Mystara of the Five Spheres Downtime Event of Gaining Renopwn
USES ONE OF THE DOWNTIME ACTIVITIES FOR THE DURATION
Your characters gains renown as they level and can gain more by advertising
how awesome they are to the population. You use renown to as a check to see
if you get advantage on interactions based on your reputation within
settlements. You might need to make a renown check to allow you to find
out information about a quest. It is a way for a character to say “Do you
known who I am?” with a chance for them to actually known your reputation.
Check -
After spending a week or more telling your tales of success that have helped
that settlement you can make a skill check to see how your telling of tales
went. For every week in additional to the first you get to add one to the
check. A character can choose to have a complication instead of the result.
For the check you can choose any of the skills you can convince the GM
is appropiate for the check.
Event breakdown
- Requirements (What you need to make the check in session)
- Base Check DC = 10 + Settlment Modifier + (2x renown level attempted)
- Note - To gain renown in this way, you must have completed a quest
for the benefit of the settlement in the last game year.
- Note - Can't be done while travelling
- Time (What you need to make the check in session)
- 1 week (additional weeks adds +1 to the roll)
- Cost per Week (What you need to make the check in session)
- 10 gp per settlement size beyond none, multiplied by the rank of
renown your trying to obtain.
- Check (What you need to make the check in session, between
sessions the d20 in the check is replaced by 10)
- Skill Check = d20 + skill bonus
+ Lifestyle Modifier + Renown
Gaining Renown Check Result
- Fails the DC by 10 or more – Character has made the settlement hostile
toward them and looses 1 point of renown, if they have no renown then
they are banished from the settlement and banned from entry.
- Fails the DC by 5 or more – Character has failed to make an impression
and they don't think any better (or worse) of you.
- Equals the DC by 5 or more – Character has made a good representation of
themselves to the settlement and gained 1 point of renown with them.
- Exceeds the DC by 10 or more – Character has made an impresson on the
settlement as well as one nearby settlement as well who heard the
stories.
Complications -
For each point you increase your check by, you increase the cost of gaining
renown as if you had spent that many weeks and you roll on the appropriate
complication table.
RENOWN COMPLICATIONS TABLE
d20 / Complications (* Might involve a rival)
- Surprise! You’re married *
- You have fuzzy memories of doing something very, very illegal, but can’t
remember exactly what *
- After a few drinks, you swore in the town square to pursue a dangerous
quest
- Streaking naked through the streets seemed like a great idea at the time.
- Everyone is calling you by some weird, embarrassing nickname, like Puddle
Drinker, or bench Slayer, and no one will say why *
- You are jailed for a week at the end of the downtime period on charges
of disorderly conduct and disturbing the peace. You can pay a fine of 10
gp or try to resist arrest.
- You are banned from a tavern after some obnoxious behaviour *
- A social gaffe has made you the talk of the town *
- You swore to complete some quest on behalf of a temple or a guild.
- A particularly obnoxious person has taken an intense romantic interest
in you *
- You accidentally insulted a guild master, and only a public apology will let
you do business with the guild again *
- You have made a foe out of a local spellcaster *
- You made a drunken toast that scandalised the locals. You tripped and fell
during a dance, and people can’t stop talking about it. You have been
challenged to a joust be a local noble *
- You spent an additional 100 gp trying to impress people. You have been
recruited to help run a local festival, play or similar event.
- You make an enemy. This person, business, or organisation is now hostile
to you. You decide how you offended them.
- You have made a foe out of a local noble *
- You spend an additional 500 gp trying to impress people.
- A pushy noble family wants to marry off one of their scions to you *
- You are caught up in a whirlwind romance – If the romance ends badly; you
gain a new flaw. If the romance ends amicably; you gain a connection.
If the romance is ongoing, you gain a connection.
- You have become the target of a variety of embarrassing rumours *
Mystara of the Five Spheres Downtime Event of Using Renopwn
NOT USED DURING DOWNTIME ACTIVITIES
Once you have gained renown with a settlement, you will be recognised
there unless you choose to disguise yourself and don’t need to make a roll
unless you wish to try and trigger the celebration effect. If you have no
renown with a settlement, you cannot make a renown roll and must use
a skill roll agreed with the GM (usually Charisma (Deception)) instead.
Renown gained with a settlement is listed as Settlement (type) bonus.
For example you might have Verge (Village) +1 giving you a base
settlement modifier from Verge as -3 (instead of the usual -4) when used
elsewhere in the nation the modifier counts as half rounded up.
What do levels is Renown stand for?
Note - Tier 1 (levels 1-5), Tier 2 (Levels 6-10), Tier 3 (Levels 11-15),
Tier 4 (Levels 16-20), Tier 5 (Levels 21-25), Tier 6 (Levels 26-30),
Tier 7 (Levels 31-35), Tier 8 (Levels 36+)
- Renown +1 (Title - Local Hero) -
Settlement known your name and considers you one of
their local heroes and are approached to solve issues with citizens.
Buying goods reduced by 5%. (Available from Tier 1)
- Renown +2 (Title - Hero) -
Government officials, nobility and those you have
directly help know of you, and approached to solve issues of the
settlements government. Buying goods reduced by 10%. (Available from
Tier 2)
- Renown +3 (Title - National Hero) -
Your story is told in neighbouring settlements, you
usually can stay the first night for free in any inn once per season,
your settlement summons you when there are issues relating to the
settlement. Buying goods reduced by 15%. (Available from Tier 3)
- Renown +4 (Title - Regional Hero) -
Your story is told in the nation, you can stay in the
settlement for up to a week for free once per season, and are approached
to offer advice on the settlement issues. Buying goods reduced by 20%.
Available from Tier 4)
- Renown +5 (Title - Epic Hero) -
Your story is told in the neighbouring nations, you
are welcomed at the city gate, provided with free accommodation and asked
to sit on the governing council. Buying goods reduced by 25%. (Available
from Tier 5)
- Renown +6 (Title - Legendary Hero) -
Your story is told across the lands. You are a living legend and those
who recognise you show fear or awe, sometimes both. You
are welcomed at the city gate, provided with free accommodation and asked
to sit on the governing council or take uo a position of leadership.
Buying goods reduced by 25%. (Available from Tier 6)
- Renown +7 (Title - Immortal Hero) -
Your story is known by all, your tales are both a blessing and a curse.
When you arrive, its time to set aside all differences as something
terrible is about to happen. Mostly you are welcomed at the city gate,
provided with free accommodation and asked to advise the governing council.
Buying goods reduced by 25%. (Available from Tier 7)
- Renown +8 (Title - Questor) -
Your story is a warning, those who speak of it use it to gain your favour.
The governing council of a settlement seek your audience about how they
can speed you on your way. Most services and goods in a settlement are
free (paid for by the government) to help speed you on your way. (Available
from Tier 8)
Renown Check DC Modifiers
- Gaining Entry - +CR of the target you wish to see (min 1).
- Titles - you also add the title modifier for the target.
- Purchasing or Selling an item or service - (1 per 100 gp involved in the
reason for the renown check. The more expensive the reason the harder
the check.
Renown Check
- Check DC 10 + Settlement Modifier + renown check DC modifier
- Check= d20 + Skill + Renown + Appropriate Title
- Results -
- Less than Check DC - They don't believe your who you say you are
and have a negative encounter and don't gain the benefits of your
renown rank.
- Equal to of Greater than the Check DC - You have impressed the
target enough to believe that you are who you claim to be and gain the
benefits of renown of that level.
Other uses of Renown -
Renown gives you a buff (bonus to check) to other downtime activies as well as social
activities in game, and discounts with purchases. You gain one point of
renown with your character level on a settlement of your choice associated
with your last year of adventure (or your home city for first level) and use
these rules for gaining renown in other locations.
Downtime - GM Notes on Old Version of the Rules
OLD VERSION
Renown – I am rewriting renown to be less punishing in gameplay
and useful for more than just a hidden extra mechanic. Here is the older
version of the mechanic for those who want to keep using it.
Uses for renown - you can use renown with social checks applying
the difference in settlement types to your check. i.e. a hero of a Thorpe
presenting at a metropolis gets a -14 to the society check. A hero of the
Metropolis presenting at a Thorpe gets a +14 to their check. For each 10
points of renown you also get another +1. You can use multiple sources of
renown in the check, but you first need to roleplay how you rely on your
renown. Such as: “Do you know who I am, I am the Hero of Threshold,
guardian of the church of Karameikos, scion of the Thyatian people and
Master of the longsword”. Here I am using regional, cultural, spiritual
and mastery renown.
Downtime activity for a character improving their standing with an
organisation or society if they know a member of that society. They spend
the week doing minor tasks for the society and socialise with its members.
A Secret Craft is counted as a society.
They spend 10 gp per rank they are trying to achieve (one level higher
than their current rank) and need to make an ability check. It is up to
the player to justify the attribute they are going to use and to describe
their sponsor as part of the downtime, adding to the lore of the setting.
The sponsor needs to have more renown or be of a higher level in the
society then the character.
The base DC of the check is the rank you are trying to achieve, divided
by 2. If you are at odds with your sponsor, you don’t get to divide the
rank by 2. If they are hostile towards you then you also make the check at
disadvantage. Settlement modifier apply to the DC for the largest settlement
in the area of renown.
Check - Make a check at the end of the period you have spent gold
on impressing your sponsor. A natural 1 is considered a failure and you need
to appease the society. A natural 20 reduces the cost for the check by half.
A character can choose to accept a complication (spending and pay for a week
per point missed) instead of a failure.
Complications - Your contact in the organisation is not interested
in pursuing your advancement unless you find a way to appease them. Until
that time, the DC for the check is not divided by 2.
If your sponsor already needs appeasement, then they will become hostile
to you, causing you to have disadvantage on future renown rolls within this
society until you deal with them.
Types of Renown
- Regional - This represents your appeal to the people based around
a settlement.
- Cultural - This represents your appeal to a culture based around a
settlement.
- Spiritual - This represents your appeal to a religion based around
a settlement.
- Secret Craft - This represents your appeal to a secret society based
around a settlement.
- Organisation - This represents your appeal to an organisation based
around a settlement.
- Weapons Mastery - This represents your appeal master of a specific
weapon based around a settlement.
What do levels is Renown stand for?
- Renown less than 5 - Government officials, nobility and those you
have directly help know of you.
- Renown 5 to 10 - Your story is told in settlement you have chosen
to gain favour with.
- Renown 10 to 15 - Your story is told in the neighbouring settlements
(if they also have renown then they merge)
- Renown 15 to 20 - Your story is told in the nation (merge all
settlements of the nation)
- Renown 20 to 25 - Your story is told in the neighbouring nations
(merge all settlements in those nations)
- Renown 25 to 30 - Your story is told in the region (merge all
settlements in the known world)
- Renown 30 to 35 - Your story is told in the neighbouring regions
(merge all settlements in the neighbouring region with your region)
- Renown 35 to 40 - Your story is told in the continent (merge all
settlements in the continent)
- Renown 40 to 45 - Your story is told in the neighbouring continents
(merge all settlements in those continents)
- Renown 45 to 50 - Your story is told in the world (merge all
settlements)
Merging Renown
- The areas of renown need to overlap to be merged, and of the same type,
such as two sets of Spiritual renown with the same god or pantheon.
- The largest settlement becomes the base value and you can add half rounded
down of the other settlements’ values.
How Much Renown do I need for Secret Crafts? - Old Version Not used
- Renown 5 - Initiation into the Craft (Initiate) Training from
a practitioner of the 1st Circle or higher. This can occur anywhere.
Becoming an initiate is a downtime activity. You can initiate into
more than one secret craft. Once you are an initiate, you gain an
extra spell in your spellbook or ritualbook from each point of
renown.
- Renown 10 - 1st Circle (Apprentice) Training from a
practitioner of the 1st Circle or higher. Gaining your first circle
requires your character to be an initiate spend the downtime. (Tier
2 characters)
- Renown 15 - 2nd Circle (Journeyman) Training from a
practitioner of the 2nd Circle or higher. Gaining your second circle
requires your character to have the first circle and spend the
downtime. (Tier 3 character)
- Renown 20 - 3rd Circle (Adept) Training from a practitioner of
the 3rd Circle or higher. Gaining your third circle requires your
character to have the second circle and spend the downtime. (Tier 4
characters)
- Renown 25 - 4th Circle (Master) Training from a practitioner of
the 4th Circle. Gaining your fourth circle requires your character to
have the third circle and spend the downtime. (Tier 5 character)
- Renown 30 - 5th Circle (Grand Master) Secret Knowledge handed down
from the leader of the secret society only. Gaining your fifth circle
requires your character to have the fourth circle and spend the
downtime. (Tier 6 characters) - Yes there is a 6th tier in the
storyline.