, the creature is grappled by the hand. You can use a bonus action to crush a creature grappled by the hand, dealing bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
- Stop (Interposing Hand): Until the hand is given another command it moves to stay between you and a creature of your choice, providing you with three-quarters cover against the chosen creature. A creature with a Strength score of 26 or less cannot move through the hand’s space, and stronger creatures treat the hand as difficult terrain.
- Cast at Higher Levels - (+1) increase the damage by 1 dice.
- Rare – Bigby’s Hand - The hand can support a medium sized creature, be used as a platform, and throw a willing target adding its shove distance to the distance the willing target can jump.
Available Spell Lists for Spell
Content Updates
- 2023-03-08 - Created and Migrated on new site.
- 2020-09-11 - Published on WordPress.
- 2022-08-12 – Spell page created.