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Five Spheres of Mystara - The Emirates of Ylaruam

Mini Campaign Introduction

This is the 2nd campaign where there were some new players and switched to what would become the standard for level advancement. Every time a game year rolled over the characters gained a level and magical items. It ran from the 1st of June 2016 to the 7th of September 2016 for a total of 8 sessions.

In addition to running from the gazetteer, I also had a book of adventures called B1-9 In Search of Adventure. This was an amalgamation of 9 of the Basic level adventures (levels 1-5). The basic level adventures fall into Tier 1 level play quite nicely and I have taking this as an adaptation going forward with the Gazetteer series of the base power level I am expecting from the adventure.

The Setup

Six players, each having backgrounds that fitted into the setting or changing the setting slightly to allow for the backgrounds to work. Characters were to fit into an oppressive Arabian stylised environment with a warning on sexism and fire magic intolerance.

As part of playing this setting I introduced coloured glass beads for achievement in the field for being woven into the characters hair as a form of rank, which was borrowed from my wife’s upcoming book. It worked well, as it was not documented anywhere the players could find and it became a desired component to obtain.

With having the characters serve in the army, I introduced a government requirement keeping the characters in the country for the first 4 years as part of the ongoing stories in the future GAZ series I had planned to run. For the intro section of the story they are expected to interact with the following:

The Campaign

I was able to run another adventure from here as part of the storyline as there was one set in the desert of this country in a buried pyramid showing some forgotten gods. The adventure was called “B4 – The Lost City”.

There also existed a cursed belt that changed the sex of a character making him female. So far the only female character played by that player. And in the old system was one of the worst curses in the game as it could only be reversed with a wish.

Interactions with Dragons showed that they were highly intelligent and community leaders rather than just monsters to destroy for experience. And once adventurers gained an alliance with the community they would be given an amulet showing their allegiance to them. Was also magical so there were some benefits to it as well.

Notable changes to the setting during the story:

Timeline

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