D&D 3rd Edition MGP Ultimate Reference - Character Concepts
3rd Edition MGP Ultimate Reference - Character Concepts
D&D 3rd Edition Rules
- Publisher: Mongoose Publishing
- Rules: Dungeons and Dragons 3rd Edition / 3.5
- Series: Ultimate Reference
- Developer:
- Reference: MGP 9011
Product Description - 3rd Edition MGP Ultimate Reference - Character Concepts
Character concepts are not simply about adding to a character’s abilities. In many respects they are the character; or at least the germ of that character. Even the Man With No Name, a mysterious drifter who saves whole towns from evil, has a nugget of character that statistics and skills cannot quite capture. He is not just another renegade who can fight – as soon as he walks into play, everyone knows he has a unique, if shrouded, background. This is the core of character concepts, the reason for their success, for they are the starting point of an adventure. Even before the characters meet, each can have a core vision and attitude from the very beginning of play. Character concepts are about roleplaying – the only reason for the benefits and penalties given in every case to properly flesh out how these particular individuals would be slightly – or substantially – different from others of their kin.
Where it is used - 3rd Edition MGP Ultimate Reference - Character Concepts
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- 2022-09-28 - Migrated from WordPress.
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