Mystara of the Five Spheres D&D Downtime Event of Sowing Rumours
USES ONE OF THE DOWNTIME ACTIVITIES FOR THE DURATION
Downtime activity for swaying public opinion. This can be an effective way
to bring down a villain or elevate a friend. Spreading rumours is an
efficient, if underhanded, way to accomplish that goal. Well-placed rumours
can increase the subject’s standing in a community or embroil someone in
scandal. A rumour needs to be simple, concrete, and hard to disprove. An
effective rumour also must be believable, playing off what people want to
believe about the person in question.
Sowing a rumour about an individual or organisation requires at least one
week, as shown in the Sowing Rumours table. From a Hamlet onward, the maximum
time you can spread a single rumour for is listed, and the time spent must be
continuous. The character must spend the cost per week to cover drinks, social
appearances, and similar activities.
Check -
At the end of time period, the character must make a check based on the
settlement size using an appropriate skill check such as Charisma (Deception
or Persuasion) check. If the check succeeds, the community’s prevailing
attitude toward the subject shifts one step toward friendly or hostile, as
the character wishes.
For the check you can choose any of the skills you can convince the GM
is appropiate for the check.
Target Types for DC and Loot modifiers
- Self - DC 10 your level, + Rival events not dealt with.
- Rival - DC 10 + your level, + Rival event not dealt with.
- Lower-Class - DC 10.
- Middle-Class - DC 15.
- Noble or Upper-Class - DC 20.
- Ruler - DC 25.
Event breakdown
- Requirements (What you need to make the check in session)
- Note - Can't be done while travelling
- Base Check DC = Target
- Note -
- Time (What you need to make the check in session)
- 1 week (additional weeks adds +1 to the roll)
- Cost per Week (What you need to make the check in session)
- 10 gp multiplied by the settlement size plus lifestyle.
- Check (What you need to make the check in session, between
sessions the d20 in the check is replaced by 10)
- Skill Check = d20 + skill (or tool) bonus
+ Settlment Modifier + Lifestyle Modifier + Renown
If the check fails, the rumour gains no traction, and unless you roll a
1 you can succeed if you pay for the different in a week’s costs per point
you missed. and accept a complication instead of a failure.
Skill Check Result
- Fail by more than 10 – You fail and gain a rival .
- Fail – You fail, your efforts, while spectatular and amazing have
no lasting effects.
- Success – The attitudes of the settlement shift one step of your
choice, or you may cancel out one of your rival negatives.
- Succeed by more than 10 – The attitudes of the settlement shift
one step of your choice and you may also cancel out one of your roval
negatives.
- Note - In you have no rival negatives, can be used to cancel out
future issues with a rival.
Attitude Shifting Options
- Hostile - Makes worst cutting remarks, provides negative repersussions
to the check no matter the outcome,
and effects of Unfriendly, unhelpful and hateful.
- Hateful - Makes horrid remarks, provides inspiration dice is a penalty
to checks,
and effects of Unfriendly and unhelpful.
- Unhelful - Makes snide remarks, provides disadvantage to checks,
and effects of Unfriendly.
- Unfriendly - Makes disparraging remarks, provides a -1 to checks.
- Neutral - No Game Effects
- Friendly - Makes adorable remarks, provides a +1 to checks.
- Helpful - Makes postive remarks, provides advantage to checks,
and effects of Friendly.
- Awestruck - Makes glowing remarks, provides inspiration to checks,
and effects of Friendly and Helpful.
- Loving - Makes best endearing remarks, provides positive event to the
check no matter the outcome,
and effects of Friendly, Helpful and Awestruck.
Complications -
Further attempts to create rumours by you in this settlement fail for at least a
week per point you increased your check by. After this time you can appease the
people of the settlement, but the next time you attempt sowing rumours you’re
are at a disadvantage. If you have complications occur again, you will not be
able to sow rumours in this settlement.
Shifting a community’s general attitude toward a person or organisation
doesn’t affect everyone in the community. Individuals might hold to their own
opinions, particularly if they have personal experience dealing with the subject
of the rumours