Mystara of the Five Spheres D&D - Humans of Air - Heldannic
The Heldannic people are an evolution from the Antalians who moved into the area
from the east and settled. They are connected to the sky, and weather patterns.
They have a Norse style to their appearance and culture. Founding nations based on
conquest and a fight for survival, they can be found exploring the world, fighting
in other peoples armies or just standing out in the population being fairly tall
for a human.
Characteristics
- Height - men 5’ to 6′, women 4′ 7″ to 5’ 7″.
- Complexion - pale skinned.
- Colouration - Blonde Hair, light blue eyes.
- Known Community Locations - Heldannic Territories, Northern Reaches,
Norwold Region.
- Traits - based on the Variant Human.
Suggested Options
- Elemental Affinity -
Water is also a common choice instead of Air.
- Feats -
Prodigy,
- Barbarian -
Path of the Ancestors,
Path of the Berserker,
Path of the Zealot,
- Bard -
College of Swords,
College of Valour,
- Cleric -
Domain of Tempest,
- Druid -
Circle of the Stones,
- Fighter -
Banneret,
Battle Master,
Weapons Master,
- Monk -
Way of the Cobalt Soul,
- Paladin -
Oath of Devotion,
Oath of Thunder,
- Ranger -
Hunter,
Monster Slayer,
- Rogue -
Mastermind,
- Sorcerer -
Storm Sorcery,
- Wizard -
Doom Croaker,
School of Divination,
School of Enchantment,
Campaign Examples -
Camdu (Fri),
Mystara of the Five Spheres D&D - Humans of Air - Thyatian
The Thyatian people are an evolution from the Neathar and the Antalians. They are
connected to lightning, thunder and thought. They have an roman style to their
appearance and culture. They are the people who form the core of the bureaucracy of
the Thyatian government. Culturally they are behind building kingdoms and empires,
helping form Thyatis, Karameikos, Glantri and Darokin who all follow the same
bureaucracy.
Karameikos -
If you want to be a Human of Air (Thyatian) with a roman background and a love of
bureaucracy. Your among the most charismatic of the Thyatian Empire having a flair
for using your voice to be a counterpoint to the strengths of the other three human
races who make up the Empire.
Characteristics
- Height - men 4’6" to 5′6", women 4′ to 5’.
- Complexion - white with traces of light blue.
- Colouration - fair skin, hair black to blonde, with eyes of light blue,
light brown and black.
- Known Community Locations - Darokin, Glantri, Ierendi, Karameikos,
Thyatian Empire, Ylaruam.
- Traits - based on the Variant Human.
Suggested Options
- Elemental Affinity -
Darkness is also a common choice instead of Air.
- Feats -
Prodigy,
- Bard -
College of Swords (xge15),
- Druid -
Circle of the Land (Settlement) (ph72),
- Fighter -
Battle Master (ph72),
Shieldbearer (mhh38),
Weapons Master (gm)
- Monk -
Way of the Cobalt Soul (tcs104),
Way of Iron (br193),
Way of the Kensai (xge34),
- Paladin -
Oath of Battle (br194),
Oath of Perfection (br198)
- Ranger -
Explorer (fkcc10)
- Rogue -
Duellist (mhh44),
Fixer (mhh45),
Mastermind (xge46),
Swashbuckler (xge47),
Thief (ph97)
- Wizard -
School of Enchantment(ph117),
War Mage (xge59),
Campaign Examples -
None
Notes - Humans of Air
Hattian -
The items from these people have a tendency to deal with with roman style melee
combat as a way of life. See all (Hattian) items listed below as your relic
magical items. You can also treat (Neathar), (Antilian) and (Thyatian) as relic
items as well. See Genasi Overview for (Airchild) genasi items you can use is if
you were a genasi.
- Item Lists – Human (Neathar, Antalian, Thyatian, Hattian), Genasi (Air)
- Hattian – The items from these people have a tendency to deal with heavy
infantry style items.
- Thyatian – The items from these people have a tendency to deal with roman
style presentation, and bureaucracy. A Hattian can use the relic trait of the
items as if part of their race
- Antalian – The items from these people have a tendency to deal with
european style items. A Heldannic can use the relic trait of the items as if part
of their race.
- Neathar (Base Human) – The items from these people have a tendency to deal
with a nomadic stone age style. A Human (and all Human subtypes) can use the base
human relic trait of all Human items.
- Genasi (Air) – These are elemental Air based items. A Makai can use the
relic trait of the item is if they are a base Genasi, just not the Air aspect
relic trait.
Heldannic -
The items from these people have a tendency to deal with more viking and norse
style items. See all (Heldannic) items listed below as your relic magical items.
You can also treat (Neathar) and (Antalian) as relic items as well. See Genasi
Overview for (Airchild) genasi items you can use is if you were a genasi.
- Item Lists – Human (Neathar, Antalian, Heldanic), Genasi (Air)
- Heldannic – The items from these people have a tendency to deal with
viking and norse style items.
- Antalian – The items from these people have a tendency to deal with
european style items. A Heldannic can use the relic trait of the items as if part
of their race.
- Neathar (Base Human) – The items from these people have a tendency to deal
with a nomadic stone age style. A Human (and all Human subtypes) can use the base
human relic trait of all Human items.
- Genasi (Air) – These are elemental Air based items. A Makai can use the
relic trait of the item is if they are a base Genasi, just not the Air aspect
relic trait.
Thyatians -
The items from these people have a tendency to deal with romen style presentation,
and bureaucracy. See all (Thyatian) items listed below as your relic magical items.
You can also treat (Neathar) and (Antilian) as relic items as well. See Genasi
Overview for (Airchild) genasi items you can use is if you were a genasi.
- Item Lists – Human (Neathar, Antalian, Thyatian), Genasi (Air)
- Thyatian – The items from these people have a tendency to deal with roman
style presentation, and bureaucracy. A Hattian can use Kerendan relic trait of
the items as if part of their race.
- Antalian – The items from these people have a tendency to deal with
european style items. A Heldannic can use the relic trait of the items as if part
of their race.
- Neathar (Base Human) – The items from these people have a tendency to deal
with a nomadic stone age style. A Human (and all Human subtypes) can use the base
human relic trait of all Human items.
- Genasi (Air) – These are elemental Air based items. A Makai can use the
relic trait of the item is if they are a base Genasi, just not the Air aspect
relic trait.
Designing the Thyatians -
There are the masters of bureaucracy, able to manage and build kingdoms where
ever they travel. Most of the nations of the known world in their current state
were founded by them.
The Charisma bonus as one of the two choices, is because they are a
charismatic race of people who are able to convince others.
Their choices of skill proficiency provide them with either Athletic as part
of their national pastime of gladiatorial games and Performance due to their
love of hearing themselves speak.
The Feat choices of Athlete, Actor and Martial Adept are related to their
love of exercise and stage performance, as well as the gladiatorial games.
The Touch of Air feature provides the Human elemental racial bonus by being
in the open and able to see the sky.
The next feature of Soul of Thyatis shows how this group of the people can
help all the members of the empire fall in line with the culture.
As Languages represents what the common tongue for the region of Thyatian as
the core language of the empire. A bonus language can be negotiated based on who
you deal with growing up.
Lastly we have the 2nd Evolution from the Neathar. This means that if the
character finds items that are keyed to any of their ancestral races, they also
count as being part of that race. For Thyatian this means that they count as
Neathar, and Antalian. And with their Air aspect they also count as a standard
Genasi when using items belonging to the Air Genasi.