D&D BECMI - Wrath of the Immortal - Book 2 - The Immortals' Fury
Wrath of the Immortal - Book 2 - The Immortals' Fury
D&D BECMI Rules
Product Overview
Publication Description - Wrath of the Immortal - Book 2 - The Immortals' Fury
- Publisher: TSR
- Rules: Dungeons and Dragons BECMI
- Series:
- Developer: Aaron Allston
- Reference:
Product Description - Wrath of the Immortal - Book 2 - The Immortals' Fury
The adventure and campaign section of the Wrath of the Immortals.
Adventures - Wrath of the Immortal - Book 2 - The Immortals' Fury
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Core Adventures of the Campaign
- Phase 1 – The Prelude – See Mystery in the Silver Sierras (AC 1004)
- Phase 2 – The Build Up – See Rheddrians Investigation Bureau
- Phase 2 – The Build Up – See Mystery at Aegos
- Phase 3 – The Great War – See The First Clue (p50)
- Phase 4 – The War Escalates – See The Temple of Balthac (p54)
- Phase 4 – The War Escalates – See The Finale (p58)
Timeline of Wrath of the Immortals Campaign
Phase 1 - Introduction to the Setting
AC 1000 (Level 1)
Rumours of future events to come in Alphatia.
Phase 1 - Introduction to the Setting
AC 1001 (Level 2)
Rumours of future events to come in Alphatia.
Phase 1 - Introduction to the Setting
AC 1002 (Level 3)
Rumours of future events to come in Alphatia.
Phase 1 - Introduction to the Setting
AC 1003 (Level 4)
Rumours of future events to come in Alphatia.
Phase 1 - Introduction to the Setting
AC 1004 (Level 5)
The event that kicks of Phase Two of the campaign, without this keystone adventure there is no campaign. Phase 1 – The Prelude – See Mystery in the Silver Sierras.
Phase 2 - Rheddrian Investigation Service
AC 1005 (Level 6)
Expert Adventures (6 to 15) - As part of Phase Two I have spit out the introduction into Rheddrian’s Investigation Bureau and set him up as equivalent to the Harpers from Forgotten Realms. This launches the second phase of the campaign. The first of the missions assigned is this one. Phase 2 – The Build Up – See Mystery at Aegos (Alphatia, Darokin, Hollow World) and Rheddrian's Investigation Bureau (Darokin)
- Events AC 1004: (set in AC 1005) – Phase Two
- E01 – Spring – A – Thyatis’s Revolt – See Mystery in Thyatis City. Thyatis
- E02 – Spring – B – Alphatia’s Pride – See Mystery of the Alphatian Duellers. Alphatia, Norwold Region
- E03 – Spring – C – A Spy Perishes – See Mystery of the Dead Elf. Glantri
- E04 – Summer – D – Alphatian Proclamation – See Mystery of the Proclamation. Alphatia, Glantri
- E05 – Summer – E – Death of Torenal – see Mystery in Sundsvall. Alphatia, Glantri
- E06 – Summer – F – Heldannic Clerics Killed – see Mystery of the Missing Pilgrims, Ethengar
Phase 2 - Rheddrian Investigation Service
AC 1006 (Level 7)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 to 1006 as part of extending the storyline and making this part about the events leading up to the war. Rheddrians Investigations Bureau (Alfheim, Darokin, Five Shires) and Mystery in Aegos (Alphatia)
- Events AC 1004: (set in AC 1006)
- E06 – Summer – F – Heldannic Clerics Killed – see Mystery of the Missing Pilgrims, continues. Ethengar, Norwold Region
- E07 – Summer – G – “Assassins” Escape – see Mystery of the Dual Memories. (Alphatia)
- E08 – Fall – H – Glantrians Assassinated – see Mystery Dinner Assassins. (Glantri)
- E09 – Fall – I – Thyatis Intrudes – see Thyatian Proclamation. (Alphatia, Thyatis)
Phase 2 - Rheddrian Investigation Service
AC 1007 (Level 8)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 to 1007 as part of extending the storyline and making this part about the events leading up to the war. I created an additional event bringing the entire airfleet to the Alphatian capital for refit and resupply. Rheddrians Investigations Bureau (Darokin, Five Shires, Glantri)
- Events AC 1004: (set in AC 1007)
- E10 – Fall – J – Heldaners Attack – see Heldannic Knight vs the Great Khan (Ethengar, Norwold Region)
- E11 – Fall – K – Asterius’s Temples Burned – see And Let the Temples Burn. (Alphatia)
- ESpecial - Fall - Skyfleets recalled (Alphatia)
Phase 2 - Rheddrian Investigation Service
AC 1008 (Level 9)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 & 1005 to 1008 as part of extending the storyline and making this part about the events leading up to the war. Rheddrians Investigations Bureau (Darokin, Ierendi, Karameikos, Ylaruam)
- Events AC 1004: (set in AC 1008)
- E12 – Winter – L – Alphatian Amada Burns – see Light the Match, See it Burn (Alphatia)
- E13 – Spring – M – War is Declared – see Declaration of a World War. (Alphatia, Norwold Region, Thyatis)
- E14 – Spring – N – The Master Seizes Sind – see Desert Master conquers Sind (Atruaghin Clans, Darokin)
Phase 2 - Rheddrian Investigation Service
AC 1009 (Level 10)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1005 to 1009 as part of extending the storyline and making this part about the events leading up to the war. Rheddrians Investigations Bureau (Darokin, Karameikos, Minrothad, Northern Reaches, Thyatis)
- Events AC 1005: (set in AC 1009)
- E15 – Summer – O – Empires Build Forces – see Lull Before the Storm. (Alphatia, Darokin, Glatnri, Karameikos, Minrothad, Norwold Region, Thyatis)
Phase 3 - The Great War
AC 1010 (Level 11)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1005 to 1010 as part of extending the storyline and making this part about the events leading up to the war. Rheddrians Investigations Bureau (Darokin, Northern Reaches, Thyatis)
- Events AC 1005: (set in AC 1010) – Phase Three
- E16 – Summer – P – Alphatia Sends Monsters – see War of Glantri – Part 1 (Alphatia, Glantri)
- E17 – Fall – Q – West Portage Falls – see War of Dawn – Part 1 (Alphatia, Thyatis)
- E18 – Winter – R – Nomads Invade Darokin – see War of Darokin – Part 1 (Atruaghin Clans, Broken Lands, Darokin)
Phase 3 - The Great War
AC 1011 (Level 12)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1006 to 1011 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1006: (set in AC 1011)
- E19 – Spring – S – Sabotage in Alphatia – see War in Alphatia – Part Two
- E20 – Spring – T – Karameikos Sells Out – see War in Karameikos – Part Two
- E21 – Spring – U – The Master is Hammed – see War in Darokin – Part Two
Phase 3 - The Great War
AC 1012 (Level 13)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1006 to 1012 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1006: (set in AC 1012)
- E22 – Summer – V – The Master’s Revenge – see War of Darokin – Part Three
- E23 – Fall – W – Twisted Trees of Alfheim – see War of Alfheim – Part Three
- E24 – Fall – X – The Abandoned Nation – see War of Rockhome – Part Three
Phase 3 - The Great War
AC 1013 (Level 14)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1006 to 1013 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1006: (set in AC 1013)
- E25 – Y – Winter – Ethengar vs. Heldann – see War for Norwold – Part Four
- E26 – Z – Winter – Restone Besieged – see War for Dawn – Part Four
- E27 – ZA – Winter – Ylari Raid Thyatis – see War for Thyatis – Part Four
Phase 3 - The Great War
AC 1014 (Level 15)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1007 to 1014 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1007: (set in AC 1014)
- E28 – ZB – Spring – Ethengarians Swarm – see War for Norwold – Part Five
- E29 – ZC – Spring – Heldann / Thyatis Treaty – see Treaty Proclamation
Phase 4 - The War Escalates
AC 1015 (Level 16)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1007 to 1015 as part of extending the storyline and making this part about the events leading up to the war.
Companion Adventures (16 to 25) -
- Events AC 1007: (set in AC 1015) – Phase Four
- E30 – ZD – Summer – Thar Looks to Glantri – see War for Glantri – Part Six
- E31 – ZE – Summer – Newkirk, Redstone Fall – see War of Dawn – Part Six
- E32 – ZF – Fall – Ylari Withdrawal – see War for Thyatis – Part Six
- E33 – ZG – Fall – Alfheim Is No More – see War for Alfheim – Part Six
- E34 – ZH – Winter – Plague Hits Freiburg – see War for Norwold – Part Six
Phase 4 - The War Escalates
AC 1016 (Level 17)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1007 to 1016 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1007: (set in AC 1016)
- E35 – ZI – Winter – Possessions Revolt – see War for Thyatis – Part Seven
- E36 – ZJ – Winter – Elves Winter in Cruth – see War for Alfheim – Part Seven
- E37 – ZK – Spring – The Stalemate is Broken – see War for Dawn – Part Seven
- E38 – ZL – Spring – Shires Reinforce Darokin – see War for Darokin – Part Seven
- E39 – ZM – Spring – The Plague Intensifies – see War for Norwold – Part Seven
- E40 – ZN – Spring – Elves Reach Karameikos – see War for Karameikos – Part Seven
Phase 4 - The War Escalates
AC 1017 (Level 18)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1008 to 1017 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1008: (set in AC 1017)
- E41 – ZO – Summer – Plague Reaches Glantri – see War in Glantri – Part Eight
- E42 – ZP – Summer – Massacre at Tromso – see War in Norwold – Part Eight
- E43 – ZQ – Summer – Imperial Navies Clash – see War in Thyatis – Part Eight
- E44 – ZR – Fall – Ethengarians Ambush Elves – see War in Glantri – Part Eight
Phase 4 - The War Escalates
AC 1018 (Level 19)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1008 and 1009 to 1018 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1008: (set in AC 1018)
- E45 – ZS – Fall – Rad Grows Desperate – see War in Glantri – Part Nine
- E46 – ZT – Winter – Thar Moves South – see War in Darokin – Part Nine
- E47 – ZU – Winter – Alphatians Reach Ylaruam – see War in Thyatis – Part Nine
- Events AC 1009: (set in AC 1018)
- E48 – ZV – Spring – Heldanners Hit Thar – see War in Glantri – Part Nine
- E49 – ZW – Spring – Thyatis Gets No Aid – see War in Thyatis – Part Nine
- E50 – ZX – Summer – Alphatians Enter Thyatis – see War in Thyatis – Part Nine
- E51 – ZY – Fall – Elves Reach Wendar – see War in Norwold – Part Nine
Phase 4 - The War Escalates
AC 1019 (Level 20)
Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1009 to 1019 as part of extending the storyline and making this part about the events leading up to the war.
- Events AC 1009: (set in AC 1019)
- E52 – ZZ – Fall – Alphatians In Thyatis – see War in Thyatis – Part Ten
- E53 – ZZA – Fall – Thyatis Quits the Field? – see War in Thyatis – Part Ten
- E54 – ZZB – Fall – The Week Without Magic – see Magic Gone
- E55 – ZZC – Winter – Thousand Wizards Convene – see Escalation
- E56 – ZZD – Winter – The War Ends – see War in Glantri – Part Ten
- E57 – ZZE – Winter – Alphatia Sinks – see Goodbye Alphatia
Content Updates
- 2022-10-30 - Migrtated to new site.
- 2022-07-27 – Linked in all the wrath of the immortals events.
- 2020-12-20 – Title changed from wi-b2 to 0e-wi-bs2.
- 2020-08-31 - Published on WordPress.