Mystara of the Five Spheres RPG Classes - Warlock

The Warlock class includes a ritual book as part of its starting option with two warlock rituals that the character has also learnt of the players choice. These are additonal to what you can learn from Pact of the Tome. If you have pact of the Tome, your Book of Shadows is this ritual book.

Warlock Archetypes - Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors

Base Warlock Stats

Warlock Pacts Warlock Features

Character Levels Overview

    Archetypes for Warlocks
  • Alienist - dnd-a5e-lu-ag p281.
  • Pact of the Archfey - (ph108, scag138) Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.
  • Pact of the Archfiend - Fateforged Adventure (fa240)
  • Pact of the Black Woods - (fkcc16) Your patron is of the deepest wilderness. You may have connections to monsters like the Jabberwock, legendary hags, or one of the fey in the deepest, darkest places. Your patron may be an unidentified presence, perhaps a manifestation of the woods themselves. People confuse the term “natural” with “sane” or “healthy” all the time; the most natural thing in the world, after all, is to be eaten alive by a bear. You’ve seen the secret prehuman paths below the world and between the trees, where nameless things grow fat and dark on the still-twitching bodies of bursted horrors and gods-most-foul. You can stride along those blood-warm, twisted and organic roads, plunging down into places outside all mortal comprehension … and back, again. The black woods howl within you.
  • Pact of the Celestial - (xge54) Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behaviour and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
  • Pact of the Colloid - Occult Secrets of the Underworld (osu17),
  • Diabolist - dnd-a5e-lu-ag 282
  • Pact of the Fates - Odyssey of the Dragonlords (ootd336)
  • Pact of the Fathomless - (tce72)
  • Pact of the Fiend - (ph109, scag138) You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-Iuu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.
  • Pact of the First Vampire - Grim Hollow Players Guide (ghpg72)
  • Fragment Channeler of Zagnexis - Occult Secrets of the Underworld (osu45)
  • Pact of the Frozen One - Deep Magic (dm277)
  • Pact of the Genie - (tce73)
  • Pact of the Genie Lord - (dm148, mhh72) You have made a pact with a powerful ruler of geniekind on one of the Elemental Planes. The Genie Lord’s aims swing wildly from inscrutable to the mortal mind, to startlingly simple and straightforward. Genie lords struggle endlessly to one-up each other, and rivalries between these elemental rulers can engulf entire nations. They aren’t above bribing a rival’s mortal agents to switch sides if they think it will gain them an advantage. Genie lords include Astallah, djinni Calipha of the Bright Wind from the Plane of Air; Ghorek, dao Khan of the Onyx Depths on the Plane of Earth; Ixingaltrix, efreeti Emir and Keeper of the Molten Tower on the Plane of Fire; and Saliandla, marid Pasha of the Pearl Fane from the Plane of Water. The genie of darkness is unknown at this stage. Note: When you select this class option, you select one element from: Air, Darkness, Earth, Fire and Water. That becomes the focus of what spells and abilities you have access to in the class. (substitution from secret craft will be done for changes where appropriate). If you lean multiple elemental secret crafts you can access more elements with this class. See Elementologist on how to learn more than one element.
  • Pact of the Grand Void - Occult Secrets of the Underworld (osu31)
  • Pact of the Great Machine - (mhh74) The world seems chaotic, but not all worlds are. There are infinite planes of precisely moving parts, gears whose movement is counted in the lifetime of suns in the material world. There are beings of pure rational law. Your patron is such a being of cold precision, to a degree beyond mortal measure. Logical and deliberate but utterly incomprehensible, it might be a denizen of the plane of Rusty Gears or it might have arisen out of the clockwork magic of the material plane. Where you fit in this great device is unclear to any but the being itself, and perhaps its rivals. Its knowledge is vast and inversely proportional to its tolerance for variation from its plans. It may call on you to enforce the order of your land, to hunt down oath breakers, to purge those who sin, or to make adjustments of the cosmic order in ways unfathomable to mortals. Rava, the Goddess of Gears, is but one example of this type of being; Zurvan, the Iron Angel, is another, and in the infinity of worlds there are countless more.
  • Pact of the Great Old One - (ph109, scag139) Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw you magic from it. Entities of this type include Ghaunadar, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu and other unfathomable beings.
  • Pact of the Hexblade - (xge55) You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.
  • Pact of the Light Eater - (mhh75) You have made a pact with a being from the Plane of Shadows whose goal is to plunge the world into unending darkness. You may or may not share this ambition, but you’ve sworn loyalty to this entity. Unlike fiends who seek to corrupt and destroy, light-eaters want to make the Material Plane more like their own Shadow Realm. Many light-eaters were once liches, shadow dragons, death knights, vampiric wizards, or other shadow beings that existed long enough to amass great power before abandoning their former paths to pursue the glorification of the night as an end in itself. Except as noted below, light eaters function as warlocks and use the warlock spell list.
  • Pact of the Oracle - (br201) The gifts bestowed upon you by your patron are those of foreknowledge. The Oracle is a being of prophecy and mystery, and manifests to you in ways that leave you questioning the nature of your patron. The Oracle communicates to you through whispered words that only you hear, visions that only you see, writings that only you can read, and hazy manifestations in the incense braziers and crystal balls that you use as a medium to call upon your patron. The Oracle might be a god, a fiend, or even a mortal of vast power, though you would never know it; you know only the prophecies that your patron bestows, and the arcane knowledge you are granted to conjure such visions for yourself.
  • Pact of the Parasite Grim Hollow Player's Guide (ghpg73)
  • Pact of the Primeval One Fateforged Adventurer (fa241)
  • Pact of the Sargasso Siren - Pirate Campaign Compendium (pcc21)
  • Pact of the Sibyl - Deep Magic (dm150)
  • Pact of the Undead - Van Richten's Guide to Ravenloft (vrgr30)
  • Pact of the Undying - Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize- like all power- comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus. In the Realms, Undying patrons include Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
  • Spellbound (ag283)
  • Voices of the Ancestors (osu33)
  • Pact Boon's - The four boons available.
  • Invocations - All the Available Invocations.
  • Secrets - All the Available Secrets.

Using Spell Points - (Bringing in line with other rules) - All spells using spell points cost as many points as their level. This is a change to the Level Up version, and each spell slot you would have received instead provides 1 spell points per character level.

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