Shadowrun - Mission - Dreamchipper

Shadowrun 1st Edition

Shadowrun - Mission - Dreamchipper

Shadowrun 1st Edition

Product Description - Shadowrun - Mission - Dreamchipper

The Year is 2050

Ladies of the night are being murdered and butchered with the skill of a surgeon.

The Gaslight Ghoul has returned, and he stalks the streets of Seattle!

In Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, desires, and hopes suddenly pale by comparison. Some 'experimental' chips are missing, and you've been hired to find them. But an investigation of simple theft is turning into a grisly trail that seems to have no rhyme or reason. Now you are beginning to wonder … can these chips program someone to be a serial killer?

Where it is used - Shadowrun - Mission - Dreamchipper

Missing Content from my Book
Page 72 is just a simple map of the Redmond Barrens.
Page 71 is a short Picking Up The Pieces section where it wraps up the adventure, where it describes the moral dilemma the players have, do they turn over the chips they’ve found or trash them?
The group karma awards listed are as follows.
Surviving the adventure: 2 pts
For returning each chip to Global in working condition: 1 pt per chip
For letting each chipped character get away: -1 pt per character
For trashing each chip: 2 pts per chip
For trashing the technical documentation: 1 pt
If Urlan keeps the company: 1 pt

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