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Star Wars – West End Games 2nd Edition Revised and Expanded

Notes: This game was based around the adventure in the Revised and Expanded rulebook and extended with the longshot cmapaign.

Why I Chose WEG Rules

From 28th October 2011 to 25th October 2013 (33 sessions)

This is a campaign based in the West End Games Star Wars second edition (SW d6 RE), revised and expanded. Starting off with the adventure from the rulebook.

I decided to run Star Wars again as my regular fortnightly Friday game I was playing in stopped. As my friends and I wanted to keep gaming on that night I dug out my old d6 Star Wars rules and this became the new game.

I have run this game many times having first started back in 1994, so at the time I had 17 years experience running the Star Wars setting (now I’m in my 25th year running the setting).

I first starting running the game around the time the 2nd Edition of the game came out (SW d6 2E). So I bought 1st and 2nd edition supplements to support my game play. The biggest change for me as a Dungeons and Dragons GM was that characters did not gain more damage resistance as they gained levels (more hit points), they could increase their ability to soak damage, but any form of damage taken was considered to be dangerous for characters.

Wizards of the Coast gained the licence and released three versions of the setting over time. The Wizards Star Wars RPG (SW d20) released in 2000, then the Revised Edition (SW d20 R) released in 2002 and finally the Saga Edition (SW d20 S) released in 2007. In the follow up article I will discuss the Fantasy Flight Games version of the game, but it was not yet out while I was doing this campaign.

I had the option of using any of the released versions of the game, and because I was running pathfinder on the opposite week I wanted to do something different from another d20 system. My potential players were happy to try this system (some had not seen it in play) so I launched a new game night and my Star Wars campaign was relaunched.

About my Game

Things that players have commented on in my games:

Storyline Used

One thing I like about the star wars adventures is the “adventure script” or the text scrolling up the screen setting the scene for the players in each adventure. Some of the early one’s had the players participating and others were just the games master. But I loved them all.

I won’t go into too much detail of the adventure’s I ran as I tend to dust them off and reuse them in new campaigns as they have held up well over the years. The adventures ran for three to four sessions per adventure on average.

This campaign was a lot of fun to run, but in the end I really wanted to try and experience the new rules and see if they lived up to the gorgeous artwork.

The adventures that made up this campaign were:

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