D&D 5E - Icewind Dale - Rime of the Forst Maiden
Dungeons and Dragons 5th Edition
D&D 5E - Icewind Dale - Rime of the Forst Maiden
Dungeons and Dragons 5th Edition
- Publisher: Wizards of the Coast
- Rules: Dungeons and Dragons 5th Edition
- Series:
- Developer:
- Reference:
- ISBN:
Product Description - D&D 5E - Icewind Dale - Rime of the Forst Maiden
SOME SECRETS ARE WORTH DYING FOR
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Adventures in the Book
- Chapter 1 – Ten-Towns (1st to 4th)
- Cold-Hearted Killer ((1st) – see Norwold Region AC 1000
- Nature Spirits (1st) – see Norwold Region AC 1000
- Lake Monster (1st) – see Norwold Region AC 1000
- Foaming Mugs (1st) – see Norwold Region AC 1000
- Black Sword (2nd) – see Norwold Region AC 1001
- The Unseen (2nd) – see Norwold Region AC 1001
- Holed Up (2nd) – see Norwold Region AC 1001
- Toil and Trouble (2nd) – see Norwold Region AC 1001
- The Mead Must Flow (3rd) – see Norwold Region AC 1002
- The White Moose (3rd) – see Norwold Region AC 1002
- Mountain Climb (3rd) – see Norwold Region AC 1002
- A Beautiful Mine (3rd) – see Norwold Region AC 1002
- Chapter 2 – Icewind Dale (4th+) –
- Provisions for Macreadus (4th) – see Norwold Region AC 1003
- Gnoll Heads (4th) – see Norwold Region AC 1003
- Zero Rum (4th) – see Norwold Region AC 1003
- Distress Signal (4th) – see Norwold Region AC 1003
- Yslem’s Way (4th) – see Norwold Region AC 1003
- Peace Out (4th) – see Norwold Region AC 1004
- Hunt for the Red Yeti (4th) – see Norwold Region AC 1004
- Wolf Tribe Cannibals (4th) – see Norwold Region AC 1004
- Behind Bars (4th) – see Norwold Region AC 1004
- A Goliath Problem (4th) – see Norwold Region AC 1004
- Dragonbone Stew (4th) – see Norwold Region AC 1004
- Chapter 3 – Sunblight (4th to 5th) – see Norwold Region AC 1005
- Chapter 4 – Destruction’s Light (6th) – see Norwold Region AC 1006
- Chapter 5 – Auril’s Abode (7th) see Norwold Region AC 1007
- Chapter 6 – Caves of Hunger (8th) see Norwold Region AC 1008
- Chapter 7 – Doom of Ytheyn (9th) see Norwold Region AC 1009
Where it is used - D&D 5E - Icewind Dale - Rime of the Forst Maiden
Wrath of the Immortals - Used with Timeline. I have moved the Icewind Dale to the Norwold Region.
Timeline Overviews
Content Updates
- 2022-10-17 - Migrated to new site. Where it is used and timeline tabs being added.
- 2022-08-02 - Published on WordPress.