Mystara of the Five Spheres RPG - Downtime - Stronghold Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting downtime.

Mystara of the Five Spheres - Downtime - Stronghold

Overview Mystara Modifiers Rules BECMI 5E A5E

Mystara of the Five Spheres - Downtime - Stronghold Overview

Mystara of the Five Spheres - Downtime - Stronghold in Mystara

ADDITIONAL EVENT/ACTIVITY THAT CAN OCCUR DURING DOWNTIME OR PLAY

WORK IN PROGRESS

Downtime activity for building a home. A character can spend time between adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means.

Royal charters and land grants are usually given by the crown as a reward for faithful service, although they can also be bought. Deeds can be bought or inherited. A small estate might sell for as little as 100 gp or as much as 1,000 gp. A large estate might cost 5,000 gp or more, if it can be bought at all.

Once the estate is secured, a character needs access to building materials and labourers. The Building a Stronghold table shows the cost of building the stronghold (including materials and labour) and the amount of time it takes, provided that the character is using downtime to oversee construction. You can hire a foreman to oversee the construction costing 10 gp per bonus to his persuasion roll, and he has advantage on the checks.

Check - A character choose to dedicate some of their downtime to improve their stronghold by some means. Choose a skill and make a check, or leave it to fate and hope it improves on its own.

Mystara of the Five Spheres - Downtime - Stronghold Modifiers Overview

Mystara of the Five Spheres - Downtime - Stronghold BECMI Overview

TBA - Will detail how the original game worked.

Mystara of the Five Spheres - Downtime - Stronghold 5E Overview

TBA - Will detail how 5th Edition worked.

Mystara of the Five Spheres - Downtime - Stronghold A5E Overview

TBA - Will detail how Level Up worked.

Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

OLD VERSION

Check - A character rolls percentile dice and adds the number of weeks x5 spent on this downtime activity (maximum 4 weeks to +20), then compares the total to the Running a Business table to determine what happens.

If the character is required to pay a cost as a result of rolling on this table but fails to do so, the business begins to fail. For each unpaid debt incurred in this manner, the character takes a – 10 penalty to subsequent rolls made on this table.

The Maintenance Costs table shows the per week upkeep cost for any such property. (The cost of a normal residence isn’t included here because it falls der lifestyle expenses.) Maintenance expenses need to be paid every 4 weeks. Given that adventurers spend much of their time adventuring, staff includes a steward who can – make payments in the party’s absence.

    Event breakdown
  • Requirements (What you need to make the check in session)
    • Note - Can't be done while travelling
    • Base Check DC = 14 + modfied by twice the lifestyle bonus.
    • Note - The right to build in the location.
  • Time (What you need to make the check in session)
    • 12 week or more (additional weeks adds +1 to the roll)
  • Cost per Week (What you need to make the check in session)
  • Check (What you need to make the check in session, between sessions the d20 in the check is replaced by 10)
    • Charisma (Persuasion) check modified by settlement type and lifestyle with roll vs DC 14
    • Critical Failure – Cost of job increased by 25%.
    • Critical Success – Cost of Job reduced by 10%
    • Between Sessions – 10+stat bonus+Renown+Settlement Mod+lifestyle

Check - At the end of the construction time is a Charisma (Persuasion) check to see how well the work has been completed. If you fail, you can have a complication take place instead of a failure. Settlement modifier might apply.

Skilled and Untrained Hirelings - The Player’s Handbook explains the difference between a skilled hireling and an untrained one.

    BUILDING A STRONGHOLD TABLE - Check / Result
  • More than 10 less than DC – Terrible structure, it collapses before it is completed wasting 50% of the cost for the week, needing to be redone, but takes a week to clean up the collapse before they can redo the work. (also considered unskilled labour design)
  • More than 5 less than DC – Completed with shoddy work, will need to spend 50% of the weekly cost to fix delaying another week or results in finished product having Shoddy construction. (also consisered poor quality design)
  • Less than the DC – Completed with poor work, will need to spend 25% of the weekly cost to fix delaying another week or results in finished product having Poor construction. (also considered to be low quality design)
  • Equal to the DC – Basic construction, will cost 10% of the cost each year to maintain. (also considered to be average quality design)
  • More than 5 over DC – Completed with good work, reduces construction time by 1 day, add 1 month before needing to be maintained and reduce cost by 1% a year. If at least half building completed at good work (and none left at less than basic) then overall Good construction achieved. (Good Quality design)
  • More than 10 over DC – Completed with exceptional work, reduces construction time by 3 days, add 2 months before needing to be maintained and reduce cost by 2% for a year. If at least half building completed at exceptional work (and none left at less than basic) then overall Exceptional construction achieved. (Exceptional quality design)
  • More than 15 over DC – Completed with masterful work, reduces construction time by 1 week add 3 months before needing to be maintained and reduce cost by 3% for a year. If at least half building completed at masterful work (and none left at less than basic) then overall Masterful construction achieved. (Masterful Quality design)

Complications - Every point you increase your check by, you spend a week including the time and cost of wages.

    WORK COMPLICATIONS TABLE d6 / Complications (* Might involve a rival)
  1. Works have gone missing. *
  2. Work halts until you set in and motivate *
  3. Relics from another age are found *
  4. Your construction is rumoured to be cursed. *
  5. An ancient burial ground is uncovered
  6. Tunnels open up under the construction *

Content Updates

  • 2023-08-24 - Updating the layout to the new look.
  • 2023-01-05 - Finished migration.
  • 2023-01-04 - Page created. Migrated content from WordPress, then expended and updated.
  • 2021-08-05 – Updated the menu.
  • 2021-03-11 – Added in details for in session and between session downtime as well as lifestyle options.
  • 2020-10-15 – Added in details relating to renown, and cleaned up DC’s and rolls.
  • 2020-03-23 – Structure.
  • 2020-03-19 - Published as part of Downtime Jobs, Business and Strongholds on WordPress.